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Side by Side Diff: ui/compositor/test/in_process_context_provider.cc

Issue 1322853005: cc: Implement shared worker contexts. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Created 5 years, 3 months ago
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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "ui/compositor/test/in_process_context_provider.h" 5 #include "ui/compositor/test/in_process_context_provider.h"
6 6
7 #include "base/bind.h" 7 #include "base/bind.h"
8 #include "base/callback_helpers.h" 8 #include "base/callback_helpers.h"
9 #include "base/lazy_instance.h" 9 #include "base/lazy_instance.h"
10 #include "base/strings/stringprintf.h" 10 #include "base/strings/stringprintf.h"
(...skipping 67 matching lines...) Expand 10 before | Expand all | Expand 10 after
78 : attribs_(attribs), 78 : attribs_(attribs),
79 gpu_memory_buffer_manager_(gpu_memory_buffer_manager), 79 gpu_memory_buffer_manager_(gpu_memory_buffer_manager),
80 image_factory_(image_factory), 80 image_factory_(image_factory),
81 window_(window), 81 window_(window),
82 debug_name_(debug_name), 82 debug_name_(debug_name),
83 destroyed_(false) { 83 destroyed_(false) {
84 DCHECK(main_thread_checker_.CalledOnValidThread()); 84 DCHECK(main_thread_checker_.CalledOnValidThread());
85 context_thread_checker_.DetachFromThread(); 85 context_thread_checker_.DetachFromThread();
86 } 86 }
87 87
88 InProcessContextProvider::~InProcessContextProvider() { 88 InProcessContextProvider::~InProcessContextProvider() {}
89 DCHECK(main_thread_checker_.CalledOnValidThread() || 89
90 context_thread_checker_.CalledOnValidThread()); 90 void InProcessContextProvider::Destroy() {
91 base::AutoLock lock(destroyed_lock_);
92 if (context_)
93 context_->SetContextLostCallback(base::Closure());
94 destroyed_ = true;
91 } 95 }
92 96
93 bool InProcessContextProvider::BindToCurrentThread() { 97 bool InProcessContextProvider::BindToCurrentThread() {
94 // This is called on the thread the context will be used. 98 // This is called on the thread the context will be used.
95 DCHECK(context_thread_checker_.CalledOnValidThread()); 99 DCHECK(context_thread_checker_.CalledOnValidThread());
96 100
97 if (!context_) { 101 if (!context_) {
98 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu; 102 gfx::GpuPreference gpu_preference = gfx::PreferDiscreteGpu;
99 context_.reset(gpu::GLInProcessContext::Create( 103 context_.reset(gpu::GLInProcessContext::Create(
100 nullptr, /* service */ 104 nullptr, /* service */
(...skipping 124 matching lines...) Expand 10 before | Expand all | Expand 10 after
225 return; 229 return;
226 destroyed_ = true; 230 destroyed_ = true;
227 } 231 }
228 if (!lost_context_callback_.is_null()) 232 if (!lost_context_callback_.is_null())
229 base::ResetAndReturn(&lost_context_callback_).Run(); 233 base::ResetAndReturn(&lost_context_callback_).Run();
230 if (gr_context_) 234 if (gr_context_)
231 gr_context_->abandonContext(); 235 gr_context_->abandonContext();
232 } 236 }
233 237
234 } // namespace ui 238 } // namespace ui
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