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Issue 1321993004: Vector ICs: ObjectLiteral refactoring for Oracle feedback (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Comments. Created 5 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef V8_AST_H_ 5 #ifndef V8_AST_H_
6 #define V8_AST_H_ 6 #define V8_AST_H_
7 7
8 #include "src/assembler.h" 8 #include "src/assembler.h"
9 #include "src/ast-value-factory.h" 9 #include "src/ast-value-factory.h"
10 #include "src/bailout-reason.h" 10 #include "src/bailout-reason.h"
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1392 Handle<Map> GetReceiverType() { return receiver_type_; } 1392 Handle<Map> GetReceiverType() { return receiver_type_; }
1393 1393
1394 bool IsCompileTimeValue(); 1394 bool IsCompileTimeValue();
1395 1395
1396 void set_emit_store(bool emit_store); 1396 void set_emit_store(bool emit_store);
1397 bool emit_store(); 1397 bool emit_store();
1398 1398
1399 bool is_static() const { return is_static_; } 1399 bool is_static() const { return is_static_; }
1400 bool is_computed_name() const { return is_computed_name_; } 1400 bool is_computed_name() const { return is_computed_name_; }
1401 1401
1402 FeedbackVectorICSlot GetSlot(int offset = 0) const {
1403 if (ic_slot_or_count_ == FeedbackVectorICSlot::Invalid().ToInt()) {
1404 return FeedbackVectorICSlot::Invalid();
1405 }
1406 return FeedbackVectorICSlot(ic_slot_or_count_ + offset);
1407 }
1408
1409 int ic_slot_count() const {
1410 if (ic_slot_or_count_ == FeedbackVectorICSlot::Invalid().ToInt()) {
1411 return 0;
1412 }
1413 return ic_slot_or_count_;
1414 }
1415
1402 void set_receiver_type(Handle<Map> map) { receiver_type_ = map; } 1416 void set_receiver_type(Handle<Map> map) { receiver_type_ = map; }
1417 void set_ic_slot_count(int count) {
1418 // Should only be called once.
1419 DCHECK(ic_slot_or_count_ == FeedbackVectorICSlot::Invalid().ToInt());
1420 if (count > 0) ic_slot_or_count_ = count;
1421 }
1422
1423 int set_base_slot(int slot) {
1424 if (ic_slot_count() > 0) {
1425 int count = ic_slot_count();
1426 ic_slot_or_count_ = slot;
1427 return count;
1428 }
1429 return 0;
1430 }
1403 1431
1404 protected: 1432 protected:
1405 friend class AstNodeFactory; 1433 friend class AstNodeFactory;
1406 1434
1407 ObjectLiteralProperty(Expression* key, Expression* value, Kind kind, 1435 ObjectLiteralProperty(Expression* key, Expression* value, Kind kind,
1408 bool is_static, bool is_computed_name); 1436 bool is_static, bool is_computed_name);
1409 ObjectLiteralProperty(AstValueFactory* ast_value_factory, Expression* key, 1437 ObjectLiteralProperty(AstValueFactory* ast_value_factory, Expression* key,
1410 Expression* value, bool is_static, 1438 Expression* value, bool is_static,
1411 bool is_computed_name); 1439 bool is_computed_name);
1412 1440
1413 private: 1441 private:
1414 Expression* key_; 1442 Expression* key_;
1415 Expression* value_; 1443 Expression* value_;
1444 int ic_slot_or_count_;
1416 Kind kind_; 1445 Kind kind_;
1417 bool emit_store_; 1446 bool emit_store_;
1418 bool is_static_; 1447 bool is_static_;
1419 bool is_computed_name_; 1448 bool is_computed_name_;
1420 Handle<Map> receiver_type_; 1449 Handle<Map> receiver_type_;
1421 }; 1450 };
1422 1451
1423 1452
1424 // An object literal has a boilerplate object that is used 1453 // An object literal has a boilerplate object that is used
1425 // for minimizing the work when constructing it at runtime. 1454 // for minimizing the work when constructing it at runtime.
