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Unified Diff: net/docs/code-patterns.md

Issue 1320933003: Writeup summary of common netstack coding patterns. (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Cleanup pass. Created 5 years, 3 months ago
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Index: net/docs/code-patterns.md
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+# Chrome Network Stack Common Coding Patterns
+
+## Combined error and byte count into a single value
+
+At many places in the network stack, functions return a value that, if
+positive, indicate a count of bytes that the the function read or
+wrote, and if negative, indicates a network stack error code (see
+[net_error_list.h](https://chromium.googlesource.com/chromium/src/+/master/net/base/net_error_list.h#1)).
asanka 2015/09/04 14:51:03 Minor nit: I'd +1 Helen's suggestion to break this
Randy Smith (Not in Mondays) 2015/09/18 22:06:32 Completely missed Helen's suggestion until you cal
+Zero indicates either net::OK or zero bytes read (usually EOF)
+depending on the context. This pattern is generally specified by
+an |int| return type.
asanka 2015/09/04 14:51:03 Code is indicated using backticks. I.e. `int` inst
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Done.
+
+Many functions also have variables (often named |result|) containing
+such value; this is especially common in the [DoLoop](#DoLoop) pattern
+described below.
+
+## Sync/Async Return
+
+Many network stack routines may return synchronously or
+asynchronously. These functions generally return an int as described
+above. There are three cases:
+
+* If the value is positive or zero, that indicates a synchronous
+ successful return, with a zero return value possibly indicating zero
+ bytes/EOF and possibly indicating net::OK, depending on context.
asanka 2015/09/04 14:51:03 Nit: the problem with having to code format one id
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Too true :-}. Done (I hope).
+* If the value is negative and != `net::ERR_IO_PENDING`, it is an error
+ code specifying a synchronous failing return.
+* If the return value is the special value `net::ERR_IO_PENDING`, it
+ indicates that the routine will complete asynchronously. An IOBuffer
+ provided will be retained by the called entity until completion, to
+ be written into or read from as required. Other pointers must be kept
+ alive manually until asynchronous completion is signaled.
+ If a callback was provided, that callback will be called upon
+ completion with the return value; if a callback is not provided, it
+ usually means that some known callback mechanism will be employed.
+
+## DoLoop
+
+The DoLoop pattern is a pattern used in the network stack to construct
asanka 2015/09/04 14:51:03 The DoLoop pattern is used in the network stack to
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Done.
+simple state machines. It is used for cases in which processing is
asanka 2015/09/04 14:51:03 "simple" haha
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 I'm meta amused. These state machines are *dirt*
+basically single threaded and could be written in a single function,
+if that function could block waiting for input. Generally initiation
+of a state machine is triggerred by some method invocation by a class
+consumer, and that state machine is driven (possibly across
+asynchronous IO initiated by the class) until the operation requested
+by the method invocation completes, at which point the state machine
+is reset if completed and the consumer notified.
+
+Cases which do not fit into this single-threaded, single consumer
+operation model are generally adapted in some way to fit the model,
+either by multiple state machines (e.g. independent state machines for
+reading and writing, if each can be initiated while the other is
+outstanding) or by storing information across consumer invocations and
+returns that can be used to restart the state machine in the proper
+state.
+
+Any class using this pattern will contain an enum listing all states
+of that machine, and define a function, `DoLoop()`, to drive that state
+machine. If a class has multiple state machines (as above) it will
+have multiple methods (e.g. `DoReadLoop()` and `DoWriteLoop()`) to drive
+those different machines.
+
+The characteristics of the DoLoop pattern are:
+
+* Each state has a corresponding function which is called by `DoLoop()`
+ for handling when the state machine is in that state. Generally the
+ states are named STATE`_<`STATENAME`>` (upper case separated by
asanka 2015/09/04 14:51:03 Minor nit: STATE_<STATE_NAME> or STATE_<NAME_OF_ST
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 http://www.guntheranderson.com/v/data/yourstat.htm
+ underscores), and the routine is named Do`<`StateName`>` (CamelCase).
+ Those functions both take and return values that are either
asanka 2015/09/04 14:51:03 This deviates from what I've seen. Notably, indivi
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Huh. Right you are, at least based on the two can
+ net::Errors or the above combined error and byte count value.
+
+* If a given state may complete synchronously or asynchronously (for example,
+ writing to an underlying transport socket), then there will often
+ be pairs of related states, such as `STATE_WRITE` and
+ `STATE_WRITE_COMPLETE`. The first state is responsible for
+ starting/continuing the original operation, while the second state
+ is responsible for handling completion (e.g. success vs error,
+ complete vs. incomplete writes), and determining the next state to
+ transition to.
+
+* Each state handling function has two basic responsibilities in
+ addition to state specific handling: Setting the data member
+ (named `next_state_` or something similar)
+ to specify the next state, and returning a net::Error (or combined
+ error and byte count, as above).
