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Side by Side Diff: content/browser/renderer_host/input/touch_event_queue.h

Issue 132083006: Delegate touch handler registration logic to the TouchEventQueue (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Comment cleanup Created 6 years, 11 months ago
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1 // Copyright 2013 The Chromium Authors. All rights reserved. 1 // Copyright 2013 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
7 7
8 #include <deque> 8 #include <deque>
9 #include <map> 9 #include <map>
10 10
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51 // additional queued touch-events to the renderer. 51 // additional queued touch-events to the renderer.
52 void ProcessTouchAck(InputEventAckState ack_result, 52 void ProcessTouchAck(InputEventAckState ack_result,
53 const ui::LatencyInfo& latency_info); 53 const ui::LatencyInfo& latency_info);
54 54
55 // When GestureScrollBegin is received, we send a touch cancel to renderer, 55 // When GestureScrollBegin is received, we send a touch cancel to renderer,
56 // route all the following touch events directly to client, and ignore the 56 // route all the following touch events directly to client, and ignore the
57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received, 57 // ack for the touch cancel. When Gesture{ScrollEnd,FlingStart} is received,
58 // resume the normal flow of sending touch events to the renderer. 58 // resume the normal flow of sending touch events to the renderer.
59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event); 59 void OnGestureScrollEvent(const GestureEventWithLatencyInfo& gesture_event);
60 60
61 // Empties the queue of touch events. This may result in any number of gesture 61 // Notifies the queue whether the renderer has at least one touch handler.
62 // events being sent to the renderer. 62 void OnHasTouchEventHandlers(bool has_handlers);
63 void FlushQueue();
64 63
65 // Returns whether the currently pending touch event (waiting ACK) is for 64 // Returns whether the currently pending touch event (waiting ACK) is for
66 // a touch start event. 65 // a touch start event.
67 bool IsPendingAckTouchStart() const; 66 bool IsPendingAckTouchStart() const;
68 67
69 // Sets whether a delayed touch ack will cancel and flush the current 68 // Sets whether a delayed touch ack will cancel and flush the current
70 // touch sequence. 69 // touch sequence.
71 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms); 70 void SetAckTimeoutEnabled(bool enabled, size_t ack_timeout_delay_ms);
72 71
73 bool empty() const WARN_UNUSED_RESULT { 72 bool empty() const WARN_UNUSED_RESULT {
74 return touch_queue_.empty(); 73 return touch_queue_.empty();
75 } 74 }
76 75
77 size_t size() const { 76 size_t size() const {
78 return touch_queue_.size(); 77 return touch_queue_.size();
79 } 78 }
80 79
81 bool ack_timeout_enabled() const { 80 bool ack_timeout_enabled() const {
82 return ack_timeout_enabled_; 81 return ack_timeout_enabled_;
83 } 82 }
84 83
84 bool has_handlers() const {
85 return has_handlers_;
86 }
87
85 private: 88 private:
86 class TouchTimeoutHandler; 89 class TouchTimeoutHandler;
87 friend class TouchTimeoutHandler; 90 friend class TouchTimeoutHandler;
88 friend class TouchEventQueueTest; 91 friend class TouchEventQueueTest;
89 92
90 bool HasTimeoutEvent() const; 93 bool HasTimeoutEvent() const;
91 bool IsTimeoutRunningForTesting() const; 94 bool IsTimeoutRunningForTesting() const;
92 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const; 95 const TouchEventWithLatencyInfo& GetLatestEventForTesting() const;
93 96
97 // Empties the queue of touch events. This may result in any number of gesture
98 // events being sent to the renderer.
99 void FlushQueue();
100
94 // Walks the queue, checking each event for |ShouldForwardToRenderer()|. 101 // Walks the queue, checking each event for |ShouldForwardToRenderer()|.
95 // If true, forwards the touch event and stops processing further events. 102 // If true, forwards the touch event and stops processing further events.
96 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|. 103 // If false, acks the event with |INPUT_EVENT_ACK_STATE_NO_CONSUMER_EXISTS|.
97 void TryForwardNextEventToRenderer(); 104 void TryForwardNextEventToRenderer();
98 105
99 // Pops the touch-event from the top of the queue and sends it to the 106 // Pops the touch-event from the top of the queue and sends it to the
100 // TouchEventQueueClient. This reduces the size of the queue by one. 107 // TouchEventQueueClient. This reduces the size of the queue by one.
101 void PopTouchEventToClient(InputEventAckState ack_result, 108 void PopTouchEventToClient(InputEventAckState ack_result,
102 const ui::LatencyInfo& renderer_latency_info); 109 const ui::LatencyInfo& renderer_latency_info);
103 110
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119 126
120 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|. 127 // Used to defer touch forwarding when ack dispatch triggers |QueueEvent()|.
121 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack 128 // If not NULL, |dispatching_touch_ack_| is the touch event of which the ack
122 // is being dispatched. 129 // is being dispatched.
123 CoalescedWebTouchEvent* dispatching_touch_ack_; 130 CoalescedWebTouchEvent* dispatching_touch_ack_;
124 131
125 // Used to prevent touch timeout scheduling if we receive a synchronous 132 // Used to prevent touch timeout scheduling if we receive a synchronous
126 // ack after forwarding a touch event to the client. 133 // ack after forwarding a touch event to the client.
127 bool dispatching_touch_; 134 bool dispatching_touch_;
128 135
136 // Whether there are any registered touch handlers. Defaults to false.
137 bool has_handlers_;
138
129 // Don't send touch events to the renderer while scrolling. 139 // Don't send touch events to the renderer while scrolling.
130 bool no_touch_to_renderer_; 140 bool scroll_in_progress_;
131 141
132 // Whether an event in the current (multi)touch sequence was consumed by the 142 // Whether an event in the current (multi)touch sequence was consumed by the
133 // renderer. The touch timeout will never be activated when this is true. 143 // renderer. The touch timeout will never be activated when this is true.
134 bool renderer_is_consuming_touch_gesture_; 144 bool renderer_is_consuming_touch_gesture_;
135 145
136 // Optional handler for timed-out touch event acks, disabled by default. 146 // Optional handler for timed-out touch event acks, disabled by default.
137 bool ack_timeout_enabled_; 147 bool ack_timeout_enabled_;
138 scoped_ptr<TouchTimeoutHandler> timeout_handler_; 148 scoped_ptr<TouchTimeoutHandler> timeout_handler_;
139 149
140 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue); 150 DISALLOW_COPY_AND_ASSIGN(TouchEventQueue);
141 }; 151 };
142 152
143 } // namespace content 153 } // namespace content
144 154
145 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_ 155 #endif // CONTENT_BROWSER_RENDERER_HOST_INPUT_TOUCH_EVENT_QUEUE_H_
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