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| 1 // Copyright 2014 The Chromium Authors. All rights reserved. | |
| 2 // Use of this source code is governed by a BSD-style license that can be | |
| 3 // found in the LICENSE file. | |
| 4 | |
| 5 #include "config.h" | |
| 6 #include "ScreenOrientation.h" | |
| 7 | |
| 8 #include "core/frame/Frame.h" | |
| 9 #include "core/frame/Screen.h" | |
| 10 #include "core/page/ChromeClient.h" | |
| 11 #include "modules/screen_orientation/ScreenOrientationClient.h" | |
| 12 #include "modules/screen_orientation/ScreenOrientationController.h" | |
| 13 | |
| 14 namespace WebCore { | |
| 15 | |
| 16 ScreenOrientation::ScreenOrientation(Screen* screen) | |
| 17 : DOMWindowProperty(screen->frame()) | |
| 18 , m_screen(screen) | |
| 19 , m_lockedOrientations(OrientationAny) | |
| 20 { | |
| 21 ASSERT(screen); | |
| 22 if (page()) | |
| 23 ScreenOrientationController::from(page())->addObserver(this); | |
| 24 } | |
| 25 | |
| 26 ScreenOrientation::~ScreenOrientation() | |
| 27 { | |
| 28 if (page()) | |
| 29 ScreenOrientationController::from(page())->removeObserver(this); | |
| 30 } | |
| 31 | |
| 32 const char* ScreenOrientation::supplementName() | |
| 33 { | |
| 34 return "ScreenOrientation"; | |
| 35 } | |
| 36 | |
| 37 Page* ScreenOrientation::page() const | |
| 38 { | |
| 39 return frame() ? frame()->page() : 0; | |
| 40 } | |
| 41 | |
| 42 ScreenOrientation* ScreenOrientation::from(Screen* screen) | |
| 43 { | |
| 44 ScreenOrientation* supplement = static_cast<ScreenOrientation*>(Supplement<S creen>::from(screen, supplementName())); | |
| 45 if (!supplement) { | |
| 46 supplement = new ScreenOrientation(screen); | |
| 47 provideTo(screen, supplementName(), adoptPtr(supplement)); | |
| 48 } | |
| 49 return supplement; | |
| 50 } | |
| 51 | |
| 52 ScreenOrientation::ScreenOrientationInfo* ScreenOrientation::orientationMap(unsi gned& length) | |
| 53 { | |
| 54 DEFINE_STATIC_LOCAL(const AtomicString, portrait, ("portrait", AtomicString: :ConstructFromLiteral)); | |
| 55 DEFINE_STATIC_LOCAL(const AtomicString, portraitPrimary, ("portrait-primary" , AtomicString::ConstructFromLiteral)); | |
| 56 DEFINE_STATIC_LOCAL(const AtomicString, portraitSecondary, ("portrait-second ary", AtomicString::ConstructFromLiteral)); | |
| 57 DEFINE_STATIC_LOCAL(const AtomicString, landscape, ("landscape", AtomicStrin g::ConstructFromLiteral)); | |
| 58 DEFINE_STATIC_LOCAL(const AtomicString, landscapePrimary, ("landscape-primar y", AtomicString::ConstructFromLiteral)); | |
| 59 DEFINE_STATIC_LOCAL(const AtomicString, landscapeSecondary, ("landscape-seco ndary", AtomicString::ConstructFromLiteral)); | |
| 60 | |
| 61 static ScreenOrientationInfo orientationMap[] = { | |
| 62 { portrait, OrientationPortrait }, | |
| 63 { portraitPrimary, OrientationPortraitPrimary }, | |
| 64 { portraitSecondary, OrientationPortraitSecondary }, | |
| 65 { landscape, OrientationLandscape }, | |
| 66 { landscapePrimary, OrientationLandscapePrimary }, | |
| 67 { landscapeSecondary, OrientationLandscapeSecondary } | |
| 68 }; | |
| 69 length = WTF_ARRAY_LENGTH(orientationMap); | |
| 70 return orientationMap; | |
| 71 } | |
| 72 | |
| 73 const AtomicString& ScreenOrientation::orientationToString(ScreenOrientationValu e orientation) | |
| 74 { | |
| 75 unsigned length = 0; | |
| 76 ScreenOrientationInfo* orientationMap = ScreenOrientation::orientationMap(le ngth); | |
| 77 for (unsigned i = 0; i < length; ++i) { | |
| 78 if (orientationMap[i].orientation == orientation) | |
| 79 return orientationMap[i].name; | |
| 80 } | |
| 81 ASSERT_NOT_REACHED(); | |
| 82 return nullAtom; | |
| 83 } | |
| 84 | |
| 85 ScreenOrientationValues ScreenOrientation::stringToOrientationValues(const Atomi cString& orientation) | |
| 86 { | |
| 87 unsigned length = 0; | |
| 88 ScreenOrientationInfo* orientationMap = ScreenOrientation::orientationMap(le ngth); | |
| 89 for (unsigned i = 0; i < length; ++i) { | |
| 90 if (orientationMap[i].name == orientation) | |
