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| 1 // Copyright 2010 The Chromium Authors. All rights reserved. | 1 // Copyright 2010 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ | 5 #ifndef CC_OUTPUT_GL_RENDERER_H_ |
| 6 #define CC_OUTPUT_GL_RENDERER_H_ | 6 #define CC_OUTPUT_GL_RENDERER_H_ |
| 7 | 7 |
| 8 #include "base/cancelable_callback.h" | 8 #include "base/cancelable_callback.h" |
| 9 #include "cc/base/cc_export.h" | 9 #include "cc/base/cc_export.h" |
| 10 #include "cc/base/scoped_ptr_vector.h" | 10 #include "cc/base/scoped_ptr_vector.h" |
| 11 #include "cc/output/direct_renderer.h" | 11 #include "cc/output/direct_renderer.h" |
| 12 #include "cc/output/gl_renderer_draw_cache.h" | 12 #include "cc/output/gl_renderer_draw_cache.h" |
| 13 #include "cc/output/program_binding.h" | 13 #include "cc/output/program_binding.h" |
| 14 #include "cc/output/renderer.h" | 14 #include "cc/output/renderer.h" |
| 15 #include "cc/quads/checkerboard_draw_quad.h" | 15 #include "cc/quads/checkerboard_draw_quad.h" |
| 16 #include "cc/quads/debug_border_draw_quad.h" | 16 #include "cc/quads/debug_border_draw_quad.h" |
| 17 #include "cc/quads/io_surface_draw_quad.h" | 17 #include "cc/quads/io_surface_draw_quad.h" |
| 18 #include "cc/quads/render_pass_draw_quad.h" | 18 #include "cc/quads/render_pass_draw_quad.h" |
| 19 #include "cc/quads/solid_color_draw_quad.h" | 19 #include "cc/quads/solid_color_draw_quad.h" |
| 20 #include "cc/quads/tile_draw_quad.h" | 20 #include "cc/quads/tile_draw_quad.h" |
| 21 #include "cc/quads/yuv_video_draw_quad.h" | 21 #include "cc/quads/yuv_video_draw_quad.h" |
| 22 #include "ui/gfx/quad_f.h" | 22 #include "ui/gfx/quad_f.h" |
| 23 | 23 |
| 24 class SkBitmap; | 24 class SkBitmap; |
| 25 | 25 |
| 26 namespace blink { class WebGraphicsContext3D; } | |
| 27 | |
| 28 namespace gpu { | 26 namespace gpu { |
| 29 namespace gles2 { | 27 namespace gles2 { |
| 30 class GLES2Interface; | 28 class GLES2Interface; |
| 31 } | 29 } |
| 32 } | 30 } |
| 33 | 31 |
| 34 namespace cc { | 32 namespace cc { |
| 35 | 33 |
| 36 class GLRendererShaderTest; | 34 class GLRendererShaderTest; |
| 37 class OutputSurface; | 35 class OutputSurface; |
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| 442 #if DEBUG_GL_CALLS && !defined(NDEBUG) | 440 #if DEBUG_GL_CALLS && !defined(NDEBUG) |
| 443 #define GLC(context, x) \ | 441 #define GLC(context, x) \ |
| 444 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) | 442 (x, GLRenderer::DebugGLCall(&* context, #x, __FILE__, __LINE__)) |
| 445 #else | 443 #else |
| 446 #define GLC(context, x) (x) | 444 #define GLC(context, x) (x) |
| 447 #endif | 445 #endif |
| 448 | 446 |
| 449 } // namespace cc | 447 } // namespace cc |
| 450 | 448 |
| 451 #endif // CC_OUTPUT_GL_RENDERER_H_ | 449 #endif // CC_OUTPUT_GL_RENDERER_H_ |
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