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Side by Side Diff: Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1323613005: Better state tracking and validation for bindBufferBase and bindBufferRange (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Addressed feedback Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/webgl/WebGL2RenderingContextBase.h" 6 #include "modules/webgl/WebGL2RenderingContextBase.h"
7 7
8 #include "bindings/modules/v8/WebGLAny.h" 8 #include "bindings/modules/v8/WebGLAny.h"
9 #include "core/html/HTMLCanvasElement.h" 9 #include "core/html/HTMLCanvasElement.h"
10 #include "core/html/HTMLImageElement.h" 10 #include "core/html/HTMLImageElement.h"
(...skipping 66 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 77
78 m_max3DTextureSize = 0; 78 m_max3DTextureSize = 0;
79 webContext()->getIntegerv(GL_MAX_3D_TEXTURE_SIZE, &m_max3DTextureSize); 79 webContext()->getIntegerv(GL_MAX_3D_TEXTURE_SIZE, &m_max3DTextureSize);
80 m_max3DTextureLevel = WebGLTexture::computeLevelCount(m_max3DTextureSize, m_ max3DTextureSize, m_max3DTextureSize); 80 m_max3DTextureLevel = WebGLTexture::computeLevelCount(m_max3DTextureSize, m_ max3DTextureSize, m_max3DTextureSize);
81 81
82 GLint numCombinedTextureImageUnits = 0; 82 GLint numCombinedTextureImageUnits = 0;
83 webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedT extureImageUnits); 83 webContext()->getIntegerv(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, &numCombinedT extureImageUnits);
84 m_samplerUnits.clear(); 84 m_samplerUnits.clear();
85 m_samplerUnits.resize(numCombinedTextureImageUnits); 85 m_samplerUnits.resize(numCombinedTextureImageUnits);
86 86
87 GLint maxTransformFeedbackSeparateAttribs = 0;
88 webContext()->getIntegerv(GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, &maxTr ansformFeedbackSeparateAttribs);
89 m_boundIndexedTransformFeedbackBuffers.clear();
90 m_boundIndexedTransformFeedbackBuffers.resize(maxTransformFeedbackSeparateAt tribs);
91
92 GLint maxUniformBufferBindings = 0;
93 webContext()->getIntegerv(GL_MAX_UNIFORM_BUFFER_BINDINGS, &maxUniformBufferB indings);
94 m_boundIndexedUniformBuffers.clear();
95 m_boundIndexedUniformBuffers.resize(maxUniformBufferBindings);
96
87 WebGLRenderingContextBase::initializeNewContext(); 97 WebGLRenderingContextBase::initializeNewContext();
88 } 98 }
89 99
90 void WebGL2RenderingContextBase::copyBufferSubData(GLenum readTarget, GLenum wri teTarget, long long readOffset, long long writeOffset, long long size) 100 void WebGL2RenderingContextBase::copyBufferSubData(GLenum readTarget, GLenum wri teTarget, long long readOffset, long long writeOffset, long long size)
91 { 101 {
92 if (isContextLost()) 102 if (isContextLost())
93 return; 103 return;
94 104
95 if (!validateValueFitNonNegInt32("copyBufferSubData", "readOffset", readOffs et) 105 if (!validateValueFitNonNegInt32("copyBufferSubData", "readOffset", readOffs et)
96 || !validateValueFitNonNegInt32("copyBufferSubData", "writeOffset", writ eOffset) 106 || !validateValueFitNonNegInt32("copyBufferSubData", "writeOffset", writ eOffset)
(...skipping 1546 matching lines...) Expand 10 before | Expand all | Expand 10 after
1643 1653
1644 void WebGL2RenderingContextBase::bindBufferBase(GLenum target, GLuint index, Web GLBuffer* buffer) 1654 void WebGL2RenderingContextBase::bindBufferBase(GLenum target, GLuint index, Web GLBuffer* buffer)
1645 { 1655 {
1646 if (isContextLost()) 1656 if (isContextLost())
1647 return; 1657 return;
1648 bool deleted; 1658 bool deleted;
1649 if (!checkObjectToBeBound("bindBufferBase", buffer, deleted)) 1659 if (!checkObjectToBeBound("bindBufferBase", buffer, deleted))
