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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include "cc/output/delegating_renderer.h" | 5 #include "cc/output/delegating_renderer.h" |
6 | 6 |
7 #include <set> | 7 #include <set> |
8 #include <string> | 8 #include <string> |
9 #include <vector> | 9 #include <vector> |
10 | 10 |
11 #include "base/debug/trace_event.h" | 11 #include "base/debug/trace_event.h" |
12 #include "base/strings/string_split.h" | 12 #include "base/strings/string_split.h" |
13 #include "base/strings/string_util.h" | 13 #include "base/strings/string_util.h" |
14 #include "base/strings/stringprintf.h" | 14 #include "base/strings/stringprintf.h" |
15 #include "cc/output/compositor_frame_ack.h" | 15 #include "cc/output/compositor_frame_ack.h" |
16 #include "cc/quads/checkerboard_draw_quad.h" | 16 #include "cc/quads/checkerboard_draw_quad.h" |
17 #include "cc/quads/debug_border_draw_quad.h" | 17 #include "cc/quads/debug_border_draw_quad.h" |
18 #include "cc/quads/render_pass.h" | 18 #include "cc/quads/render_pass.h" |
19 #include "cc/quads/render_pass_draw_quad.h" | 19 #include "cc/quads/render_pass_draw_quad.h" |
20 #include "cc/quads/solid_color_draw_quad.h" | 20 #include "cc/quads/solid_color_draw_quad.h" |
21 #include "cc/quads/texture_draw_quad.h" | 21 #include "cc/quads/texture_draw_quad.h" |
22 #include "cc/quads/tile_draw_quad.h" | 22 #include "cc/quads/tile_draw_quad.h" |
23 #include "cc/quads/yuv_video_draw_quad.h" | 23 #include "cc/quads/yuv_video_draw_quad.h" |
24 #include "cc/resources/resource_provider.h" | 24 #include "cc/resources/resource_provider.h" |
25 #include "gpu/command_buffer/client/context_support.h" | 25 #include "gpu/command_buffer/client/context_support.h" |
26 #include "gpu/command_buffer/client/gles2_interface.h" | 26 #include "gpu/command_buffer/client/gles2_interface.h" |
27 #include "gpu/command_buffer/common/gpu_memory_allocation.h" | 27 #include "gpu/command_buffer/common/gpu_memory_allocation.h" |
28 #include "third_party/khronos/GLES2/gl2ext.h" | 28 #include "third_party/khronos/GLES2/gl2ext.h" |
29 | 29 |
30 using blink::WebGraphicsContext3D; | |
31 | 30 |
32 namespace cc { | 31 namespace cc { |
33 | 32 |
34 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( | 33 scoped_ptr<DelegatingRenderer> DelegatingRenderer::Create( |
35 RendererClient* client, | 34 RendererClient* client, |
36 const LayerTreeSettings* settings, | 35 const LayerTreeSettings* settings, |
37 OutputSurface* output_surface, | 36 OutputSurface* output_surface, |
38 ResourceProvider* resource_provider) { | 37 ResourceProvider* resource_provider) { |
39 scoped_ptr<DelegatingRenderer> renderer(new DelegatingRenderer( | 38 scoped_ptr<DelegatingRenderer> renderer(new DelegatingRenderer( |
40 client, settings, output_surface, resource_provider)); | 39 client, settings, output_surface, resource_provider)); |
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178 gpu::ManagedMemoryStats stats; | 177 gpu::ManagedMemoryStats stats; |
179 stats.bytes_required = bytes_visible; | 178 stats.bytes_required = bytes_visible; |
180 stats.bytes_nice_to_have = bytes_visible_and_nearby; | 179 stats.bytes_nice_to_have = bytes_visible_and_nearby; |
181 stats.bytes_allocated = bytes_allocated; | 180 stats.bytes_allocated = bytes_allocated; |
182 stats.backbuffer_requested = false; | 181 stats.backbuffer_requested = false; |
183 | 182 |
184 context_provider->ContextSupport()->SendManagedMemoryStats(stats); | 183 context_provider->ContextSupport()->SendManagedMemoryStats(stats); |
185 } | 184 } |
186 | 185 |
187 } // namespace cc | 186 } // namespace cc |
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