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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
6 #define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 6 #define COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
7 | 7 |
8 #include "base/memory/scoped_ptr.h" | 8 #include "base/memory/scoped_ptr.h" |
9 #include "base/memory/scoped_vector.h" | 9 #include "base/memory/scoped_vector.h" |
10 #include "base/memory/weak_ptr.h" | |
11 #include "base/threading/thread_checker.h" | 10 #include "base/threading/thread_checker.h" |
12 #include "components/bubble/bubble_close_reason.h" | 11 #include "components/bubble/bubble_close_reason.h" |
| 12 #include "components/bubble/bubble_reference.h" |
13 | 13 |
14 class BubbleController; | |
15 class BubbleDelegate; | 14 class BubbleDelegate; |
16 | 15 |
17 typedef base::WeakPtr<BubbleController> BubbleReference; | |
18 | |
19 // Inherit from BubbleManager to show, update, and close bubbles. | 16 // Inherit from BubbleManager to show, update, and close bubbles. |
20 // Any class that inherits from BubbleManager should capture any events that | 17 // Any class that inherits from BubbleManager should capture any events that |
21 // should dismiss a bubble or update its anchor point. | 18 // should dismiss a bubble or update its anchor point. |
22 // This class assumes that we won't be showing a lot of bubbles simultaneously. | 19 // This class assumes that we won't be showing a lot of bubbles simultaneously. |
23 // TODO(hcarmona): Handle simultaneous bubbles. http://crbug.com/366937 | 20 // TODO(hcarmona): Handle simultaneous bubbles. http://crbug.com/366937 |
24 class BubbleManager { | 21 class BubbleManager { |
25 public: | 22 public: |
26 // Should be instantiated on the UI thread. | 23 // Should be instantiated on the UI thread. |
27 BubbleManager(); | 24 BubbleManager(); |
28 virtual ~BubbleManager(); | 25 virtual ~BubbleManager(); |
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60 // The bubbles that are being managed. | 57 // The bubbles that are being managed. |
61 ScopedVector<BubbleController> controllers_; | 58 ScopedVector<BubbleController> controllers_; |
62 | 59 |
63 // The bubbles queued to be shown when possible. | 60 // The bubbles queued to be shown when possible. |
64 ScopedVector<BubbleController> show_queue_; | 61 ScopedVector<BubbleController> show_queue_; |
65 | 62 |
66 DISALLOW_COPY_AND_ASSIGN(BubbleManager); | 63 DISALLOW_COPY_AND_ASSIGN(BubbleManager); |
67 }; | 64 }; |
68 | 65 |
69 #endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ | 66 #endif // COMPONENTS_BUBBLE_BUBBLE_MANAGER_H_ |
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