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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "ScreenOrientation.h" | |
| 7 | |
| 8 #include "core/frame/Frame.h" | |
| 9 #include "core/frame/Screen.h" | |
| 10 #include "core/page/ChromeClient.h" | |
| 11 #include "modules/screen_orientation/ScreenOrientationClient.h" | |
| 12 #include "modules/screen_orientation/ScreenOrientationController.h" | |
| 13 | |
| 14 namespace WebCore { | |
| 15 | |
| 16 ScreenOrientation::ScreenOrientation(Screen* screen) | |
| 17 : DOMWindowProperty(screen->frame()) | |
| 18 , PageLifecycleObserver(page()) | |
| 19 , ActiveDOMObject(frame() ? frame()->document() : 0) | |
| 20 , m_screen(screen) | |
| 21 , m_orientationLockTimer(this, &ScreenOrientation::orientationLockTimerFired ) | |
| 22 , m_lockedOrientations(OrientationAny) | |
| 23 { | |
| 24 ASSERT(screen); | |
| 25 ScreenOrientationController* controller = ScreenOrientationController::from( page()); | |
| 26 if (controller) | |
| 27 controller->addObserver(this); | |
| 28 } | |
| 29 | |
| 30 ScreenOrientation::~ScreenOrientation() | |
| 31 { | |
| 32 } | |
| 33 | |
| 34 const char* ScreenOrientation::supplementName() | |
| 35 { | |
| 36 return "ScreenOrientation"; | |
| 37 } | |
| 38 | |
| 39 void ScreenOrientation::orientationLockTimerFired(Timer<ScreenOrientation>*) | |
| 40 { | |
| 41 ScreenOrientationClient* client = ScreenOrientationController::clientFrom(pa ge()); | |
| 42 if (!client) | |
| 43 return; | |
| 44 | |
| 45 client->lockOrientation(m_lockedOrientations); | |
| 46 } | |
| 47 | |
| 48 void ScreenOrientation::didCommitLoad(Frame*) | |
| 49 { | |
| 50 // New page loaded, unlock screen orientation. | |
|
kenneth.r.christiansen
2014/02/12 13:42:37
so basically this should return to the default UA
| |
| 51 unlockOrientation(); | |
| 52 } | |
| 53 | |
| 54 void ScreenOrientation::willDestroyGlobalObjectInFrame() | |
| 55 { | |
| 56 m_screen = 0; | |
| 57 DOMWindowProperty::willDestroyGlobalObjectInFrame(); | |
| 58 } | |
| 59 | |
| 60 void ScreenOrientation::willDetachGlobalObjectFromFrame() | |
| 61 { | |
| 62 m_screen = 0; | |
| 63 DOMWindowProperty::willDetachGlobalObjectFromFrame(); | |
| 64 } | |
| 65 | |
| 66 void ScreenOrientation::stop() | |
| 67 { | |
| 68 ScreenOrientationController* controller = ScreenOrientationController::from( page()); | |
| 69 if (controller) | |
| 70 controller->removeObserver(this); | |
| 71 } | |
| 72 | |
| 73 Page* ScreenOrientation::page() const | |
| 74 { | |
| 75 return frame() ? frame()->page() : 0; | |
| 76 } | |
| 77 | |
| 78 ScreenOrientation* ScreenOrientation::from(Screen* screen) | |
| 79 { | |
| 80 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName())); | |
| 81 if (!supplement) { | |
| 82 supplement = new ScreenOrientation(screen); | |
| 83 supplement->suspendIfNeeded(); | |
| 84 provideTo(screen, supplementName(), adoptPtr(supplement)); | |
| 85 } | |
| 86 return supplement; | |
| 87 } | |
| 88 | |
| 89 struct ScreenOrientationInfo { | |
| 90 const AtomicString& name; | |
| 91 ScreenOrientationValues orientation; | |
| 92 }; | |
| 93 | |
| 94 static ScreenOrientationInfo* allowedOrientationsMap(unsigned& length) | |
| 95 { | |
| 96 DEFINE_STATIC_LOCAL(const AtomicString, portrait, ("portrait", AtomicString: :ConstructFromLiteral)); | |
| 97 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral)); | |
| 98 DEFINE_STATIC_LOCAL(const AtomicString, portraitSecondary, ("portrait-second ary", AtomicString::ConstructFromLiteral)); | |
| 99 DEFINE_STATIC_LOCAL(const AtomicString, landscape, ("landscape", AtomicStrin g::ConstructFromLiteral)); | |
| 100 DEFINE_STATIC_LOCAL(const AtomicString, landscapePrimary, ("landscape-primar y", AtomicString::ConstructFromLiteral)); | |
| 101 DEFINE_STATIC_LOCAL(const AtomicString, landscapeSecondary, ("landscape-seco ndary", AtomicString::ConstructFromLiteral)); | |
| 102 | |
| 103 static ScreenOrientationInfo orientationMap[] = { | |
| 104 { portrait, OrientationPortrait }, | |
| 105 { portraitPrimary, OrientationPortraitPrimary }, | |
| 106 { portraitSecondary, OrientationPortraitSecondary }, | |
| 107 { landscape, OrientationLandscape }, | |
| 108 { landscapePrimary, OrientationLandscapePrimary }, | |