1650 return; 1660 return;
1651 if (deleted) 1661 if (deleted)
1652 buffer = 0; 1662 buffer = 0;
1663 if (!validateAndUpdateBufferBindBaseTarget("bindBufferBase", target, index, buffer))
1664 return;
1653 webContext()->bindBufferBase(target, index, objectOrZero(buffer)); 1665 webContext()->bindBufferBase(target, index, objectOrZero(buffer));
1654 } 1666 }
1655 1667
1656 void WebGL2RenderingContextBase::bindBufferRange(GLenum target, GLuint index, We bGLBuffer* buffer, long long offset, long long size) 1668 void WebGL2RenderingContextBase::bindBufferRange(GLenum target, GLuint index, We bGLBuffer* buffer, long long offset, long long size)
1657 { 1669 {
1658 if (isContextLost() || !validateWebGLObject("bindBufferRange", buffer)) 1670 if (isContextLost())
1659 return; 1671 return;
1660 1672 bool deleted;
1673 if (!checkObjectToBeBound("bindBufferRange", buffer, deleted))
1674 return;
1675 if (deleted)
1676 buffer = 0;
1661 if (!validateValueFitNonNegInt32("bindBufferRange", "offset", offset) 1677 if (!validateValueFitNonNegInt32("bindBufferRange", "offset", offset)
1662 || !validateValueFitNonNegInt32("bindBufferRange", "size", size)) { 1678 || !validateValueFitNonNegInt32("bindBufferRange", "size", size)) {
1663 return; 1679 return;
1664 } 1680 }
1665 1681
1682 if (!validateAndUpdateBufferBindBaseTarget("bindBufferRange", target, index, buffer))
1683 return;
1684
1666 webContext()->bindBufferRange(target, index, objectOrZero(buffer), static_ca st<GLintptr>(offset), static_cast<GLsizeiptr>(size)); 1685 webContext()->bindBufferRange(target, index, objectOrZero(buffer), static_ca st<GLintptr>(offset), static_cast<GLsizeiptr>(size));
1667 } 1686 }
1668 1687
1669 ScriptValue WebGL2RenderingContextBase::getIndexedParameter(ScriptState* scriptS tate, GLenum target, GLuint index) 1688 ScriptValue WebGL2RenderingContextBase::getIndexedParameter(ScriptState* scriptS tate, GLenum target, GLuint index)
1670 { 1689 {
1671 if (isContextLost()) 1690 if (isContextLost())
1672 return ScriptValue::createNull(scriptState); 1691 return ScriptValue::createNull(scriptState);
1673 1692
1674 switch (target) { 1693 switch (target) {
1675 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING: 1694 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1695 if (index >= m_boundIndexedTransformFeedbackBuffers.size()) {
1696 synthesizeGLError(GL_INVALID_VALUE, "getIndexedParameter", "index ou t of range");
1697 return ScriptValue::createNull(scriptState);
1698 }
1699 return WebGLAny(scriptState, m_boundIndexedTransformFeedbackBuffers[inde x].get());
1676 case GL_UNIFORM_BUFFER_BINDING: 1700 case GL_UNIFORM_BUFFER_BINDING:
1677 notImplemented(); 1701 if (index >= m_boundIndexedUniformBuffers.size()) {
1678 return ScriptValue::createNull(scriptState); 1702 synthesizeGLError(GL_INVALID_VALUE, "getIndexedParameter", "index ou t of range");
1703 return ScriptValue::createNull(scriptState);
1704 }
1705 return WebGLAny(scriptState, m_boundIndexedUniformBuffers[index].get());
1679 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE: 1706 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1680 case GL_TRANSFORM_FEEDBACK_BUFFER_START: 1707 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1681 case GL_UNIFORM_BUFFER_SIZE: 1708 case GL_UNIFORM_BUFFER_SIZE:
1682 case GL_UNIFORM_BUFFER_START: 1709 case GL_UNIFORM_BUFFER_START:
1683 { 1710 {
1684 GLint64 value = -1; 1711 GLint64 value = -1;
1685 webContext()->getInteger64i_v(target, index, &value); 1712 webContext()->getInteger64i_v(target, index, &value);
