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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include "cc/base/math_util.h" | 5 #include "cc/base/math_util.h" |
| 6 | 6 |
| 7 #include <algorithm> | 7 #include <algorithm> |
| 8 #include <cmath> | 8 #include <cmath> |
| 9 #include <limits> | 9 #include <limits> |
| 10 | 10 |
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| 113 (*num_vertices_in_clipped_quad)++; | 113 (*num_vertices_in_clipped_quad)++; |
| 114 } | 114 } |
| 115 | 115 |
| 116 static inline void AddVertexToClippedQuad3d(const gfx::Point3F& new_vertex, | 116 static inline void AddVertexToClippedQuad3d(const gfx::Point3F& new_vertex, |
| 117 gfx::Point3F clipped_quad[8], | 117 gfx::Point3F clipped_quad[8], |
| 118 int* num_vertices_in_clipped_quad) { | 118 int* num_vertices_in_clipped_quad) { |
| 119 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; | 119 clipped_quad[*num_vertices_in_clipped_quad] = new_vertex; |
| 120 (*num_vertices_in_clipped_quad)++; | 120 (*num_vertices_in_clipped_quad)++; |
| 121 } | 121 } |
| 122 | 122 |
| 123 float MathUtil::RoundToFixedPrecision(float value, int precision) { | |
| 124 // Return the same value, as higher precision is not possible with float. | |
| 125 if (precision < 1 || precision > (std::numeric_limits<float>::digits10 - 1)) | |
|
ericrk
2015/10/19 16:40:50
drive-by-nit: Should we DCHECK that precision >= 1
vmpstr
2015/10/19 18:58:38
I agree, this should be a DCHECK instead of an ear
| |
| 126 return value; | |
| 127 | |
| 128 float factor = std::pow(10, precision); | |
| 129 float integral; | |
| 130 float fractional = std::modf(value, &integral); | |
| 131 fractional = std::round(fractional * factor) / factor; | |
| 132 return integral + fractional; | |
| 133 } | |
| 134 | |
| 123 gfx::Rect MathUtil::MapEnclosingClippedRect(const gfx::Transform& transform, | 135 gfx::Rect MathUtil::MapEnclosingClippedRect(const gfx::Transform& transform, |
| 124 const gfx::Rect& src_rect) { | 136 const gfx::Rect& src_rect) { |
| 125 if (transform.IsIdentityOrIntegerTranslation()) { | 137 if (transform.IsIdentityOrIntegerTranslation()) { |
| 126 gfx::Vector2d offset(static_cast<int>(transform.matrix().getFloat(0, 3)), | 138 gfx::Vector2d offset(static_cast<int>(transform.matrix().getFloat(0, 3)), |
| 127 static_cast<int>(transform.matrix().getFloat(1, 3))); | 139 static_cast<int>(transform.matrix().getFloat(1, 3))); |
| 128 return src_rect + offset; | 140 return src_rect + offset; |
| 129 } | 141 } |
| 130 gfx::RectF mapped_rect = MapClippedRect(transform, gfx::RectF(src_rect)); | 142 gfx::RectF mapped_rect = MapClippedRect(transform, gfx::RectF(src_rect)); |
| 131 | 143 |
| 132 // gfx::ToEnclosingRect crashes if called on a RectF with any NaN coordinate. | 144 // gfx::ToEnclosingRect crashes if called on a RectF with any NaN coordinate. |
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| 889 transform.matrix().getFloat(2, 0)); | 901 transform.matrix().getFloat(2, 0)); |
| 890 } | 902 } |
| 891 | 903 |
| 892 gfx::Vector3dF MathUtil::GetYAxis(const gfx::Transform& transform) { | 904 gfx::Vector3dF MathUtil::GetYAxis(const gfx::Transform& transform) { |
| 893 return gfx::Vector3dF(transform.matrix().getFloat(0, 1), | 905 return gfx::Vector3dF(transform.matrix().getFloat(0, 1), |
| 894 transform.matrix().getFloat(1, 1), | 906 transform.matrix().getFloat(1, 1), |
| 895 transform.matrix().getFloat(2, 1)); | 907 transform.matrix().getFloat(2, 1)); |
| 896 } | 908 } |
| 897 | 909 |
| 898 } // namespace cc | 910 } // namespace cc |
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