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1 /* | 1 /* |
2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkPictureShader.h" | 8 #include "SkPictureShader.h" |
9 | 9 |
10 #include "SkBitmap.h" | 10 #include "SkBitmap.h" |
11 #include "SkBitmapProcShader.h" | 11 #include "SkBitmapProcShader.h" |
12 #include "SkCanvas.h" | 12 #include "SkCanvas.h" |
| 13 #include "SkImageGenerator.h" |
13 #include "SkMatrixUtils.h" | 14 #include "SkMatrixUtils.h" |
14 #include "SkPicture.h" | 15 #include "SkPicture.h" |
15 #include "SkReadBuffer.h" | 16 #include "SkReadBuffer.h" |
16 #include "SkResourceCache.h" | 17 #include "SkResourceCache.h" |
17 | 18 |
18 #if SK_SUPPORT_GPU | 19 #if SK_SUPPORT_GPU |
19 #include "GrContext.h" | 20 #include "GrContext.h" |
20 #include "GrCaps.h" | 21 #include "GrCaps.h" |
21 #endif | 22 #endif |
22 | 23 |
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77 } | 78 } |
78 const char* getCategory() const override { return "bitmap-shader"; } | 79 const char* getCategory() const override { return "bitmap-shader"; } |
79 SkDiscardableMemory* diagnostic_only_getDiscardable() const override { retur
n nullptr; } | 80 SkDiscardableMemory* diagnostic_only_getDiscardable() const override { retur
n nullptr; } |
80 | 81 |
81 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { | 82 static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader
) { |
82 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); | 83 const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec
); |
83 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); | 84 SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>
*>(contextShader); |
84 | 85 |
85 result->reset(SkRef(rec.fShader.get())); | 86 result->reset(SkRef(rec.fShader.get())); |
86 | 87 |
87 SkBitmap tile; | 88 // The bitmap shader is backed by an image generator, thus it can always
re-generate its |
88 if (rec.fShader.get()->isABitmap(&tile, nullptr, nullptr)) { | 89 // pixels if discarded. |
89 // FIXME: this doesn't protect the pixels from being discarded as so
on as we unlock. | 90 return true; |
90 // Should be handled via a pixel ref generator instead | |
91 // (https://code.google.com/p/skia/issues/detail?id=3220). | |
92 SkAutoLockPixels alp(tile, true); | |
93 return tile.getPixels() != nullptr; | |
94 } | |
95 return false; | |
96 } | 91 } |
97 }; | 92 }; |
98 | 93 |
99 static bool cache_try_alloc_pixels(SkBitmap* bitmap) { | |
100 SkBitmap::Allocator* allocator = SkResourceCache::GetAllocator(); | |
101 | |
102 return nullptr != allocator | |
103 ? allocator->allocPixelRef(bitmap, nullptr) | |
104 : bitmap->tryAllocPixels(); | |
105 } | |
106 | |
107 } // namespace | 94 } // namespace |
108 | 95 |
109 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, | 96 SkPictureShader::SkPictureShader(const SkPicture* picture, TileMode tmx, TileMod
e tmy, |
110 const SkMatrix* localMatrix, const SkRect* tile
) | 97 const SkMatrix* localMatrix, const SkRect* tile
) |
111 : INHERITED(localMatrix) | 98 : INHERITED(localMatrix) |
112 , fPicture(SkRef(picture)) | 99 , fPicture(SkRef(picture)) |
113 , fTile(tile ? *tile : picture->cullRect()) | 100 , fTile(tile ? *tile : picture->cullRect()) |
114 , fTmx(tmx) | 101 , fTmx(tmx) |
115 , fTmy(tmy) { | 102 , fTmy(tmy) { |
116 } | 103 } |
117 | 104 |
118 SkPictureShader::~SkPictureShader() { | |
119 fPicture->unref(); | |
120 } | |
121 | |
122 SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMo
de tmy, | 105 SkShader* SkPictureShader::Create(const SkPicture* picture, TileMode tmx, TileMo
de tmy, |
123 const SkMatrix* localMatrix, const SkRe
ct* tile) { | 106 const SkMatrix* localMatrix, const SkRe
ct* tile) { |
124 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty()))
{ | 107 if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty()))
{ |
125 return SkShader::CreateEmptyShader(); | 108 return SkShader::CreateEmptyShader(); |
126 } | 109 } |
127 return new SkPictureShader(picture, tmx, tmy, localMatrix, tile); | 110 return new SkPictureShader(picture, tmx, tmy, localMatrix, tile); |
128 } | 111 } |
129 | 112 |
130 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { | 113 SkFlattenable* SkPictureShader::CreateProc(SkReadBuffer& buffer) { |
131 SkMatrix lm; | 114 SkMatrix lm; |
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225 | 208 |
226 SkAutoTUnref<SkShader> tileShader; | 209 SkAutoTUnref<SkShader> tileShader; |
227 BitmapShaderKey key(fPicture->uniqueID(), | 210 BitmapShaderKey key(fPicture->uniqueID(), |