1686 return WebGLAny(scriptState, value); 1713 return WebGLAny(scriptState, value);
1687 } 1714 }
1688 default: 1715 default:
(...skipping 359 matching lines...) Expand 10 before | Expand all | Expand 10 after
2048 bool WebGL2RenderingContextBase::validateCapability(const char* functionName, GL enum cap) 2075 bool WebGL2RenderingContextBase::validateCapability(const char* functionName, GL enum cap)
2049 { 2076 {
2050 switch (cap) { 2077 switch (cap) {
2051 case GL_RASTERIZER_DISCARD: 2078 case GL_RASTERIZER_DISCARD:
2052 return true; 2079 return true;
2053 default: 2080 default:
2054 return WebGLRenderingContextBase::validateCapability(functionName, cap); 2081 return WebGLRenderingContextBase::validateCapability(functionName, cap);
2055 } 2082 }
2056 } 2083 }
2057 2084
2085 bool WebGL2RenderingContextBase::isBufferBoundToTransformFeedback(WebGLBuffer* b uffer)
2086 {
2087 ASSERT(buffer);
2088
2089 if (m_boundTransformFeedbackBuffer == buffer)
2090 return true;
2091
2092 for (size_t i = 0; i < m_boundIndexedTransformFeedbackBuffers.size(); ++i) {
Ken Russell (switch to Gerrit) 2015/09/04 20:51:31 Any idea how large this array is in practice? Conc
2093 if (m_boundIndexedTransformFeedbackBuffers[i] == buffer) {
2094 return true;
2095 }
2096 }
2097
2098 return false;
2099 }
2100
2101 bool WebGL2RenderingContextBase::isBufferBoundToNonTransformFeedback(WebGLBuffer * buffer)
2102 {
2103 ASSERT(buffer);
2104
2105 if (m_boundArrayBuffer == buffer
2106 || m_boundVertexArrayObject->boundElementArrayBuffer() == buffer
2107 || m_boundCopyReadBuffer == buffer
2108 || m_boundCopyWriteBuffer == buffer
2109 || m_boundPixelPackBuffer == buffer
2110 || m_boundPixelUnpackBuffer == buffer
2111 || m_boundUniformBuffer == buffer) {
2112 return true;
2113 }
2114
2115 for (size_t i = 0; i < m_boundIndexedUniformBuffers.size(); ++i) {
Ken Russell (switch to Gerrit) 2015/09/04 20:51:31 Same concern here.
2116 if (m_boundIndexedUniformBuffers[i] == buffer) {
2117 return true;
2118 }
2119 }
2120
2121 return false;
2122 }
2123
2124 bool WebGL2RenderingContextBase::validateBufferTargetCompatiblity(const char* fu nctionName, GLenum target, WebGLBuffer* buffer)
2125 {
2126 ASSERT(buffer);
2127
2128 switch (buffer->getInitialTarget()) {
2129 case GL_ELEMENT_ARRAY_BUFFER:
2130 switch (target) {
2131 case GL_ARRAY_BUFFER:
2132 case GL_PIXEL_PACK_BUFFER:
2133 case GL_PIXEL_UNPACK_BUFFER:
2134 case GL_TRANSFORM_FEEDBACK_BUFFER:
2135 case GL_UNIFORM_BUFFER:
2136 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2137 "element array buffers can not be bound to a different target");
2138
2139 return false;
2140 default:
2141 break;
2142 }
2143 break;
2144 case GL_ARRAY_BUFFER:
2145 case GL_COPY_READ_BUFFER:
2146 case GL_COPY_WRITE_BUFFER:
2147 case GL_PIXEL_PACK_BUFFER:
2148 case GL_PIXEL_UNPACK_BUFFER:
2149 case GL_UNIFORM_BUFFER:
2150 case GL_TRANSFORM_FEEDBACK_BUFFER:
2151 if (target == GL_ELEMENT_ARRAY_BUFFER) {
2152 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2153 "buffers bound to non ELEMENT_ARRAY_BUFFER targets can not be bo und to ELEMENT_ARRAY_BUFFER target");
2154 return false;
2155 }
2156 break;
2157 default:
2158 break;
2159 }
2160
2161 if (target == GL_TRANSFORM_FEEDBACK_BUFFER) {
2162 if (isBufferBoundToNonTransformFeedback(buffer)) {
2163 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2164 "a buffer bound to TRANSFORM_FEEDBACK_BUFFER can not be bound to any other targets");
2165 return false;
2166 }
2167 } else if (isBufferBoundToTransformFeedback(buffer)) {
2168 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2169 "a buffer bound to TRANSFORM_FEEDBACK_BUFFER can not be bound to any other targets");