| 91 return orientationMap[i].orientation; | |
| 92 } | |
| 93 return OrientationInvalid; | |
| 94 } | |
| 95 | |
| 96 const AtomicString& ScreenOrientation::orientation(Screen* screen) | |
| 97 { | |
| 98 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 99 ASSERT(screenOrientation); | |
| 100 | |
| 101 Page* page = screenOrientation->page(); | |
| 102 if (!page) | |
| 103 return orientationToString(OrientationPortraitPrimary); | |
| 104 | |
| 105 ScreenOrientationController* controller = ScreenOrientationController::from( page); | |
| 106 ASSERT(controller); | |
| 107 | |
| 108 return orientationToString(controller->orientation()); | |
| 109 } | |
| 110 | |
| 111 bool ScreenOrientation::lockOrientation(Screen* screen, const Vector<String>& or ientations) | |
| 112 { | |
| 113 ScreenOrientationValues orientation = OrientationInvalid; | |
| 114 | |
| 115 for (unsigned i = 0; i < orientations.size(); ++i) { | |
| 116 ScreenOrientationValues inputOrientation = stringToOrientationValues(Ato micString(orientations[i])); | |
| 117 if (inputOrientation == OrientationInvalid) | |
| 118 return false; | |
| 119 orientation |= inputOrientation; | |
| 120 } | |
| 121 | |
| 122 if (!orientation) | |
| 123 return false; | |
| 124 | |
| 125 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 126 ASSERT(screenOrientation); | |
| 127 return screenOrientation->lockOrientation(orientation); | |
| 128 } | |
| 129 | |
| 130 bool ScreenOrientation::lockOrientation(Screen* screen, const AtomicString& orie ntationString) | |
| 131 { | |
| 132 ScreenOrientationValues orientation = stringToOrientationValues(orientationS tring); | |
| 133 if (!orientation) | |
| 134 return false; | |
| 135 | |
| 136 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 137 ASSERT(screenOrientation); | |
| 138 return screenOrientation->lockOrientation(orientation); | |
| 139 } | |
| 140 | |
| 141 bool ScreenOrientation::lockOrientation(ScreenOrientationValues orientations) | |
| 142 { | |
| 143 if (!(orientations & m_lockedOrientations)) | |
| 144 return false; | |
|
mlamouri (slow - plz ping)
2014/02/10 18:20:57
What are you trying to do here? It sounds like you
Inactive
2014/02/10 22:25:24
This was removed in a later iteration. This part o
| |
| 145 | |
| 146 Page* page = this->page(); | |
| 147 if (!page) | |
| 148 return false; | |
| 149 | |
| 150 ScreenOrientationClient* client = ScreenOrientationController::clientFrom(pa ge); | |
| 151 if (!client) | |
| 152 return false; | |
| 153 | |
| 154 bool locked = client->lockOrientation(orientations); | |
| 155 if (locked) | |
| 156 m_lockedOrientations &= orientations; | |
|
mlamouri (slow - plz ping)
2014/02/10 18:20:57
That doesn't sound needed.
Inactive
2014/02/10 22:25:24
Right, should be a simple assignment. Done.
| |
| 157 return locked; | |
| 158 } | |
| 159 | |
| 160 void ScreenOrientation::unlockOrientation(Screen* screen) | |
| 161 { | |
| 162 ScreenOrientation* screenOrientation = ScreenOrientation::from(screen); | |
| 163 ASSERT(screenOrientation); | |
| 164 Page* page = screenOrientation->page(); | |
| 165 if (!page) | |
| 166 return; | |
| 167 | |
| 168 ScreenOrientationClient* client = ScreenOrientationController::clientFrom(pa ge); | |
| 169 if (!client) | |
| 170 return; | |
| 171 | |
| 172 screenOrientation->m_lockedOrientations = OrientationAny; | |
| 173 client->unlockOrientation(); | |
| 174 } | |
| 175 | |
| 176 void ScreenOrientation::orientationChanged() | |
| 177 { | |
| 178 #ifndef NDEBUG | |
| 179 Page* page = this->page(); | |
| 180 if (!page) | |
| 181 return; | |
| 182 | |
| 183 ScreenOrientationController* controller = ScreenOrientationController::from( page); | |
| 184 ASSERT(controller); | |
| 185 ASSERT(!m_lockedOrientations || m_lockedOrientations & controller->orientati on()); | |
| 186 #endif | |
| 187 | |
| 188 m_screen->dispatchEvent(Event::create(EventTypeNames::orientationchange)); | |
| 189 } | |
| 190 | |
| 191 } // namespace WebCore | |
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