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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 6 #define GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
7 | 7 |
8 #include <map> | 8 #include <map> |
9 #include <string> | 9 #include <string> |
10 #include <vector> | 10 #include <vector> |
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181 // returns false if error. | 181 // returns false if error. |
182 bool SetUniformLocationBinding(const std::string& name, GLint location); | 182 bool SetUniformLocationBinding(const std::string& name, GLint location); |
183 | 183 |
184 // Detects if there are attribute location conflicts from | 184 // Detects if there are attribute location conflicts from |
185 // glBindAttribLocation() calls. | 185 // glBindAttribLocation() calls. |
186 // We only consider the declared attributes in the program. | 186 // We only consider the declared attributes in the program. |
187 bool DetectAttribLocationBindingConflicts() const; | 187 bool DetectAttribLocationBindingConflicts() const; |
188 | 188 |
189 // Detects if there are uniforms of the same name but different type | 189 // Detects if there are uniforms of the same name but different type |
190 // or precision in vertex/fragment shaders. | 190 // or precision in vertex/fragment shaders. |
191 // Return true if such cases are detected. | 191 // Return true and set the first found conflicting hashed name to |
192 bool DetectUniformsMismatch() const; | 192 // conflicting_name if such cases are detected. |
| 193 bool DetectUniformsMismatch(std::string* conflicting_name) const; |
193 | 194 |
194 // Return true if a varying is statically used in fragment shader, but it | 195 // Return true if a varying is statically used in fragment shader, but it |
195 // is not declared in vertex shader. | 196 // is not declared in vertex shader. |
196 bool DetectVaryingsMismatch() const; | 197 bool DetectVaryingsMismatch(std::string* conflicting_name) const; |
197 | 198 |
198 // Return true if an uniform and an attribute share the same name. | 199 // Return true if an uniform and an attribute share the same name. |
199 bool DetectGlobalNameConflicts() const; | 200 bool DetectGlobalNameConflicts(std::string* conflicting_name) const; |
200 | 201 |
201 // Return false if varyings can't be packed into the max available | 202 // Return false if varyings can't be packed into the max available |
202 // varying registers. | 203 // varying registers. |
203 bool CheckVaryingsPacking() const; | 204 bool CheckVaryingsPacking() const; |
204 | 205 |
205 // Visible for testing | 206 // Visible for testing |
206 const LocationMap& bind_attrib_location_map() const { | 207 const LocationMap& bind_attrib_location_map() const { |
207 return bind_attrib_location_map_; | 208 return bind_attrib_location_map_; |
208 } | 209 } |
209 | 210 |
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412 | 413 |
413 uint32 max_varying_vectors_; | 414 uint32 max_varying_vectors_; |
414 | 415 |
415 DISALLOW_COPY_AND_ASSIGN(ProgramManager); | 416 DISALLOW_COPY_AND_ASSIGN(ProgramManager); |
416 }; | 417 }; |
417 | 418 |
418 } // namespace gles2 | 419 } // namespace gles2 |
419 } // namespace gpu | 420 } // namespace gpu |
420 | 421 |
421 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ | 422 #endif // GPU_COMMAND_BUFFER_SERVICE_PROGRAM_MANAGER_H_ |
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