2170 return false;
2171 }
2172
2173 return true;
2174 }
2175
2058 bool WebGL2RenderingContextBase::validateBufferTarget(const char* functionName, GLenum target) 2176 bool WebGL2RenderingContextBase::validateBufferTarget(const char* functionName, GLenum target)
2059 { 2177 {
2060 switch (target) { 2178 switch (target) {
2061 case GL_ARRAY_BUFFER: 2179 case GL_ARRAY_BUFFER:
2062 case GL_COPY_READ_BUFFER: 2180 case GL_COPY_READ_BUFFER:
2063 case GL_COPY_WRITE_BUFFER: 2181 case GL_COPY_WRITE_BUFFER:
2064 case GL_ELEMENT_ARRAY_BUFFER: 2182 case GL_ELEMENT_ARRAY_BUFFER:
2065 case GL_PIXEL_PACK_BUFFER: 2183 case GL_PIXEL_PACK_BUFFER:
2066 case GL_PIXEL_UNPACK_BUFFER: 2184 case GL_PIXEL_UNPACK_BUFFER:
2067 case GL_TRANSFORM_FEEDBACK_BUFFER: 2185 case GL_TRANSFORM_FEEDBACK_BUFFER:
2068 case GL_UNIFORM_BUFFER: 2186 case GL_UNIFORM_BUFFER:
2069 return true; 2187 return true;
2070 default: 2188 default:
2071 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target"); 2189 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
2072 return false; 2190 return false;
2073 } 2191 }
2074 } 2192 }
2075 2193
2076 bool WebGL2RenderingContextBase::validateAndUpdateBufferBindTarget(const char* f unctionName, GLenum target, WebGLBuffer* buffer) 2194 bool WebGL2RenderingContextBase::validateAndUpdateBufferBindTarget(const char* f unctionName, GLenum target, WebGLBuffer* buffer)
2077 { 2195 {
2078 if (!validateBufferTarget(functionName, target)) 2196 if (!validateBufferTarget(functionName, target))
2079 return false; 2197 return false;
2080 2198
2081 if (buffer) { 2199 if (buffer && !validateBufferTargetCompatiblity(functionName, target, buffer ))
2082 switch (buffer->getInitialTarget()) { 2200 return false;
2083 case GL_ELEMENT_ARRAY_BUFFER:
2084 switch (target) {
2085 case GL_ARRAY_BUFFER:
2086 case GL_PIXEL_PACK_BUFFER:
2087 case GL_PIXEL_UNPACK_BUFFER:
2088 case GL_TRANSFORM_FEEDBACK_BUFFER:
2089 case GL_UNIFORM_BUFFER:
2090 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2091 "element array buffers can not be bound to a different targe t");
2092
2093 return false;
2094 default:
2095 break;
2096 }
2097 break;
2098 case GL_ARRAY_BUFFER:
2099 case GL_COPY_READ_BUFFER:
2100 case GL_COPY_WRITE_BUFFER:
2101 case GL_PIXEL_PACK_BUFFER:
2102 case GL_PIXEL_UNPACK_BUFFER:
2103 case GL_UNIFORM_BUFFER:
2104 case GL_TRANSFORM_FEEDBACK_BUFFER:
2105 if (target == GL_ELEMENT_ARRAY_BUFFER) {
2106 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2107 "buffers bound to non ELEMENT_ARRAY_BUFFER targets can not b e bound to ELEMENT_ARRAY_BUFFER target");
2108 return false;
2109 }
2110 break;
2111 default:
2112 break;
2113 }
2114 if (target == GL_TRANSFORM_FEEDBACK_BUFFER) {
2115 if (m_boundArrayBuffer == buffer
2116 || m_boundVertexArrayObject->boundElementArrayBuffer() == buffer
2117 || m_boundCopyReadBuffer == buffer
2118 || m_boundCopyWriteBuffer == buffer
2119 || m_boundPixelPackBuffer == buffer
2120 || m_boundPixelUnpackBuffer == buffer
2121 || m_boundUniformBuffer == buffer) {
2122 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2123 "a buffer bound to TRANSFORM_FEEDBACK_BUFFER can not be boun d to any other targets");
2124 return false;
2125 }
2126 } else if (m_boundTransformFeedbackBuffer == buffer) {
2127 synthesizeGLError(GL_INVALID_OPERATION, functionName,
2128 "a buffer bound to TRANSFORM_FEEDBACK_BUFFER can not be bound to any other targets");
2129 return false;
2130 }
2131 }
2132 2201
2133 switch (target) { 2202 switch (target) {
2134 case GL_ARRAY_BUFFER: 2203 case GL_ARRAY_BUFFER:
