| Index: src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| diff --git a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| index 912de0a6452b970c7cba7c936448eb49af00158a..4f17b68ae6f99359dc4e3d8260282fbb8b5fac5a 100644
|
| --- a/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| +++ b/src/gpu/gl/builders/GrGLFragmentShaderBuilder.h
|
| @@ -57,26 +57,8 @@ public:
|
| void onBeforeChildProcEmitCode();
|
| void onAfterChildProcEmitCode();
|
|
|
| - int getChildNumberThisLevel() const {
|
| - if (fSubstageIndices.count() > 1) {
|
| - // second-to-last value in the fSubstageIndices stack is the index of the child proc
|
| - // at that level which is currently emitting code.
|
| - return fSubstageIndices[fSubstageIndices.count() - 2];
|
| - }
|
| - return -1;
|
| - }
|
| -
|
| const SkString& getMangleString() const { return fMangleString; }
|
|
|
| - SkString getMangleStringThisLevel() const {
|
| - SkString ret;
|
| - int childNumber = this->getChildNumberThisLevel();
|
| - if (childNumber >= 0) {
|
| - ret.printf("_c%d", childNumber);
|
| - }
|
| - return ret;
|
| - }
|
| -
|
| private:
|
| /*
|
| * State that tracks which child proc in the proc tree is currently emitting code. This is
|
|
|