228 fTile, | 211 fTile, |
229 fTmx, | 212 fTmx, |
230 fTmy, | 213 fTmy, |
231 tileScale, | 214 tileScale, |
232 this->getLocalMatrix()); | 215 this->getLocalMatrix()); |
233 | 216 |
234 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { | 217 if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) { |
| 218 SkMatrix matrix; |
| 219 matrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.h
eight()), |
| 220 SkMatrix::kFill_ScaleToFit); |
235 SkBitmap bm; | 221 SkBitmap bm; |
236 bm.setInfo(SkImageInfo::MakeN32Premul(tileSize)); | 222 if (!SkInstallDiscardablePixelRef( |
237 if (!cache_try_alloc_pixels(&bm)) { | 223 SkImageGenerator::NewFromPicture(tileSize, fPicture, &matrix, nullpt
r), &bm)) { |
238 return SkShader::CreateEmptyShader(); | 224 return nullptr; |
239 } | 225 } |
240 bm.eraseColor(SK_ColorTRANSPARENT); | |
241 | |
242 // Always disable LCD text, since we can't assume our image will be opaq
ue. | |
243 SkCanvas canvas(bm, SkSurfaceProps(0, kUnknown_SkPixelGeometry)); | |
244 | |
245 canvas.scale(tileScale.width(), tileScale.height()); | |
246 canvas.translate(-fTile.x(), -fTile.y()); | |
247 canvas.drawPicture(fPicture); | |
248 | 226 |
249 SkMatrix shaderMatrix = this->getLocalMatrix(); | 227 SkMatrix shaderMatrix = this->getLocalMatrix(); |
250 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); | 228 shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height()); |
251 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); | 229 tileShader.reset(CreateBitmapShader(bm, fTmx, fTmy, &shaderMatrix)); |
252 | 230 |
253 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); | 231 SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(), bm.getSi
ze())); |
254 } | 232 } |
255 | 233 |
256 return tileShader.detach(); | 234 return tileShader.detach(); |
257 } | 235 } |
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317 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); | 295 fBitmapShaderContext->shadeSpan16(x, y, dstC, count); |
318 } | 296 } |
319 | 297 |
320 #ifndef SK_IGNORE_TO_STRING | 298 #ifndef SK_IGNORE_TO_STRING |
321 void SkPictureShader::toString(SkString* str) const { | 299 void SkPictureShader::toString(SkString* str) const { |
322 static const char* gTileModeName[SkShader::kTileModeCount] = { | 300 static const char* gTileModeName[SkShader::kTileModeCount] = { |
323 "clamp", "repeat", "mirror" | 301 "clamp", "repeat", "mirror" |
324 }; | 302 }; |
325 | 303 |
326 str->appendf("PictureShader: [%f:%f:%f:%f] ", | 304 str->appendf("PictureShader: [%f:%f:%f:%f] ", |
327 fPicture ? fPicture->cullRect().fLeft : 0, | 305 fPicture->cullRect().fLeft, |
328 fPicture ? fPicture->cullRect().fTop : 0, | 306 fPicture->cullRect().fTop, |
329 fPicture ? fPicture->cullRect().fRight : 0, | 307 fPicture->cullRect().fRight, |
330 fPicture ? fPicture->cullRect().fBottom : 0); | 308 fPicture->cullRect().fBottom); |
331 | 309 |
332 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); | 310 str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]); |
333 | 311 |
334 this->INHERITED::toString(str); | 312 this->INHERITED::toString(str); |
335 } | 313 } |
336 #endif | 314 #endif |
337 | 315 |
338 #if SK_SUPPORT_GPU | 316 #if SK_SUPPORT_GPU |
339 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor( | 317 const GrFragmentProcessor* SkPictureShader::asFragmentProcessor( |
340 GrContext* context, | 318 GrContext* context, |
341 const SkMatrix& viewM, | 319 const SkMatrix& viewM, |
342 const SkMatrix* localMatrix, | 320 const SkMatrix* localMatrix, |
343 SkFilterQuality fq, | 321 SkFilterQuality fq, |
344 GrProcessorDataManager* proc
DataManager) const { | 322 GrProcessorDataManager* proc
DataManager) const { |
345 int maxTextureSize = 0; | 323 int maxTextureSize = 0; |
346 if (context) { | 324 if (context) { |
347 maxTextureSize = context->caps()->maxTextureSize(); | 325 maxTextureSize = context->caps()->maxTextureSize(); |
348 } | 326 } |
349 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); | 327 SkAutoTUnref<SkShader> bitmapShader(this->refBitmapShader(viewM, localMatrix
, maxTextureSize)); |
350 if (!bitmapShader) { | 328 if (!bitmapShader) { |
351 return nullptr; | 329 return nullptr; |
352 } | 330 } |
353 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); | 331 return bitmapShader->asFragmentProcessor(context, viewM, nullptr, fq, procDa
taManager); |
354 } | 332 } |
355 #endif | 333 #endif |
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