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1 // Copyright 2012 the V8 project authors. All rights reserved. | 1 // Copyright 2012 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "src/ast.h" | 5 #include "src/ast.h" |
6 | 6 |
7 #include <cmath> // For isfinite. | 7 #include <cmath> // For isfinite. |
8 #include "src/builtins.h" | 8 #include "src/builtins.h" |
9 #include "src/code-stubs.h" | 9 #include "src/code-stubs.h" |
10 #include "src/contexts.h" | 10 #include "src/contexts.h" |
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244 DCHECK_NOT_NULL(expr->AsFunctionLiteral()->scope()); | 244 DCHECK_NOT_NULL(expr->AsFunctionLiteral()->scope()); |
245 return expr->AsFunctionLiteral()->scope()->NeedsHomeObject(); | 245 return expr->AsFunctionLiteral()->scope()->NeedsHomeObject(); |
246 } | 246 } |
247 | 247 |
248 | 248 |
249 ObjectLiteralProperty::ObjectLiteralProperty(Expression* key, Expression* value, | 249 ObjectLiteralProperty::ObjectLiteralProperty(Expression* key, Expression* value, |
250 Kind kind, bool is_static, | 250 Kind kind, bool is_static, |
251 bool is_computed_name) | 251 bool is_computed_name) |
252 : key_(key), | 252 : key_(key), |
253 value_(value), | 253 value_(value), |
| 254 ic_slot_or_count_(FeedbackVectorICSlot::Invalid().ToInt()), |
254 kind_(kind), | 255 kind_(kind), |
255 emit_store_(true), | 256 emit_store_(true), |
256 is_static_(is_static), | 257 is_static_(is_static), |
257 is_computed_name_(is_computed_name) {} | 258 is_computed_name_(is_computed_name) {} |
258 | 259 |
259 | 260 |
260 ObjectLiteralProperty::ObjectLiteralProperty(AstValueFactory* ast_value_factory, | 261 ObjectLiteralProperty::ObjectLiteralProperty(AstValueFactory* ast_value_factory, |
261 Expression* key, Expression* value, | 262 Expression* key, Expression* value, |
262 bool is_static, | 263 bool is_static, |
263 bool is_computed_name) | 264 bool is_computed_name) |
264 : key_(key), | 265 : key_(key), |
265 value_(value), | 266 value_(value), |
| 267 ic_slot_or_count_(FeedbackVectorICSlot::Invalid().ToInt()), |
266 emit_store_(true), | 268 emit_store_(true), |
267 is_static_(is_static), | 269 is_static_(is_static), |
268 is_computed_name_(is_computed_name) { | 270 is_computed_name_(is_computed_name) { |
269 if (!is_computed_name && | 271 if (!is_computed_name && |
270 key->AsLiteral()->raw_value()->EqualsString( | 272 key->AsLiteral()->raw_value()->EqualsString( |
271 ast_value_factory->proto_string())) { | 273 ast_value_factory->proto_string())) { |
272 kind_ = PROTOTYPE; | 274 kind_ = PROTOTYPE; |
273 } else if (value_->AsMaterializedLiteral() != NULL) { | 275 } else if (value_->AsMaterializedLiteral() != NULL) { |
274 kind_ = MATERIALIZED_LITERAL; | 276 kind_ = MATERIALIZED_LITERAL; |
275 } else if (value_->IsLiteral()) { | 277 } else if (value_->IsLiteral()) { |
276 kind_ = CONSTANT; | 278 kind_ = CONSTANT; |
277 } else { | 279 } else { |
278 kind_ = COMPUTED; | 280 kind_ = COMPUTED; |
279 } | 281 } |
280 } | 282 } |
281 | 283 |
282 | 284 |
283 FeedbackVectorRequirements ClassLiteral::ComputeFeedbackRequirements( | 285 FeedbackVectorRequirements ClassLiteral::ComputeFeedbackRequirements( |
284 Isolate* isolate, const ICSlotCache* cache) { | 286 Isolate* isolate, const ICSlotCache* cache) { |
285 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); | 287 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); |
286 | 288 |