(...skipping 44 matching lines...) Expand 10 before | Expand all | Expand 10 after
1470 kNoFlags = 0, 1499 kNoFlags = 0,
1471 kFastElements = 1, 1500 kFastElements = 1,
1472 kHasFunction = 1 << 1, 1501 kHasFunction = 1 << 1,
1473 kShallowProperties = 1 << 2, 1502 kShallowProperties = 1 << 2,
1474 kDisableMementos = 1 << 3, 1503 kDisableMementos = 1 << 3,
1475 kIsStrong = 1 << 4 1504 kIsStrong = 1 << 4
1476 }; 1505 };
1477 1506
1478 struct Accessors: public ZoneObject { 1507 struct Accessors: public ZoneObject {
1479 Accessors() : getter(NULL), setter(NULL) {} 1508 Accessors() : getter(NULL), setter(NULL) {}
1480 Expression* getter; 1509 // Expression* getter;
1481 Expression* setter; 1510 // Expression* setter;
Michael Starzinger 2015/09/07 11:11:50 nit: Still look like a left-over.
mvstanton 2015/09/07 13:36:09 Done.
1511 ObjectLiteralProperty* getter;
1512 ObjectLiteralProperty* setter;
1482 }; 1513 };
1483 1514
1484 BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); } 1515 BailoutId CreateLiteralId() const { return BailoutId(local_id(0)); }
1485 1516
1486 // Return an AST id for a property that is used in simulate instructions. 1517 // Return an AST id for a property that is used in simulate instructions.
1487 BailoutId GetIdForProperty(int i) { return BailoutId(local_id(i + 1)); } 1518 BailoutId GetIdForProperty(int i) { return BailoutId(local_id(i + 1)); }
1488 1519
1489 // Unlike other AST nodes, this number of bailout IDs allocated for an 1520 // Unlike other AST nodes, this number of bailout IDs allocated for an
1490 // ObjectLiteral can vary, so num_ids() is not a static method. 1521 // ObjectLiteral can vary, so num_ids() is not a static method.
1491 int num_ids() const { return parent_num_ids() + 1 + properties()->length(); } 1522 int num_ids() const { return parent_num_ids() + 1 + properties()->length(); }
1492 1523
1493 // Object literals need one feedback slot for each non-trivial value, as well 1524 // Object literals need one feedback slot for each non-trivial value, as well
1494 // as some slots for home objects. 1525 // as some slots for home objects.
1495 FeedbackVectorRequirements ComputeFeedbackRequirements( 1526 FeedbackVectorRequirements ComputeFeedbackRequirements(
1496 Isolate* isolate, const ICSlotCache* cache) override; 1527 Isolate* isolate, const ICSlotCache* cache) override;
1497 void SetFirstFeedbackICSlot(FeedbackVectorICSlot slot, 1528 void SetFirstFeedbackICSlot(FeedbackVectorICSlot slot,
1498 ICSlotCache* cache) override { 1529 ICSlotCache* cache) override {
1499 slot_ = slot; 1530 slot_ = slot;
1500 } 1531 }
1501 Code::Kind FeedbackICSlotKind(int index) override { return Code::STORE_IC; } 1532 Code::Kind FeedbackICSlotKind(int index) override { return Code::STORE_IC; }
1502 FeedbackVectorICSlot GetNthSlot(int n) const {
1503 return FeedbackVectorICSlot(slot_.ToInt() + n);
1504 }
1505 1533
1506 // If value needs a home object, returns a valid feedback vector ic slot 1534 // After feedback slots were assigned, propagate information to the properties
1507 // given by slot_index, and increments slot_index. 1535 // which need it.