+
+* On each DoLoop iteration, it saves the next state to a local
+ variable and resets to the default/terminal state, and then calls
+ the appropriate state handling based on the original value of the
+ next state. This pattern is followed primarily to ensure that in
+ the event of a bug where the next state isn't set, the loop
+ terminates rather than loops infinitely. It's not a perfect
+ mitigation, but works well as a defensive measure.
+
+* If the return value from the state handling function is
+ `net::ERR_IO_PENDING`, that indicates that the function has arranged
+ for `DoLoop()` to be called at some point in the future, when further
+ progress can be made on the state transitions. The `next_state_` variable
+ will have been set to the value proper for handling that incoming
+ call. In this case, `DoLoop()` will exit.
+
+* A class state machine is generally invoked in response to a consumer
+ calling one of its methods. While the operation that method
+ requested is occuring, the state machine stays active, possibly
+ over multiple asynchronous operations and state transitions. When
+ that operation is complete, the state machine transitions to
+ `STATE_NONE` (by a `DoLoop()` callee not setting `next_state_`) or
+ `STATE_DONE` (by explicitly setting next_state_ to `STATE_DONE`
asanka 2015/09/04 14:51:03 I don't see any consistent use of an explicit DONE
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Good point; oops. Writing documentation CLs is a
+ indicating that the operation is complete *and* the state machine is
+ not amenable to further driving). At this point the consumer is
+ notified of the completion of the operation (by synchronous return
+ or asynchronous callback).
+
+ Note that this implies that when `DoLoop()` returns, one of two
+ things will be true:
+
+ * The return value will be `net::ERR_IO_PENDING`, indicating that the
+ caller should take no action and instead wait for asynchronous
+ notification.
+ * The state of the machine will be either `STATE_DONE` or `STATE_NONE`,
+ indicating that the operation that first initiated the `DoLoop()` has
+ completed.
+
+ This invariant reflects and enforces the single-threaded (though
+ possibly asynchronous) nature of the driven state machine--the
+ machine is always executing one requested operation.
+
+* `DoLoop()` is called from two places: a) methods exposed to the consumer
+ for specific operations (e.g. |ReadHeaders|), and b) an IO completion
asanka 2015/09/04 14:51:03 |o_O| -> `o_O`
Randy Smith (Not in Mondays) 2015/09/18 22:06:33 Done.
+ callbacks called asynchronously by spawned IO operations.
+
+ In the first case, the return value from `DoLoop()` is returned directly
+ to the caller; if the operation completed synchronously, that will
+ contain the operation result, and if it completed asynchronously, it
+ will be `net::ERR_IO_PENDING`.
+
+ In the second case, the IO completion callback will examine the
+ return value from `DoLoop()`. If it is `net::ERR_IO_PENDING`, no
+ further action will be taken, and the IO completion callback will be
+ called again at some future point. If it is not
+ `net::ERR_IO_PENDING`, that is a signal that the operation has
+ completed, and the IO completion callback will call the appropriate
+ consumer callback to notify the consumer that the operation has
+ completed. Note that it is important that this callback be done
+ from the IO completion callback and not from `DoLoop()` or a
+ `DoLoop()` callee, both to support the sync/async error return
+ (DoLoop and its callees don't know the difference) and to avoid
+ consumer callbacks deleting the object out from under `DoLoop()`.
+
+* The DoLoop pattern has no concept of different events arriving for
+ a single state; each state, if waiting, is waiting for one
+ particular event, and when `DoLoop()` is invoked when the machine is
+ in that state, it will handle that event. This reflects the
+ single-threaded model for operations spawned by the state machine.
+
+Public class methods have very little processing as possible,
+often simply making copies of arguments into data members, setting the
+`next_state_` variable to indicate the section of the state diagram to
+process, and calling `DoLoop()`.
asanka 2015/09/04 14:51:03 Also, inspecting the return value of DoLoop and se
Randy Smith (Not in Mondays) 2015/09/18 22:06:32 Done.
+
+This idiom allows synchronous and asynchronous logic to be written in
+the same fashion; it's all just state transition handling. For mostly
+linear state diagrams, the handling code can be very easy to
+comprehend, as such code is usually written linearly (in different
+handling functions) in the order it's executed.
+
+For examples of this idiom, see
+
+* [HttpStreamParser::DoLoop](https://code.google.com/p/chromium/codesearch#chromium/src/net/http/http_stream_parser.cc&q=HttpStreamParser::DoLoop&sq=package:chromium).
+* [HttpNetworkTransaction::DoLoop](https://code.google.com/p/chromium/codesearch#chromium/src/net/http/http_network_transaction.cc&q=HttpNetworkTransaction::DoLoop&sq=package:chromium)
+
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