287 // This logic that computes the number of slots needed for vector store | 289 // This logic that computes the number of slots needed for vector store |
288 // ICs must mirror FullCodeGenerator::VisitClassLiteral. | 290 // ICs must mirror FullCodeGenerator::VisitClassLiteral. |
289 int ic_slots = 0; | 291 int ic_slots = 0; |
290 for (int i = 0; i < properties()->length(); i++) { | 292 if (NeedsProxySlot()) { |
291 ObjectLiteral::Property* property = properties()->at(i); | |
292 | |
293 Expression* value = property->value(); | |
294 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; | |
295 } | |
296 | |
297 if (scope() != NULL && class_variable_proxy()->var()->IsUnallocated()) { | |
298 ic_slots++; | 293 ic_slots++; |
299 } | 294 } |
300 | 295 |
301 #ifdef DEBUG | 296 for (int i = 0; i < properties()->length(); i++) { |
302 // FullCodeGenerator::VisitClassLiteral verifies that it consumes slot_count_ | 297 ObjectLiteral::Property* property = properties()->at(i); |
303 // slots. | 298 // In case we don't end up using any slots. |
304 slot_count_ = ic_slots; | 299 property->set_ic_slot_count(0); |
305 #endif | 300 |
| 301 Expression* value = property->value(); |
| 302 if (FunctionLiteral::NeedsHomeObject(value)) { |
| 303 property->set_ic_slot_count(1); |
| 304 ic_slots++; |
| 305 } |
| 306 } |
| 307 |
306 return FeedbackVectorRequirements(0, ic_slots); | 308 return FeedbackVectorRequirements(0, ic_slots); |
307 } | 309 } |
308 | 310 |
309 | 311 |
310 FeedbackVectorICSlot ClassLiteral::SlotForHomeObject(Expression* value, | 312 void ClassLiteral::LayoutFeedbackSlots() { |
311 int* slot_index) const { | 313 int base_slot = slot_.ToInt(); |
312 if (FLAG_vector_stores && FunctionLiteral::NeedsHomeObject(value)) { | 314 if (NeedsProxySlot()) base_slot++; |
313 DCHECK(slot_index != NULL && *slot_index >= 0 && *slot_index < slot_count_); | 315 |
314 FeedbackVectorICSlot slot = GetNthSlot(*slot_index); | 316 for (int i = 0; i < properties()->length(); i++) { |
315 *slot_index += 1; | 317 ObjectLiteral::Property* property = properties()->at(i); |
316 return slot; | 318 base_slot += property->set_base_slot(base_slot); |
317 } | 319 } |
318 return FeedbackVectorICSlot::Invalid(); | |
319 } | 320 } |
320 | 321 |
321 | 322 |
322 bool ObjectLiteral::Property::IsCompileTimeValue() { | 323 bool ObjectLiteral::Property::IsCompileTimeValue() { |
323 return kind_ == CONSTANT || | 324 return kind_ == CONSTANT || |
324 (kind_ == MATERIALIZED_LITERAL && | 325 (kind_ == MATERIALIZED_LITERAL && |
325 CompileTimeValue::IsCompileTimeValue(value_)); | 326 CompileTimeValue::IsCompileTimeValue(value_)); |
326 } | 327 } |
327 | 328 |
328 | 329 |
329 void ObjectLiteral::Property::set_emit_store(bool emit_store) { | 330 void ObjectLiteral::Property::set_emit_store(bool emit_store) { |
330 emit_store_ = emit_store; | 331 emit_store_ = emit_store; |
331 } | 332 } |
332 | 333 |
333 | 334 |
334 bool ObjectLiteral::Property::emit_store() { | 335 bool ObjectLiteral::Property::emit_store() { |
335 return emit_store_; | 336 return emit_store_; |
336 } | 337 } |
337 | 338 |
338 | 339 |
| 340 void ObjectLiteral::LayoutFeedbackSlots() { |
| 341 int base_slot = slot_.ToInt(); |
| 342 for (int i = 0; i < properties()->length(); i++) { |
| 343 ObjectLiteral::Property* property = properties()->at(i); |
| 344 base_slot += property->set_base_slot(base_slot); |
| 345 } |
| 346 } |
| 347 |
| 348 |
