| Index: runtime/vm/assembler_mips.cc
|
| ===================================================================
|
| --- runtime/vm/assembler_mips.cc (revision 20729)
|
| +++ runtime/vm/assembler_mips.cc (working copy)
|
| @@ -76,6 +76,27 @@
|
| }
|
|
|
|
|
| +void Assembler::LoadObject(Register rd, const Object& object) {
|
| + // Smi's and VM heap objects are never relocated; do not use object pool.
|
| + if (object.IsSmi()) {
|
| + LoadImmediate(rd, reinterpret_cast<int32_t>(object.raw()));
|
| + } else if (object.InVMHeap()) {
|
| + // Make sure that class CallPattern is able to decode this load immediate.
|
| + int32_t object_raw = reinterpret_cast<int32_t>(object.raw());
|
| + const uint16_t object_low = Utils::Low16Bits(object_raw);
|
| + const uint16_t object_high = Utils::High16Bits(object_raw);
|
| + lui(rd, Immediate(object_high));
|
| + ori(rd, rd, Immediate(object_low));
|
| + } else {
|
| + // Make sure that class CallPattern is able to decode this load from the
|
| + // object pool.
|
| + const int32_t offset =
|
| + Array::data_offset() + 4*AddObject(object) - kHeapObjectTag;
|
| + LoadWordFromPoolOffset(rd, offset);
|
| + }
|
| +}
|
| +
|
| +
|
| int32_t Assembler::AddObject(const Object& obj) {
|
| ASSERT(obj.IsNotTemporaryScopedHandle());
|
| ASSERT(obj.IsOld());
|
| @@ -94,6 +115,92 @@
|
| }
|
|
|
|
|
| +void Assembler::PushObject(const Object& object) {
|
| + LoadObject(TMP, object);
|
| + Push(TMP);
|
| +}
|
| +
|
| +
|
| +void Assembler::CompareObject(Register rd, Register rn, const Object& object) {
|
| + ASSERT(rn != TMP);
|
| + LoadObject(TMP, object);
|
| + subu(rd, rn, TMP);
|
| +}
|
| +
|
| +
|
| +void Assembler::EnterStubFrame() {
|
| + addiu(SP, SP, Immediate(-3 * kWordSize));
|
| + sw(ZR, Address(SP, 2 * kWordSize)); // PC marker is 0 in stubs.
|
| + sw(RA, Address(SP, 1 * kWordSize));
|
| + sw(FP, Address(SP, 0 * kWordSize));
|
| + mov(FP, SP);
|
| +}
|
| +
|
| +
|
| +void Assembler::LeaveStubFrame() {
|
| + mov(SP, FP);
|
| + lw(RA, Address(SP, 1 * kWordSize));
|
| + lw(FP, Address(SP, 0 * kWordSize));
|
| + addiu(SP, SP, Immediate(3 * kWordSize));
|
| +}
|
| +
|
| +
|
| +void Assembler::EnterDartFrame(intptr_t frame_size) {
|
| + const intptr_t offset = CodeSize();
|
| +
|
| + addiu(SP, SP, Immediate(-4 * kWordSize));
|
| + sw(RA, Address(SP, 2 * kWordSize));
|
| + sw(FP, Address(SP, 1 * kWordSize));
|
| + sw(PP, Address(SP, 0 * kWordSize));
|
| +
|
| + Label next;
|
| + // Branch and link to the instruction after the delay slot to get the PC.
|
| + bal(&next);
|
| +
|
| + // RA is the address of the sw instruction below. Save it in T0.
|
| + delay_slot()->mov(T0, RA);
|
| +
|
| + // Calculate the offset of the pool pointer from the PC.
|
| + const intptr_t object_pool_pc_dist =
|
| + Instructions::HeaderSize() - Instructions::object_pool_offset() +
|
| + CodeSize();
|
| +
|
| + // This sw instruction is the return address for the bal, so T0 holds
|
| + // the PC at this sw instruction.
|
| + Bind(&next);
|
| +
|
| + if (offset != 0) {
|
| + // Adjust PC for any intrinsic code that could have been generated
|
| + // before a frame is created.
|
| + addiu(T0, T0, Immediate(-offset));
|
| + }
|
| +
|
| + // Save PC in frame for fast identification of corresponding code.
|
| + sw(T0, Address(SP, 3 * kWordSize));
|
| +
|
| + // Set FP to the saved previous FP.
|
| + addiu(FP, SP, Immediate(kWordSize));
|
| +
|
| + // Load the pool pointer.
|
| + lw(PP, Address(T0, -object_pool_pc_dist));
|
| +
|
| + // Reserve space for locals.
|
| + addiu(SP, SP, Immediate(-frame_size));
|
| +}
|
| +
|
| +
|
| +void Assembler::LeaveDartFrame() {
|
| + addiu(SP, FP, Immediate(-kWordSize));
|
| +
|
| + lw(RA, Address(SP, 2 * kWordSize));
|
| + lw(FP, Address(SP, 1 * kWordSize));
|
| + lw(PP, Address(SP, 0 * kWordSize));
|
| +
|
| + // Adjust SP for PC pushed in EnterDartFrame.
|
| + addiu(SP, SP, Immediate(4 * kWordSize));
|
| +}
|
| +
|
| +
|
| int32_t Assembler::AddExternalLabel(const ExternalLabel* label) {
|
| if (object_pool_.IsNull()) {
|
| // The object pool cannot be used in the vm isolate.
|
|
|