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| 1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #ifndef NET_TOOLS_QUIC_SERVER_THREAD_H_ | 5 #ifndef NET_TOOLS_QUIC_SERVER_THREAD_H_ |
| 6 #define NET_TOOLS_QUIC_SERVER_THREAD_H_ | 6 #define NET_TOOLS_QUIC_SERVER_THREAD_H_ |
| 7 | 7 |
| 8 #include "base/threading/simple_thread.h" | 8 #include "base/threading/simple_thread.h" |
| 9 #include "net/base/ip_endpoint.h" | 9 #include "net/base/ip_endpoint.h" |
| 10 #include "net/quic/quic_config.h" | 10 #include "net/quic/quic_config.h" |
| 11 #include "net/tools/quic/quic_server.h" | 11 #include "net/tools/quic/quic_server.h" |
| 12 | 12 |
| 13 namespace net { | 13 namespace net { |
| 14 namespace tools { | 14 namespace tools { |
| 15 namespace test { | 15 namespace test { |
| 16 | 16 |
| 17 // Simple wrapper class to run server in a thread. | 17 // Simple wrapper class to run server in a thread. |
| 18 class ServerThread : public base::SimpleThread { | 18 class ServerThread : public base::SimpleThread { |
| 19 public: | 19 public: |
| 20 ServerThread(IPEndPoint address, | 20 ServerThread(IPEndPoint address, |
| 21 const QuicConfig& config, | 21 const QuicConfig& config, |
| 22 const QuicVersionVector& supported_versions, | 22 const QuicVersionVector& supported_versions, |
| 23 bool strike_register_no_startup_period); | 23 bool strike_register_no_startup_period); |
| 24 | 24 |
| 25 virtual ~ServerThread(); | 25 virtual ~ServerThread(); |
| 26 | 26 |
| 27 // SimpleThread implementation. | 27 // Prepares the server, but does not start accepting connections. Useful for |
| 28 // injecting mocks. |
| 29 void Initialize(); |
| 30 |
| 31 // Runs the event loop. Will initialize if necessary. |
| 28 virtual void Run() OVERRIDE; | 32 virtual void Run() OVERRIDE; |
| 29 | 33 |
| 30 // Waits until the server has started and is listening for requests. | |
| 31 void WaitForServerStartup(); | |
| 32 | |
| 33 // Waits for the handshake to be confirmed for the first session created. | 34 // Waits for the handshake to be confirmed for the first session created. |
| 34 void WaitForCryptoHandshakeConfirmed(); | 35 void WaitForCryptoHandshakeConfirmed(); |
| 35 | 36 |
| 36 // Pauses execution of the server until Resume() is called. | 37 // Pauses execution of the server until Resume() is called. May only be |
| 38 // called once. |
| 37 void Pause(); | 39 void Pause(); |
| 38 | 40 |
| 39 // Resumes execution of the server after Pause() has been called. | 41 // Resumes execution of the server after Pause() has been called. May only |
| 42 // be called once. |
| 40 void Resume(); | 43 void Resume(); |
| 41 | 44 |
| 42 // Stops the server from executing and shuts it down, destroying all | 45 // Stops the server from executing and shuts it down, destroying all |
| 43 // server objects. | 46 // server objects. |
| 44 void Quit(); | 47 void Quit(); |
| 45 | 48 |
| 46 // Returns the underlying server. Care must be taken to avoid data races | 49 // Returns the underlying server. Care must be taken to avoid data races |
| 47 // when accessing the server. It is always safe to access the server | 50 // when accessing the server. It is always safe to access the server |
| 48 // after calling Pause() and before calling Resume(). | 51 // after calling Pause() and before calling Resume(). |
| 49 QuicServer* server() { return &server_; } | 52 QuicServer* server() { return &server_; } |
| 50 | 53 |
| 51 // Returns the port that the server is listening on. | 54 // Returns the port that the server is listening on. |
| 52 int GetPort(); | 55 int GetPort(); |
| 53 | 56 |
| 54 private: | 57 private: |
| 55 void MaybeNotifyOfHandshakeConfirmation(); | 58 void MaybeNotifyOfHandshakeConfirmation(); |
| 56 | 59 |
| 57 base::Lock event_loop_mu_; // Held when the server is processing events. | |
| 58 base::WaitableEvent listening_; // Notified when the server is listening. | |
| 59 base::WaitableEvent confirmed_; // Notified when the first handshake is | 60 base::WaitableEvent confirmed_; // Notified when the first handshake is |
| 60 // confirmed. | 61 // confirmed. |
| 62 base::WaitableEvent pause_; // Notified when the server should pause. |
| 63 base::WaitableEvent paused_; // Notitied when the server has paused |
| 64 base::WaitableEvent resume_; // Notified when the server should resume. |
| 61 base::WaitableEvent quit_; // Notified when the server should quit. | 65 base::WaitableEvent quit_; // Notified when the server should quit. |
| 62 | 66 |
| 63 tools::QuicServer server_; | 67 tools::QuicServer server_; |
| 64 IPEndPoint address_; | 68 IPEndPoint address_; |
| 65 base::Lock port_lock_; | 69 base::Lock port_lock_; |
| 66 int port_; | 70 int port_; |
| 67 | 71 |
| 72 bool initialized_; |
| 73 |
| 68 DISALLOW_COPY_AND_ASSIGN(ServerThread); | 74 DISALLOW_COPY_AND_ASSIGN(ServerThread); |
| 69 }; | 75 }; |
| 70 | 76 |
| 71 } // namespace test | 77 } // namespace test |
| 72 } // namespace tools | 78 } // namespace tools |
| 73 } // namespace net | 79 } // namespace net |
| 74 | 80 |
| 75 #endif // NET_TOOLS_QUIC_SERVER_THREAD_H_ | 81 #endif // NET_TOOLS_QUIC_SERVER_THREAD_H_ |
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