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1 // Copyright 2015 The Chromium Authors. All rights reserved. | 1 // Copyright 2015 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef COMPONENTS_BUBBLE_BUBBLE_UI_H_ | 5 #ifndef COMPONENTS_BUBBLE_BUBBLE_UI_H_ |
6 #define COMPONENTS_BUBBLE_BUBBLE_UI_H_ | 6 #define COMPONENTS_BUBBLE_BUBBLE_UI_H_ |
7 | 7 |
8 #include "components/bubble/bubble_reference.h" | |
9 | |
8 class BubbleUI { | 10 class BubbleUI { |
9 public: | 11 public: |
10 virtual ~BubbleUI() {} | 12 virtual ~BubbleUI() {} |
11 | 13 |
12 // Should display the bubble UI. | 14 // Should display the bubble UI. BubbleReference is passed in so that the |
13 virtual void Show() = 0; | 15 // bubble UI can notify the BubbleManager if it needs to close. |
16 virtual void Show(BubbleReference bubbleReference) = 0; | |
please use gerrit instead
2015/09/08 20:43:05
bubble_reference
hcarmona
2015/09/08 21:49:47
Done.
| |
14 | 17 |
15 // Should close the bubble UI. | 18 // Should close the bubble UI. |
16 virtual void Close() = 0; | 19 virtual void Close() = 0; |
17 | 20 |
18 // Should update the bubble UI's position. | 21 // Should update the bubble UI's position. |
19 // Important to verify that an anchor is still available. | 22 // Important to verify that an anchor is still available. |
20 // ex: fullscreen might not have a location bar in views. | 23 // ex: fullscreen might not have a location bar in views. |
21 virtual void UpdateAnchorPosition() = 0; | 24 virtual void UpdateAnchorPosition() = 0; |
22 }; | 25 }; |
23 | 26 |
24 #endif // COMPONENTS_BUBBLE_BUBBLE_UI_H_ | 27 #endif // COMPONENTS_BUBBLE_BUBBLE_UI_H_ |
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