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1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. | 1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "webkit/common/gpu/context_provider_in_process.h" | 5 #include "webkit/common/gpu/context_provider_in_process.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 | 8 |
9 #include "base/bind.h" | 9 #include "base/bind.h" |
10 #include "base/callback_helpers.h" | 10 #include "base/callback_helpers.h" |
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110 capabilities_.gpu = context3d_->GetImplementation()->capabilities(); | 110 capabilities_.gpu = context3d_->GetImplementation()->capabilities(); |
111 } | 111 } |
112 | 112 |
113 cc::ContextProvider::Capabilities | 113 cc::ContextProvider::Capabilities |
114 ContextProviderInProcess::ContextCapabilities() { | 114 ContextProviderInProcess::ContextCapabilities() { |
115 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 115 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
116 DCHECK(context_thread_checker_.CalledOnValidThread()); | 116 DCHECK(context_thread_checker_.CalledOnValidThread()); |
117 return capabilities_; | 117 return capabilities_; |
118 } | 118 } |
119 | 119 |
120 blink::WebGraphicsContext3D* ContextProviderInProcess::Context3d() { | |
121 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | |
122 DCHECK(context_thread_checker_.CalledOnValidThread()); | |
123 | |
124 return context3d_.get(); | |
125 } | |
126 | |
127 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { | 120 ::gpu::gles2::GLES2Interface* ContextProviderInProcess::ContextGL() { |
128 DCHECK(context3d_); | 121 DCHECK(context3d_); |
129 DCHECK(lost_context_callback_proxy_); // Is bound to thread. | 122 DCHECK(lost_context_callback_proxy_); // Is bound to thread. |
130 DCHECK(context_thread_checker_.CalledOnValidThread()); | 123 DCHECK(context_thread_checker_.CalledOnValidThread()); |
131 | 124 |
132 return context3d_->GetGLInterface(); | 125 return context3d_->GetGLInterface(); |
133 } | 126 } |
134 | 127 |
135 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { | 128 ::gpu::ContextSupport* ContextProviderInProcess::ContextSupport() { |
136 DCHECK(context3d_); | 129 DCHECK(context3d_); |
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204 lost_context_callback_ = lost_context_callback; | 197 lost_context_callback_ = lost_context_callback; |
205 } | 198 } |
206 | 199 |
207 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( | 200 void ContextProviderInProcess::SetMemoryPolicyChangedCallback( |
208 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { | 201 const MemoryPolicyChangedCallback& memory_policy_changed_callback) { |
209 // There's no memory manager for the in-process implementation. | 202 // There's no memory manager for the in-process implementation. |
210 } | 203 } |
211 | 204 |
212 } // namespace gpu | 205 } // namespace gpu |
213 } // namespace webkit | 206 } // namespace webkit |
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