339 FeedbackVectorRequirements ObjectLiteral::ComputeFeedbackRequirements( | 349 FeedbackVectorRequirements ObjectLiteral::ComputeFeedbackRequirements( |
340 Isolate* isolate, const ICSlotCache* cache) { | 350 Isolate* isolate, const ICSlotCache* cache) { |
341 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); | 351 if (!FLAG_vector_stores) return FeedbackVectorRequirements(0, 0); |
342 | 352 |
343 // This logic that computes the number of slots needed for vector store | 353 // This logic that computes the number of slots needed for vector store |
344 // ics must mirror FullCodeGenerator::VisitObjectLiteral. | 354 // ics must mirror FullCodeGenerator::VisitObjectLiteral. |
345 int ic_slots = 0; | 355 int property_index = 0; |
346 bool saw_computed_name = false; | 356 for (; property_index < properties()->length(); property_index++) { |
347 for (int i = 0; i < properties()->length(); i++) { | 357 ObjectLiteral::Property* property = properties()->at(property_index); |
348 ObjectLiteral::Property* property = properties()->at(i); | 358 // In case we don't end up using any slots. |
| 359 property->set_ic_slot_count(0); |
| 360 |
| 361 if (property->is_computed_name()) break; |
349 if (property->IsCompileTimeValue()) continue; | 362 if (property->IsCompileTimeValue()) continue; |
350 saw_computed_name |= property->is_computed_name(); | 363 |
| 364 Literal* key = property->key()->AsLiteral(); |
| 365 Expression* value = property->value(); |
| 366 switch (property->kind()) { |
| 367 case ObjectLiteral::Property::CONSTANT: |
| 368 UNREACHABLE(); |
| 369 case ObjectLiteral::Property::MATERIALIZED_LITERAL: |
| 370 // Fall through. |
| 371 case ObjectLiteral::Property::COMPUTED: |
| 372 // It is safe to use [[Put]] here because the boilerplate already |
| 373 // contains computed properties with an uninitialized value. |
| 374 if (key->value()->IsInternalizedString()) { |
| 375 if (property->emit_store()) { |
| 376 int slot_count = 1; |
| 377 if (FunctionLiteral::NeedsHomeObject(value)) { |
| 378 slot_count++; |
| 379 } |
| 380 property->set_ic_slot_count(slot_count); |
| 381 } |
| 382 break; |
| 383 } |
| 384 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) { |
| 385 property->set_ic_slot_count(1); |
| 386 } |
| 387 break; |
| 388 case ObjectLiteral::Property::PROTOTYPE: |
| 389 break; |
| 390 case ObjectLiteral::Property::GETTER: |
| 391 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) { |
| 392 property->set_ic_slot_count(1); |
| 393 } |
| 394 break; |
| 395 case ObjectLiteral::Property::SETTER: |
| 396 if (property->emit_store() && FunctionLiteral::NeedsHomeObject(value)) { |
| 397 property->set_ic_slot_count(1); |
| 398 } |
| 399 break; |
| 400 } |
| 401 } |
| 402 |
| 403 for (; property_index < properties()->length(); property_index++) { |
| 404 ObjectLiteral::Property* property = properties()->at(property_index); |
351 | 405 |
352 Expression* value = property->value(); | 406 Expression* value = property->value(); |
353 if (saw_computed_name && | 407 if (property->kind() != ObjectLiteral::Property::PROTOTYPE) { |
354 property->kind() != ObjectLiteral::Property::PROTOTYPE) { | 408 if (FunctionLiteral::NeedsHomeObject(value)) { |
355 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; | 409 property->set_ic_slot_count(1); |
356 } else if (property->emit_store()) { | |
357 if (property->kind() == ObjectLiteral::Property::MATERIALIZED_LITERAL || | |
