Index: content/browser/renderer_host/input/touch_event_queue.h |
diff --git a/content/browser/renderer_host/input/touch_event_queue.h b/content/browser/renderer_host/input/touch_event_queue.h |
index ea7eb71fe5ae516e76d30b3824d18317c2845425..aa211af8a649e6dfd5f233b55d17e203c99618d4 100644 |
--- a/content/browser/renderer_host/input/touch_event_queue.h |
+++ b/content/browser/renderer_host/input/touch_event_queue.h |
@@ -58,9 +58,8 @@ class CONTENT_EXPORT TouchEventQueue { |
// resume the normal flow of sending touch events to the renderer. |
void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); |
- // Empties the queue of touch events. This may result in any number of gesture |
- // events being sent to the renderer. |
- void FlushQueue(); |
+ // Notifies the queue whether the renderer has at least one touch handler. |
+ void OnHasTouchEventHandlers(bool has_handlers); |
// Returns whether the currently pending touch event (waiting ACK) is for |
// a touch start event. |
@@ -82,6 +81,10 @@ class CONTENT_EXPORT TouchEventQueue { |
return ack_timeout_enabled_; |
} |
+ bool has_handlers() const { |
+ return has_handlers_; |
+ } |
+ |
private: |
class TouchTimeoutHandler; |
friend class TouchTimeoutHandler; |
@@ -91,6 +94,10 @@ class CONTENT_EXPORT TouchEventQueue { |
bool IsTimeoutRunningForTesting() const; |
const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; |
+ // Empties the queue of touch events. This may result in any number of gesture |
+ // events being sent to the renderer. |
+ void FlushQueue(); |
+ |
// Walks the queue, checking each event for |ShouldForwardToRenderer()|. |
// If true, forwards the touch event and stops processing further events. |
// If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. |
@@ -126,8 +133,11 @@ class CONTENT_EXPORT TouchEventQueue { |
// ack after forwarding a touch event to the client. |
bool dispatching_touch_; |
+ // Whether there are any registered touch handlers. Defaults to false. |
+ bool has_handlers_; |
+ |
// Don't send touch events to the renderer while scrolling. |
- bool no_touch_to_renderer_; |
+ bool scroll_in_progress_; |
tdresser
2014/01/09 21:14:32
Good rename.
|
// Whether an event in the current (multi)touch sequence was consumed by the |
// renderer. The touch timeout will never be activated when this is true. |