1508 FeedbackVectorICSlot SlotForHomeObject(Expression* value, 1536 void LayoutFeedbackSlots();
1509 int* slot_index) const;
1510
1511 #ifdef DEBUG
1512 int slot_count() const { return slot_count_; }
1513 #endif
1514 1537
1515 protected: 1538 protected:
1516 ObjectLiteral(Zone* zone, ZoneList<Property*>* properties, int literal_index, 1539 ObjectLiteral(Zone* zone, ZoneList<Property*>* properties, int literal_index,
1517 int boilerplate_properties, bool has_function, bool is_strong, 1540 int boilerplate_properties, bool has_function, bool is_strong,
1518 int pos) 1541 int pos)
1519 : MaterializedLiteral(zone, literal_index, is_strong, pos), 1542 : MaterializedLiteral(zone, literal_index, is_strong, pos),
1520 properties_(properties), 1543 properties_(properties),
1521 boilerplate_properties_(boilerplate_properties), 1544 boilerplate_properties_(boilerplate_properties),
1522 fast_elements_(false), 1545 fast_elements_(false),
1523 has_elements_(false), 1546 has_elements_(false),
1524 may_store_doubles_(false), 1547 may_store_doubles_(false),
1525 has_function_(has_function), 1548 has_function_(has_function),
1526 #ifdef DEBUG
1527 slot_count_(0),
1528 #endif
1529 slot_(FeedbackVectorICSlot::Invalid()) { 1549 slot_(FeedbackVectorICSlot::Invalid()) {
1530 } 1550 }
1531 static int parent_num_ids() { return MaterializedLiteral::num_ids(); } 1551 static int parent_num_ids() { return MaterializedLiteral::num_ids(); }
1532 1552
1533 private: 1553 private:
1534 int local_id(int n) const { return base_id() + parent_num_ids() + n; } 1554 int local_id(int n) const { return base_id() + parent_num_ids() + n; }
1535 Handle<FixedArray> constant_properties_; 1555 Handle<FixedArray> constant_properties_;
1536 ZoneList<Property*>* properties_; 1556 ZoneList<Property*>* properties_;
1537 int boilerplate_properties_; 1557 int boilerplate_properties_;
1538 bool fast_elements_; 1558 bool fast_elements_;
1539 bool has_elements_; 1559 bool has_elements_;
1540 bool may_store_doubles_; 1560 bool may_store_doubles_;
1541 bool has_function_; 1561 bool has_function_;
1542 #ifdef DEBUG
1543 // slot_count_ helps validate that the logic to allocate ic slots and the
1544 // logic to use them are in sync.
1545 int slot_count_;
1546 #endif
1547 FeedbackVectorICSlot slot_; 1562 FeedbackVectorICSlot slot_;
1548 }; 1563 };
1549 1564
1550 1565
1551 // Node for capturing a regexp literal. 1566 // Node for capturing a regexp literal.
1552 class RegExpLiteral final : public MaterializedLiteral { 1567 class RegExpLiteral final : public MaterializedLiteral {
1553 public: 1568 public:
1554 DECLARE_NODE_TYPE(RegExpLiteral) 1569 DECLARE_NODE_TYPE(RegExpLiteral)
1555 1570
1556 Handle<String> pattern() const { return pattern_->string(); } 1571 Handle<String> pattern() const { return pattern_->string(); }
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2707 2722
2708 // Object literals need one feedback slot for each non-trivial value, as well 2723 // Object literals need one feedback slot for each non-trivial value, as well
2709 // as some slots for home objects. 2724 // as some slots for home objects.
2710 FeedbackVectorRequirements ComputeFeedbackRequirements( 2725 FeedbackVectorRequirements ComputeFeedbackRequirements(
2711 Isolate* isolate, const ICSlotCache* cache) override; 2726 Isolate* isolate, const ICSlotCache* cache) override;
2712 void SetFirstFeedbackICSlot(FeedbackVectorICSlot slot, 2727 void SetFirstFeedbackICSlot(FeedbackVectorICSlot slot,
2713 ICSlotCache* cache) override { 2728 ICSlotCache* cache) override {
2714 slot_ = slot; 2729 slot_ = slot;
2715 } 2730 }
2716 Code::Kind FeedbackICSlotKind(int index) override { return Code::STORE_IC; } 2731 Code::Kind FeedbackICSlotKind(int index) override { return Code::STORE_IC; }
2717 FeedbackVectorICSlot GetNthSlot(int n) const { 2732
2718 return FeedbackVectorICSlot(slot_.ToInt() + n); 2733 bool NeedsProxySlot() const {
2734 return FLAG_vector_stores && scope() != NULL &&
2735 class_variable_proxy()->var()->IsUnallocated();
2719 } 2736 }
2720 2737
2721 // If value needs a home object, returns a valid feedback vector ic slot 2738 FeedbackVectorICSlot ProxySlot() const { return slot_; }
2722 // given by slot_index, and increments slot_index.
