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Issue 1321993004: Vector ICs: ObjectLiteral refactoring for Oracle feedback (Closed) Base URL: https://chromium.googlesource.com/v8/v8.git@master
Patch Set: Comments. Created 5 years, 3 months ago
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1 // Copyright 2012 the V8 project authors. All rights reserved. 1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "src/ast.h" 5 #include "src/ast.h"
6 6
7 #include <cmath> // For isfinite. 7 #include <cmath> // For isfinite.
8 #include "src/builtins.h" 8 #include "src/builtins.h"
9 #include "src/code-stubs.h" 9 #include "src/code-stubs.h"
10 #include "src/contexts.h" 10 #include "src/contexts.h"
(...skipping 233 matching lines...) Expand 10 before | Expand all | Expand 10 after
244 DCHECK_NOT_NULL(expr->AsFunctionLiteral()->scope()); 244 DCHECK_NOT_NULL(expr->AsFunctionLiteral()->scope());
245 return expr->AsFunctionLiteral()->scope()->NeedsHomeObject(); 245 return expr->AsFunctionLiteral()->scope()->NeedsHomeObject();
246 } 246 }
247 247
248 248
249 ObjectLiteralProperty::ObjectLiteralProperty(Expression* key, Expression* value, 249 ObjectLiteralProperty::ObjectLiteralProperty(Expression* key, Expression* value,
250 Kind kind, bool is_static, 250 Kind kind, bool is_static,
251 bool is_computed_name) 251 bool is_computed_name)
252 : key_(key), 252 : key_(key),
253 value_(value), 253 value_(value),
254 ic_slot_or_count_(FeedbackVectorICSlot::Invalid().ToInt()),
254 kind_(kind), 255 kind_(kind),
255 emit_store_(true), 256 emit_store_(true),
256 is_static_(is_static), 257 is_static_(is_static),
257 is_computed_name_(is_computed_name) {} 258 is_computed_name_(is_computed_name) {}
258 259
259 260
260 ObjectLiteralProperty::ObjectLiteralProperty(AstValueFactory* ast_value_factory, 261 ObjectLiteralProperty::ObjectLiteralProperty(AstValueFactory* ast_value_factory,
261 Expression* key, Expression* value, 262 Expression* key, Expression* value,
262 bool is_static, 263 bool is_static,
263 bool is_computed_name) 264 bool is_computed_name)
264 : key_(key), 265 : key_(key),
265 value_(value), 266 value_(value),
267 ic_slot_or_count_(FeedbackVectorICSlot::Invalid().ToInt()),
266 emit_store_(true), 268 emit_store_(true),
267 is_static_(is_static), 269 is_static_(is_static),
268 is_computed_name_(is_computed_name) { 270 is_computed_name_(is_computed_name) {
269 if (!is_computed_name && 271 if (!is_computed_name &&
270 key->AsLiteral()->raw_value()->EqualsString( 272 key->AsLiteral()->raw_value()->EqualsString(
271 ast_value_factory->proto_string())) { 273 ast_value_factory->proto_string())) {
272 kind_ = PROTOTYPE; 274 kind_ = PROTOTYPE;
273 } else if (value_->AsMaterializedLiteral() != NULL) { 275 } else if (value_->AsMaterializedLiteral() != NULL) {
274 kind_ = MATERIALIZED_LITERAL; 276 kind_ = MATERIALIZED_LITERAL;
275 } else if (value_->IsLiteral()) { 277 } else if (value_->IsLiteral()) {
276 kind_ = CONSTANT; 278 kind_ = CONSTANT;
277 } else { 279 } else {
278 kind_ = COMPUTED; 280 kind_ = COMPUTED;
279 } 281 }
280 } 282 }
281 283
282 284
283 FeedbackVectorRequirements ClassLiteral::ComputeFeedbackRequirements( 285 FeedbackVectorRequirements ClassLiteral::ComputeFeedbackRequirements(
284 Isolate* isolate, const ICSlotCache* cache) { 286 Isolate* isolate, const ICSlotCache* cache) {
285 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); 287 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0);
286 288
287 // This logic that computes the number of slots needed for vector store 289 // This logic that computes the number of slots needed for vector store
288 // ICs must mirror FullCodeGenerator::VisitClassLiteral. 290 // ICs must mirror FullCodeGenerator::VisitClassLiteral.
