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Side by Side Diff: ppapi/api/ppb_graphics_3d.idl

Issue 13220002: [PPAPI] Fix a bunch of spelling mistakes (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved. 1 /* Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 * Use of this source code is governed by a BSD-style license that can be 2 * Use of this source code is governed by a BSD-style license that can be
3 * found in the LICENSE file. 3 * found in the LICENSE file.
4 */ 4 */
5 5
6 /** 6 /**
7 * Defines the <code>PPB_Graphics3D</code> struct representing a 3D graphics 7 * Defines the <code>PPB_Graphics3D</code> struct representing a 3D graphics
8 * context within the browser. 8 * context within the browser.
9 */ 9 */
10 10
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202 int32_t SetAttribs( 202 int32_t SetAttribs(
203 [in] PP_Resource context, 203 [in] PP_Resource context,
204 [in] int32_t[] attrib_list); 204 [in] int32_t[] attrib_list);
205 205
206 /** 206 /**
207 * GetError() returns the current state of the given 3D context. 207 * GetError() returns the current state of the given 3D context.
208 * 208 *
209 * The recoverable error conditions that have no side effect are 209 * The recoverable error conditions that have no side effect are
210 * detected and returned immediately by all functions in this interface. 210 * detected and returned immediately by all functions in this interface.
211 * In addition the implementation may get into a fatal state while 211 * In addition the implementation may get into a fatal state while
212 * processing a command. In this case the application must detroy the 212 * processing a command. In this case the application must destroy the
213 * context and reinitialize client API state and objects to continue 213 * context and reinitialize client API state and objects to continue
214 * rendering. 214 * rendering.
215 * 215 *
216 * Note that the same error code is also returned in the SwapBuffers callback. 216 * Note that the same error code is also returned in the SwapBuffers callback.
217 * It is recommended to handle error in the SwapBuffers callback because 217 * It is recommended to handle error in the SwapBuffers callback because
218 * GetError is synchronous. This function may be useful in rare cases where 218 * GetError is synchronous. This function may be useful in rare cases where
219 * drawing a frame is expensive and you want to verify the result of 219 * drawing a frame is expensive and you want to verify the result of
220 * ResizeBuffers before attemptimg to draw a frame. 220 * ResizeBuffers before attempting to draw a frame.
221 * 221 *
222 * @param[in] The 3D graphics context. 222 * @param[in] The 3D graphics context.
223 * @return Returns: 223 * @return Returns:
224 * - <code>PP_OK</code> if no error 224 * - <code>PP_OK</code> if no error
225 * - <code>PP_ERROR_NOMEMORY</code> 225 * - <code>PP_ERROR_NOMEMORY</code>
226 * - <code>PP_ERROR_CONTEXT_LOST</code> 226 * - <code>PP_ERROR_CONTEXT_LOST</code>
227 */ 227 */
228 int32_t GetError( 228 int32_t GetError(
229 [in] PP_Resource context); 229 [in] PP_Resource context);
230 230
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284 * @return Returns PP_OK on success or: 284 * @return Returns PP_OK on success or:
285 * - <code>PP_ERROR_BADRESOURCE</code> if context is invalid. 285 * - <code>PP_ERROR_BADRESOURCE</code> if context is invalid.
286 * - <code>PP_ERROR_BADARGUMENT</code> if callback is invalid. 286 * - <code>PP_ERROR_BADARGUMENT</code> if callback is invalid.
287 * 287 *
288 */ 288 */
289 int32_t SwapBuffers( 289 int32_t SwapBuffers(
290 [in] PP_Resource context, 290 [in] PP_Resource context,
291 [in] PP_CompletionCallback callback); 291 [in] PP_CompletionCallback callback);
292 }; 292 };
293 293
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