2135 m_boundArrayBuffer = buffer; 2204 m_boundArrayBuffer = buffer;
2136 break; 2205 break;
2137 case GL_COPY_READ_BUFFER: 2206 case GL_COPY_READ_BUFFER:
2138 m_boundCopyReadBuffer = buffer; 2207 m_boundCopyReadBuffer = buffer;
2139 break; 2208 break;
2140 case GL_COPY_WRITE_BUFFER: 2209 case GL_COPY_WRITE_BUFFER:
2141 m_boundCopyWriteBuffer = buffer; 2210 m_boundCopyWriteBuffer = buffer;
(...skipping 16 matching lines...) Expand all
2158 default: 2227 default:
2159 ASSERT_NOT_REACHED(); 2228 ASSERT_NOT_REACHED();
2160 break; 2229 break;
2161 } 2230 }
2162 2231
2163 if (buffer && !buffer->getInitialTarget()) 2232 if (buffer && !buffer->getInitialTarget())
2164 buffer->setInitialTarget(target); 2233 buffer->setInitialTarget(target);
2165 return true; 2234 return true;
2166 } 2235 }
2167 2236
2237 bool WebGL2RenderingContextBase::validateBufferBaseTarget(const char* functionNa me, GLenum target)
2238 {
2239 switch (target) {
2240 case GL_TRANSFORM_FEEDBACK_BUFFER:
2241 case GL_UNIFORM_BUFFER:
2242 return true;
2243 default:
2244 synthesizeGLError(GL_INVALID_ENUM, functionName, "invalid target");
2245 return false;
2246 }
2247 }
2248
2249 bool WebGL2RenderingContextBase::validateAndUpdateBufferBindBaseTarget(const cha r* functionName, GLenum target, GLuint index, WebGLBuffer* buffer)
2250 {
2251 if (!validateBufferBaseTarget(functionName, target))
2252 return false;
2253
2254 if (buffer && !validateBufferTargetCompatiblity(functionName, target, buffer ))
2255 return false;
2256
2257 switch (target) {
2258 case GL_TRANSFORM_FEEDBACK_BUFFER:
2259 if (index >= m_boundIndexedTransformFeedbackBuffers.size()) {
2260 synthesizeGLError(GL_INVALID_OPERATION, functionName, "index out of range");
2261 return false;
2262 }
2263 m_boundIndexedTransformFeedbackBuffers[index] = buffer;
2264 m_boundTransformFeedbackBuffer = buffer;
2265 break;
2266 case GL_UNIFORM_BUFFER:
2267 if (index >= m_boundIndexedUniformBuffers.size()) {
2268 synthesizeGLError(GL_INVALID_OPERATION, functionName, "index out of range");
2269 return false;
2270 }
2271 m_boundIndexedUniformBuffers[index] = buffer;
2272 m_boundUniformBuffer = buffer;
2273 break;
2274 default:
2275 ASSERT_NOT_REACHED();
2276 break;
2277 }
2278
2279 if (buffer && !buffer->getInitialTarget())
2280 buffer->setInitialTarget(target);
2281 return true;
2282 }
2283
2168 bool WebGL2RenderingContextBase::validateFramebufferTarget(GLenum target) 2284 bool WebGL2RenderingContextBase::validateFramebufferTarget(GLenum target)
2169 { 2285 {
2170 switch (target) { 2286 switch (target) {
2171 case GL_FRAMEBUFFER: 2287 case GL_FRAMEBUFFER:
2172 case GL_READ_FRAMEBUFFER: 2288 case GL_READ_FRAMEBUFFER:
2173 case GL_DRAW_FRAMEBUFFER: 2289 case GL_DRAW_FRAMEBUFFER:
2174 return true; 2290 return true;
2175 default: 2291 default:
2176 return false; 2292 return false;
2177 } 2293 }
(...skipping 367 matching lines...) Expand 10 before | Expand all | Expand 10 after
2545 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() 2661 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat()
2546 { 2662 {
2547 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) 2663 if (m_readFramebufferBinding && m_readFramebufferBinding->object())
2548 return m_readFramebufferBinding->colorBufferFormat(); 2664 return m_readFramebufferBinding->colorBufferFormat();
2549 if (m_requestedAttributes.alpha()) 2665 if (m_requestedAttributes.alpha())
2550 return GL_RGBA; 2666 return GL_RGBA;
2551 return GL_RGB; 2667 return GL_RGB;
2552 } 2668 }
2553 2669
2554 } // namespace blink 2670 } // namespace blink
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