289 int ic_slots = 0; 291 int ic_slots = 0;
292 if (NeedsProxySlot()) {
293 ic_slots++;
294 }
295
290 for (int i = 0; i < properties()->length(); i++) { 296 for (int i = 0; i < properties()->length(); i++) {
291 ObjectLiteral::Property* property = properties()->at(i); 297 ObjectLiteral::Property* property = properties()->at(i);
292 298
293 Expression* value = property->value(); 299 Expression* value = property->value();
294 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; 300 if (FunctionLiteral::NeedsHomeObject(value)) {
301 property->set_ic_slot_count(1);
302 ic_slots++;
303 }
295 } 304 }
296 305
297 if (scope() != NULL && class_variable_proxy()->var()->IsUnallocated()) {
298 ic_slots++;
299 }
300
301 #ifdef DEBUG
302 // FullCodeGenerator::VisitClassLiteral verifies that it consumes slot_count_
303 // slots.
304 slot_count_ = ic_slots;
305 #endif
306 return FeedbackVectorRequirements(0, ic_slots); 306 return FeedbackVectorRequirements(0, ic_slots);
307 } 307 }
308 308
309 309
310 FeedbackVectorICSlot ClassLiteral::SlotForHomeObject(Expression* value, 310 void ClassLiteral::LayoutFeedbackSlots() {
311 int* slot_index) const { 311 int base_slot = slot_.ToInt();
312 if (FLAG_vector_stores && FunctionLiteral::NeedsHomeObject(value)) { 312 if (NeedsProxySlot()) base_slot++;
313 DCHECK(slot_index != NULL && *slot_index >= 0 && *slot_index < slot_count_); 313
314 FeedbackVectorICSlot slot = GetNthSlot(*slot_index); 314 for (int i = 0; i < properties()->length(); i++) {
315 *slot_index += 1; 315 ObjectLiteral::Property* property = properties()->at(i);
316 return slot; 316 base_slot += property->set_base_slot(base_slot);
317 } 317 }
318 return FeedbackVectorICSlot::Invalid();
319 } 318 }
320 319
321 320
322 bool ObjectLiteral::Property::IsCompileTimeValue() { 321 bool ObjectLiteral::Property::IsCompileTimeValue() {
323 return kind_ == CONSTANT || 322 return kind_ == CONSTANT ||
324 (kind_ == MATERIALIZED_LITERAL && 323 (kind_ == MATERIALIZED_LITERAL &&
325 CompileTimeValue::IsCompileTimeValue(value_)); 324 CompileTimeValue::IsCompileTimeValue(value_));
326 } 325 }
327 326
328 327
329 void ObjectLiteral::Property::set_emit_store(bool emit_store) { 328 void ObjectLiteral::Property::set_emit_store(bool emit_store) {
330 emit_store_ = emit_store; 329 emit_store_ = emit_store;
331 } 330 }
332 331
333 332
334 bool ObjectLiteral::Property::emit_store() { 333 bool ObjectLiteral::Property::emit_store() {
335 return emit_store_; 334 return emit_store_;
336 } 335 }
337 336
338 337
338 void ObjectLiteral::LayoutFeedbackSlots() {
339 int base_slot = slot_.ToInt();
340 for (int i = 0; i < properties()->length(); i++) {
341 ObjectLiteral::Property* property = properties()->at(i);
342 base_slot += property->set_base_slot(base_slot);
343 }
344 }
345
346
339 FeedbackVectorRequirements ObjectLiteral::ComputeFeedbackRequirements( 347 FeedbackVectorRequirements ObjectLiteral::ComputeFeedbackRequirements(
340 Isolate* isolate, const ICSlotCache* cache) { 348 Isolate* isolate, const ICSlotCache* cache) {
341 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); 349 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0);
342 350
343 // This logic that computes the number of slots needed for vector store 351 // This logic that computes the number of slots needed for vector store
344 // ics must mirror FullCodeGenerator::VisitObjectLiteral. 352 // ics must mirror FullCodeGenerator::VisitObjectLiteral.
345 int ic_slots = 0; 353 int property_index = 0;
346 bool saw_computed_name = false; 354 for (; property_index < properties()->length(); property_index++) {
347 for (int i = 0; i < properties()->length(); i++) { 355 ObjectLiteral::Property* property = properties()->at(property_index);
348 ObjectLiteral::Property* property = properties()->at(i); 356 if (property->is_computed_name()) break;
349 if (property->IsCompileTimeValue()) continue; 357 if (property->IsCompileTimeValue()) continue;
350 saw_computed_name |= property->is_computed_name(); 358
359 Literal* key = property->key()->AsLiteral();
360 Expression* value = property->value();
361 switch (property->kind()) {
362 case ObjectLiteral::Property::CONSTANT:
363 UNREACHABLE();
364 case ObjectLiteral::Property::MATERIALIZED_LITERAL:
365 // Fall through.
366 case ObjectLiteral::Property::COMPUTED:
367 // It is safe to use [[Put]] here because the boilerplate already
368 // contains computed properties with an uninitialized value.
