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| 1 #region Copyright notice and license | |
| 2 // Protocol Buffers - Google's data interchange format | |
| 3 // Copyright 2008 Google Inc. All rights reserved. | |
| 4 // https://developers.google.com/protocol-buffers/ | |
| 5 // | |
| 6 // Redistribution and use in source and binary forms, with or without | |
| 7 // modification, are permitted provided that the following conditions are | |
| 8 // met: | |
| 9 // | |
| 10 // * Redistributions of source code must retain the above copyright | |
| 11 // notice, this list of conditions and the following disclaimer. | |
| 12 // * Redistributions in binary form must reproduce the above | |
| 13 // copyright notice, this list of conditions and the following disclaimer | |
| 14 // in the documentation and/or other materials provided with the | |
| 15 // distribution. | |
| 16 // * Neither the name of Google Inc. nor the names of its | |
| 17 // contributors may be used to endorse or promote products derived from | |
| 18 // this software without specific prior written permission. | |
| 19 // | |
| 20 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS | |
| 21 // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT | |
| 22 // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR | |
| 23 // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT | |
| 24 // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, | |
| 25 // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT | |
| 26 // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, | |
| 27 // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY | |
| 28 // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | |
| 29 // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE | |
| 30 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | |
| 31 #endregion | |
| 32 | |
| 33 using System; | |
| 34 | |
| 35 namespace Google.Protobuf | |
| 36 { | |
| 37 /// <summary> | |
| 38 /// Provides a utility routine to copy small arrays much more quickly than B
uffer.BlockCopy | |
| 39 /// </summary> | |
| 40 internal static class ByteArray | |
| 41 { | |
| 42 /// <summary> | |
| 43 /// The threshold above which you should use Buffer.BlockCopy rather tha
n ByteArray.Copy | |
| 44 /// </summary> | |
| 45 private const int CopyThreshold = 12; | |
| 46 | |
| 47 /// <summary> | |
| 48 /// Determines which copy routine to use based on the number of bytes to
be copied. | |
| 49 /// </summary> | |
| 50 internal static void Copy(byte[] src, int srcOffset, byte[] dst, int dst
Offset, int count) | |
| 51 { | |
| 52 if (count > CopyThreshold) | |
| 53 { | |
| 54 Buffer.BlockCopy(src, srcOffset, dst, dstOffset, count); | |
| 55 } | |
| 56 else | |
| 57 { | |
| 58 int stop = srcOffset + count; | |
| 59 for (int i = srcOffset; i < stop; i++) | |
| 60 { | |
| 61 dst[dstOffset++] = src[i]; | |
| 62 } | |
| 63 } | |
| 64 } | |
| 65 | |
| 66 /// <summary> | |
| 67 /// Reverses the order of bytes in the array | |
| 68 /// </summary> | |
| 69 internal static void Reverse(byte[] bytes) | |
| 70 { | |
| 71 for (int first = 0, last = bytes.Length - 1; first < last; first++,
last--) | |
| 72 { | |
| 73 byte temp = bytes[first]; | |
| 74 bytes[first] = bytes[last]; | |
| 75 bytes[last] = temp; | |
| 76 } | |
| 77 } | |
| 78 } | |
| 79 } | |
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