358 property->kind() == ObjectLiteral::Property::COMPUTED) { | |
359 Literal* key = property->key()->AsLiteral(); | |
360 if (key->value()->IsInternalizedString()) ic_slots++; | |
361 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; | |
362 } else if (property->kind() == ObjectLiteral::Property::GETTER || | |
363 property->kind() == ObjectLiteral::Property::SETTER) { | |
364 // We might need a slot for the home object. | |
365 if (FunctionLiteral::NeedsHomeObject(value)) ic_slots++; | |
366 } | 410 } |
367 } | 411 } |
368 } | 412 } |
369 | 413 |
370 #ifdef DEBUG | 414 // How many slots did we allocate? |
371 // FullCodeGenerator::VisitObjectLiteral verifies that it consumes slot_count_ | 415 int ic_slots = 0; |
372 // slots. | 416 for (int i = 0; i < properties()->length(); i++) { |
373 slot_count_ = ic_slots; | 417 ObjectLiteral::Property* property = properties()->at(i); |
374 #endif | 418 ic_slots += property->ic_slot_count(); |
| 419 } |
| 420 |
375 return FeedbackVectorRequirements(0, ic_slots); | 421 return FeedbackVectorRequirements(0, ic_slots); |
376 } | 422 } |
377 | 423 |
378 | 424 |
379 FeedbackVectorICSlot ObjectLiteral::SlotForHomeObject(Expression* value, | |
380 int* slot_index) const { | |
381 if (FLAG_vector_stores && FunctionLiteral::NeedsHomeObject(value)) { | |
382 DCHECK(slot_index != NULL && *slot_index >= 0 && *slot_index < slot_count_); | |
383 FeedbackVectorICSlot slot = GetNthSlot(*slot_index); | |
384 *slot_index += 1; | |
385 return slot; | |
386 } | |
387 return FeedbackVectorICSlot::Invalid(); | |
388 } | |
389 | |
390 | |
391 void ObjectLiteral::CalculateEmitStore(Zone* zone) { | 425 void ObjectLiteral::CalculateEmitStore(Zone* zone) { |
392 const auto GETTER = ObjectLiteral::Property::GETTER; | 426 const auto GETTER = ObjectLiteral::Property::GETTER; |
393 const auto SETTER = ObjectLiteral::Property::SETTER; | 427 const auto SETTER = ObjectLiteral::Property::SETTER; |
394 | 428 |
395 ZoneAllocationPolicy allocator(zone); | 429 ZoneAllocationPolicy allocator(zone); |
396 | 430 |
397 ZoneHashMap table(Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, | 431 ZoneHashMap table(Literal::Match, ZoneHashMap::kDefaultHashMapCapacity, |
398 allocator); | 432 allocator); |
399 for (int i = properties()->length() - 1; i >= 0; i--) { | 433 for (int i = properties()->length() - 1; i >= 0; i--) { |
400 ObjectLiteral::Property* property = properties()->at(i); | 434 ObjectLiteral::Property* property = properties()->at(i); |
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1153 bool Literal::Match(void* literal1, void* literal2) { | 1187 bool Literal::Match(void* literal1, void* literal2) { |
1154 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); | 1188 const AstValue* x = static_cast<Literal*>(literal1)->raw_value(); |
1155 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); | 1189 const AstValue* y = static_cast<Literal*>(literal2)->raw_value(); |
1156 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || | 1190 return (x->IsString() && y->IsString() && x->AsString() == y->AsString()) || |
1157 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); | 1191 (x->IsNumber() && y->IsNumber() && x->AsNumber() == y->AsNumber()); |
1158 } | 1192 } |
1159 | 1193 |
1160 | 1194 |
1161 } // namespace internal | 1195 } // namespace internal |
1162 } // namespace v8 | 1196 } // namespace v8 |
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