369 if (key->value()->IsInternalizedString()) {
370 if (property->emit_store()) {
371 int slot_count = 1;
372 if (FunctionLiteral::NeedsHomeObject(value)) {
373 slot_count++;
374 }
375 property->set_ic_slot_count(slot_count);
376 }
377 break;
378 }
379 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) {
380 property->set_ic_slot_count(1);
381 }
382 break;
383 case ObjectLiteral::Property::PROTOTYPE:
384 break;
385 case ObjectLiteral::Property::GETTER:
386 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) {
387 property->set_ic_slot_count(1);
388 }
389 break;
390 case ObjectLiteral::Property::SETTER:
391 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) {
392 property->set_ic_slot_count(1);
393 }
394 break;
395 }
396 }
397
398 for (; property_index < properties()->length(); property_index++) {
399 ObjectLiteral::Property* property = properties()->at(property_index);
351 400
352 Expression* value = property->value(); 401 Expression* value = property->value();
353 if (saw_computed_name && 402 if (property->kind() != ObjectLiteral::Property::PROTOTYPE) {
354 property->kind() != ObjectLiteral::Property::PROTOTYPE) { 403 if (FunctionLiteral::NeedsHomeObject(value)) {
355 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; 404 property->set_ic_slot_count(1);
356 } else if (property->emit_store()) {
357 if (property->kind() == ObjectLiteral::Property::MATERIALIZED_LITERAL ||
358 property->kind() == ObjectLiteral::Property::COMPUTED) {
359 Literal* key = property->key()->AsLiteral();
360 if (key->value()->IsInternalizedString()) ic_slots++;
361 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++;
362 } else if (property->kind() == ObjectLiteral::Property::GETTER ||
363 property->kind() == ObjectLiteral::Property::SETTER) {
364 // We might need a slot for the home object.
365 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++;
366 } 405 }
367 } 406 }
368 } 407 }
369 408
370 #ifdef DEBUG 409 // How many slots did we allocate?
371 // FullCodeGenerator::VisitObjectLiteral verifies that it consumes slot_count_ 410 int ic_slots = 0;
372 // slots. 411 for (int i = 0; i < properties()->length(); i++) {
373 slot_count_ = ic_slots; 412 ObjectLiteral::Property* property = properties()->at(i);
374 #endif 413 ic_slots += property->ic_slot_count();
414 }
415
375 return FeedbackVectorRequirements(0, ic_slots); 416 return FeedbackVectorRequirements(0, ic_slots);
376 } 417 }
377 418
378 419
379 FeedbackVectorICSlot ObjectLiteral::SlotForHomeObject(Expression* value,
380 int* slot_index) const {
381 if (FLAG_vector_stores && FunctionLiteral::NeedsHomeObject(value)) {
382 DCHECK(slot_index != NULL && *slot_index >= 0 && *slot_index < slot_count_);
383 FeedbackVectorICSlot slot = GetNthSlot(*slot_index);
384 *slot_index += 1;
385 return slot;
386 }
387 return FeedbackVectorICSlot::Invalid();
388 }
389
390
391 void ObjectLiteral::CalculateEmitStore(Zone* zone) { 420 void ObjectLiteral::CalculateEmitStore(Zone* zone) {
392 const auto GETTER = ObjectLiteral::Property::GETTER; 421 const auto GETTER = ObjectLiteral::Property::GETTER;
393 const auto SETTER = ObjectLiteral::Property::SETTER; 422 const auto SETTER = ObjectLiteral::Property::SETTER;
394 423
395 ZoneAllocationPolicy allocator(zone); 424 ZoneAllocationPolicy allocator(zone);
396 425
397 ZoneHashMap table(Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, 426 ZoneHashMap table(Literal::Match, ZoneHashMap::kDefaultHashMapCapacity,
398 allocator); 427 allocator);
399 for (int i = properties()->length() - 1; i >= 0; i--) { 428 for (int i = properties()->length() - 1; i >= 0; i--) {
400 ObjectLiteral::Property* property = properties()->at(i); 429 ObjectLiteral::Property* property = properties()->at(i);
(...skipping 752 matching lines...) Expand 10 before | Expand all | Expand 10 after
1153 bool Literal::Match(void* literal1, void* literal2) { 1182 bool Literal::Match(void* literal1, void* literal2) {
1154 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); 1183 const AstValue* x = static_cast<Literal*>(literal1)->raw_value();
1155 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); 1184 const AstValue* y = static_cast<Literal*>(literal2)->raw_value();
1156 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || 1185 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) ||
1157 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); 1186 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber());
1158 } 1187 }
1159 1188
1160 1189
1161 } // namespace internal 1190 } // namespace internal
1162 } // namespace v8 1191 } // namespace v8
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