Index: content/common/gpu/media/video_decode_accelerator_unittest.cc |
diff --git a/content/common/gpu/media/video_decode_accelerator_unittest.cc b/content/common/gpu/media/video_decode_accelerator_unittest.cc |
index 0c64f37f3bb5e7a9c014d730dcb2dcd1636cfa2a..ee04bc13ea723ff3e08328262d1ff60c0d2d1ba1 100644 |
--- a/content/common/gpu/media/video_decode_accelerator_unittest.cc |
+++ b/content/common/gpu/media/video_decode_accelerator_unittest.cc |
@@ -729,8 +729,15 @@ void GLRenderingVDAClient::NotifyEndOfBitstreamBuffer( |
// VaapiVideoDecodeAccelerator::FinishReset()). |
++num_done_bitstream_buffers_; |
--outstanding_decodes_; |
- if (decode_calls_per_second_ == 0) |
+ |
+ // Flush decoder after all BitstreamBuffers are processed. |
+ if (encoded_data_next_pos_to_decode_ == encoded_data_.size() && |
+ outstanding_decodes_ == 0) { |
wuchengli
2015/09/04 03:26:06
No need to call DecodeNextFragment if reaching the
Pawel Osciak
2015/09/04 06:04:40
Do we need to check outstanding_decodes_? I think
Owen Lin
2015/09/04 07:15:43
Done.
Owen Lin
2015/09/04 07:15:44
This is what I thought. (So I issue the Flush once
|
+ decoder_->Flush(); |
+ SetState(CS_FLUSHING); |
+ } else if (decode_calls_per_second_ == 0) { |
DecodeNextFragment(); |
+ } |
} |
void GLRenderingVDAClient::NotifyFlushDone() { |
@@ -922,13 +929,8 @@ static bool FragmentHasConfigInfo(const uint8* data, size_t size, |
void GLRenderingVDAClient::DecodeNextFragment() { |
if (decoder_deleted()) |
return; |
- if (encoded_data_next_pos_to_decode_ == encoded_data_.size()) { |
- if (outstanding_decodes_ == 0) { |
- decoder_->Flush(); |
- SetState(CS_FLUSHING); |
- } |
+ if (encoded_data_next_pos_to_decode_ == encoded_data_.size()) |
return; |
- } |
size_t end_pos; |
std::string next_fragment_bytes; |
if (encoded_data_next_pos_to_decode_ == 0) { |