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Unified Diff: components/scheduler/renderer/user_model.h

Issue 1320633002: Optimize for TouchStart responsiveness (Closed) Base URL: https://chromium.googlesource.com/chromium/src.git@master
Patch Set: Fix small bug in UpdateForInputEventOnCompositorThread Created 5 years, 3 months ago
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Index: components/scheduler/renderer/user_model.h
diff --git a/components/scheduler/renderer/user_model.h b/components/scheduler/renderer/user_model.h
new file mode 100644
index 0000000000000000000000000000000000000000..d182fc3e384c533904682c592f6edff8675f79f2
--- /dev/null
+++ b/components/scheduler/renderer/user_model.h
@@ -0,0 +1,65 @@
+// Copyright 2015 The Chromium Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file.
+
+#ifndef COMPONENTS_SCHEDULER_RENDERER_USER_MODEL_H_
+#define COMPONENTS_SCHEDULER_RENDERER_USER_MODEL_H_
+
+#include "base/macros.h"
+#include "base/trace_event/trace_event.h"
+#include "base/trace_event/trace_event_argument.h"
+#include "components/scheduler/renderer/renderer_scheduler.h"
+#include "components/scheduler/scheduler_export.h"
+#include "third_party/WebKit/public/web/WebInputEvent.h"
+
+namespace scheduler {
+
+class SCHEDULER_EXPORT UserModel {
+ public:
+ UserModel();
+ ~UserModel();
+
+ // Tells us that the system started processing an input event. Must be paired
+ // with a call to DidFinishProcessingInputEvent.
+ void DidStartProcessingInputEvent(blink::WebInputEvent::Type type,
+ const base::TimeTicks now);
+
+ // Tells us that the system finished processing an input event.
+ void DidFinishProcessingInputEvent(const base::TimeTicks now);
+
+ // Returns the amount of time left in the current input escalated priority
+ // policy.
+ base::TimeDelta TimeLeftInInputEscalatedPolicy(base::TimeTicks now) const;
Sami 2015/09/04 10:58:21 It feels like the user model shouldn't know anythi
alex clarke (OOO till 29th) 2015/09/07 11:09:27 Done.
+
+ // Tries to guess if a Touchstart is expected soon. Currently this is
+ // very simple, but one day I hope to do something more sophisticated here.
+ // The prediction may change after |prediction_valid_duration| has elapsed.
+ bool IsTouchStartExpectedSoon(
Sami 2015/09/04 10:58:21 Similarly the reason why TouchStart is special is
alex clarke (OOO till 29th) 2015/09/07 11:09:27 Done.
+ RendererScheduler::UseCase use_case,
+ const base::TimeTicks now,
+ base::TimeDelta* prediction_valid_duration) const;
+
+ void AsValueInto(base::trace_event::TracedValue* state) const;
+
+ // The time we should stay in a priority-escalated mode after an input event.
+ static const int kPriorityEscalationAfterInputMillis = 100;
+
+ // TODO(alexclarke): Get a real number on actual data.
+ static const int kMinimumTypicalScrollDurationMillis = 500;
+
+ // We consider further input events to be likely if the user has interacted
+ // with the device in the past two seconds.
+ // TODO(alexclarke): Get a real number based on actual data.
+ static const int kExpectSubsequentInputMillis = 2000;
+
+ private:
+ int pending_input_event_count_;
+ base::TimeTicks last_input_signal_time_;
+ base::TimeTicks last_touchstart_time_;
+
+ DISALLOW_COPY_AND_ASSIGN(UserModel);
+};
+
+} // namespace scheduler
+
+#endif // COMPONENTS_SCHEDULER_RENDERER_USER_MODEL_H_

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