2723 FeedbackVectorICSlot SlotForHomeObject(Expression* value,
2724 int* slot_index) const;
2725 2739
2726 #ifdef DEBUG 2740 // After feedback slots were assigned, propagate information to the properties
2727 int slot_count() const { return slot_count_; } 2741 // which need it.
2728 #endif 2742 void LayoutFeedbackSlots();
2729 2743
2730 protected: 2744 protected:
2731 ClassLiteral(Zone* zone, const AstRawString* name, Scope* scope, 2745 ClassLiteral(Zone* zone, const AstRawString* name, Scope* scope,
2732 VariableProxy* class_variable_proxy, Expression* extends, 2746 VariableProxy* class_variable_proxy, Expression* extends,
2733 FunctionLiteral* constructor, ZoneList<Property*>* properties, 2747 FunctionLiteral* constructor, ZoneList<Property*>* properties,
2734 int start_position, int end_position) 2748 int start_position, int end_position)
2735 : Expression(zone, start_position), 2749 : Expression(zone, start_position),
2736 raw_name_(name), 2750 raw_name_(name),
2737 scope_(scope), 2751 scope_(scope),
2738 class_variable_proxy_(class_variable_proxy), 2752 class_variable_proxy_(class_variable_proxy),
2739 extends_(extends), 2753 extends_(extends),
2740 constructor_(constructor), 2754 constructor_(constructor),
2741 properties_(properties), 2755 properties_(properties),
2742 end_position_(end_position), 2756 end_position_(end_position),
2743 #ifdef DEBUG
2744 slot_count_(0),
2745 #endif
2746 slot_(FeedbackVectorICSlot::Invalid()) { 2757 slot_(FeedbackVectorICSlot::Invalid()) {
2747 } 2758 }
2748 2759
2749 static int parent_num_ids() { return Expression::num_ids(); } 2760 static int parent_num_ids() { return Expression::num_ids(); }
2750 2761
2751 private: 2762 private:
2752 int local_id(int n) const { return base_id() + parent_num_ids() + n; } 2763 int local_id(int n) const { return base_id() + parent_num_ids() + n; }
2753 2764
2754 const AstRawString* raw_name_; 2765 const AstRawString* raw_name_;
2755 Scope* scope_; 2766 Scope* scope_;
2756 VariableProxy* class_variable_proxy_; 2767 VariableProxy* class_variable_proxy_;
2757 Expression* extends_; 2768 Expression* extends_;
2758 FunctionLiteral* constructor_; 2769 FunctionLiteral* constructor_;
2759 ZoneList<Property*>* properties_; 2770 ZoneList<Property*>* properties_;
2760 int end_position_; 2771 int end_position_;
2761 #ifdef DEBUG
2762 // slot_count_ helps validate that the logic to allocate ic slots and the
2763 // logic to use them are in sync.
2764 int slot_count_;
2765 #endif
2766 FeedbackVectorICSlot slot_; 2772 FeedbackVectorICSlot slot_;
2767 }; 2773 };
2768 2774
2769 2775
2770 class NativeFunctionLiteral final : public Expression { 2776 class NativeFunctionLiteral final : public Expression {
2771 public: 2777 public:
2772 DECLARE_NODE_TYPE(NativeFunctionLiteral) 2778 DECLARE_NODE_TYPE(NativeFunctionLiteral)
2773 2779
2774 Handle<String> name() const { return name_->string(); } 2780 Handle<String> name() const { return name_->string(); }
2775 v8::Extension* extension() const { return extension_; } 2781 v8::Extension* extension() const { return extension_; }
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3654 3660
3655 private: 3661 private:
3656 Zone* zone_; 3662 Zone* zone_;
3657 AstValueFactory* ast_value_factory_; 3663 AstValueFactory* ast_value_factory_;
3658 }; 3664 };
3659 3665
3660 3666
3661 } } // namespace v8::internal 3667 } } // namespace v8::internal
3662 3668
3663 #endif // V8_AST_H_ 3669 #endif // V8_AST_H_
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