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| 1 /* | 1 /* |
| 2 * Copyright 2014 Google Inc. | 2 * Copyright 2014 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include <ctype.h> | 8 #include <ctype.h> |
| 9 | 9 |
| 10 #include "nanobench.h" | 10 #include "nanobench.h" |
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| 908 } | 908 } |
| 909 fCurrentSubsetImage = 0; | 909 fCurrentSubsetImage = 0; |
| 910 fUseCodec++; | 910 fUseCodec++; |
| 911 } | 911 } |
| 912 | 912 |
| 913 // Run the BRDBenches | 913 // Run the BRDBenches |
| 914 // We will benchmark multiple BRD strategies. | 914 // We will benchmark multiple BRD strategies. |
| 915 const SkBitmapRegionDecoderInterface::Strategy strategies[] = { | 915 const SkBitmapRegionDecoderInterface::Strategy strategies[] = { |
| 916 SkBitmapRegionDecoderInterface::kOriginal_Strategy, | 916 SkBitmapRegionDecoderInterface::kOriginal_Strategy, |
| 917 SkBitmapRegionDecoderInterface::kCanvas_Strategy, | 917 SkBitmapRegionDecoderInterface::kCanvas_Strategy, |
| 918 SkBitmapRegionDecoderInterface::kCodec_Strategy, |
| 918 }; | 919 }; |
| 919 | 920 |
| 920 // We intend to create benchmarks that model the use cases in | 921 // We intend to create benchmarks that model the use cases in |
| 921 // android/libraries/social/tiledimage. In this library, an image is de
coded in 512x512 | 922 // android/libraries/social/tiledimage. In this library, an image is de
coded in 512x512 |
| 922 // tiles. The image can be translated freely, so the location of a tile
may be anywhere in | 923 // tiles. The image can be translated freely, so the location of a tile
may be anywhere in |
| 923 // the image. For that reason, we will benchmark decodes in five repres
entative locations | 924 // the image. For that reason, we will benchmark decodes in five repres
entative locations |
| 924 // in the image. Additionally, this use case utilizes power of two scal
ing, so we will | 925 // in the image. Additionally, this use case utilizes power of two scal
ing, so we will |
| 925 // test on power of two sample sizes. The output tile is always 512x512
, so, when a | 926 // test on power of two sample sizes. The output tile is always 512x512
, so, when a |
| 926 // sampleSize is used, the size of the subset that is decoded is always | 927 // sampleSize is used, the size of the subset that is decoded is always |
| 927 // (sampleSize*512)x(sampleSize*512). | 928 // (sampleSize*512)x(sampleSize*512). |
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| 1290 | 1291 |
| 1291 return 0; | 1292 return 0; |
| 1292 } | 1293 } |
| 1293 | 1294 |
| 1294 #if !defined SK_BUILD_FOR_IOS | 1295 #if !defined SK_BUILD_FOR_IOS |
| 1295 int main(int argc, char** argv) { | 1296 int main(int argc, char** argv) { |
| 1296 SkCommandLineFlags::Parse(argc, argv); | 1297 SkCommandLineFlags::Parse(argc, argv); |
| 1297 return nanobench_main(); | 1298 return nanobench_main(); |
| 1298 } | 1299 } |
| 1299 #endif | 1300 #endif |
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