| 109 { landscapeSecondary, OrientationLandscapeSecondary } | |
| 110 }; | |
| 111 length = WTF_ARRAY_LENGTH(orientationMap); | |
| 112 return orientationMap; | |
| 113 } | |
| 114 | |
| 115 const AtomicString& ScreenOrientation::orientationToString(ScreenOrientationValu e orientation) | |
| 116 { | |
| 117 unsigned length = 0; | |
| 118 ScreenOrientationInfo* orientationMap = allowedOrientationsMap(length); | |
| 119 for (unsigned i = 0; i < length; ++i) { | |
| 120 if (orientationMap[i].orientation == orientation) | |
| 121 return orientationMap[i].name; | |
| 122 } | |
| 123 ASSERT_NOT_REACHED(); | |
| 124 return nullAtom; | |
| 125 } | |
| 126 | |
| 127 ScreenOrientationValues ScreenOrientation::stringToOrientationValues(const Atomi cString& orientation) | |
| 128 { | |
| 129 unsigned length = 0; | |
| 130 ScreenOrientationInfo* orientationMap = allowedOrientationsMap(length); | |
| 131 for (unsigned i = 0; i < length; ++i) { | |
| 132 if (orientationMap[i].name == orientation) | |
| 133 return orientationMap[i].orientation; | |
| 134 } | |
| 135 return OrientationInvalid; | |
| 136 } | |
| 137 | |
| 138 const AtomicString& ScreenOrientation::orientation(Screen* screen) | |
| 139 { | |
| 140 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 141 ASSERT(screenOrientation); | |
| 142 | |
| 143 ScreenOrientationController* controller = ScreenOrientationController::from( screenOrientation->page()); | |
| 144 if (!controller) | |
| 145 return orientationToString(OrientationPortraitPrimary); | |
| 146 | |
| 147 return orientationToString(controller->orientation()); | |
| 148 } | |
| 149 | |
| 150 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or ientationsVector) | |
| 151 { | |
| 152 ScreenOrientationValues orientations = OrientationInvalid; | |
| 153 | |
| 154 for (unsigned i = 0; i < orientationsVector.size(); ++i) { | |
| 155 ScreenOrientationValues inputOrientation = stringToOrientationValues(Ato micString(orientationsVector[i])); | |
| 156 if (inputOrientation == OrientationInvalid) | |
| 157 return false; | |
| 158 orientations |= inputOrientation; | |
| 159 } | |
| 160 | |
| 161 if (!orientations) | |
| 162 return false; | |
| 163 | |
| 164 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 165 ASSERT(screenOrientation); | |
| 166 screenOrientation->lockOrientationAsync(orientations); | |
| 167 return true; | |
| 168 } | |
| 169 | |
| 170 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie ntationString) | |
| 171 { | |
| 172 ScreenOrientationValues orientation = stringToOrientationValues(orientationS tring); | |
| 173 if (!orientation) | |
| 174 return false; | |
| 175 | |
| 176 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 177 ASSERT(screenOrientation); | |
| 178 screenOrientation->lockOrientationAsync(orientation); | |
| 179 return true; | |
| 180 } | |
| 181 | |
| 182 void ScreenOrientation::lockOrientationAsync(ScreenOrientationValues orientation s) | |
| 183 { | |
| 184 ASSERT(!(orientations & OrientationInvalid)); | |
| 185 | |
| 186 m_lockedOrientations = orientations; | |
| 187 if (!m_orientationLockTimer.isActive()) | |
| 188 m_orientationLockTimer.startOneShot(0); | |
| 189 } | |
| 190 | |
| 191 void ScreenOrientation::unlockOrientation(Screen* screen) | |
| 192 { | |
| 193 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 194 ASSERT(screenOrientation); | |
| 195 screenOrientation->unlockOrientation(); | |
| 196 } | |
| 197 | |
| 198 void ScreenOrientation::unlockOrientation() | |
| 199 { | |
| 200 if (m_lockedOrientations == OrientationAny) | |
|
kenneth.r.christiansen
2014/02/12 13:42:37
This is what might be wrong depending on the defau
| |
| 201 return; // Not currently locked. | |
| 202 | |
| 203 m_lockedOrientations = OrientationAny; | |
| 204 | |
| 205 ScreenOrientationClient* client = ScreenOrientationController::clientFrom(pa ge()); | |
| 206 if (client) | |
| 207 client->unlockOrientation(); | |
| 208 } | |
| 209 | |
| 210 void ScreenOrientation::orientationChanged() | |
| 211 { | |
| 212 if (m_screen) | |
| 213 m_screen->dispatchEvent(Event::create(EventTypeNames::orientationchange) ); | |
| 214 } | |
| 215 | |
| 216 } // namespace WebCore | |
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