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Issue 13206004: cc: Fix build issues for adding ‘chromium_code’: 1 to cc.gyp and cc_tests.gyp (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 8 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/geometry_binding.h" 5 #include "cc/output/geometry_binding.h"
6 6
7 #include "cc/output/gl_renderer.h" // For the GLC() macro. 7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
9 #include "third_party/khronos/GLES2/gl2.h" 9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "ui/gfx/rect_f.h" 10 #include "ui/gfx/rect_f.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context,
15 const gfx::RectF& quad_vertex_rect) 15 const gfx::RectF& quad_vertex_rect)
16 : context_(context), 16 : context_(context),
17 quad_vertices_vbo_(0), 17 quad_vertices_vbo_(0),
18 quad_elements_vbo_(0) { 18 quad_elements_vbo_(0) {
19 float vertices[] = {
20 quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f,
21 1.0f, quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f,
22 0.0f, 0.0f, quad_vertex_rect.right(), quad_vertex_rect.y(),
23 0.0f, 1.0f, 0.0f, quad_vertex_rect.right(),
24 quad_vertex_rect.bottom(), 0.0f, 1.0f, 1.0f
25 };
26
27 struct Vertex { 19 struct Vertex {
28 float a_position[3]; 20 float a_position[3];
29 float a_texCoord[2]; 21 float a_texCoord[2];
30 // Index of the vertex, divide by 4 to have the matrix for this quad. 22 // Index of the vertex, divide by 4 to have the matrix for this quad.
31 float a_index; 23 float a_index;
32 }; 24 };
33 struct Quad { 25 struct Quad {
34 Vertex v0, v1, v2, v3; 26 Vertex v0, v1, v2, v3;
35 }; 27 };
36 struct QuadIndex { 28 struct QuadIndex {
37 uint16_t data[6]; 29 uint16_t data[6];
38 }; 30 };
39 31
40 COMPILE_ASSERT( 32 COMPILE_ASSERT(
41 sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof) 33 sizeof(Quad) == 24 * sizeof(float), // NOLINT(runtime/sizeof)
42 struct_is_densely_packed); 34 struct_is_densely_packed);
43 COMPILE_ASSERT( 35 COMPILE_ASSERT(
44 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof) 36 sizeof(QuadIndex) == 6 * sizeof(uint16_t), // NOLINT(runtime/sizeof)
45 struct_is_densely_packed); 37 struct_is_densely_packed);
46 38
47 Quad quad_list[8]; 39 Quad quad_list[8];
48 QuadIndex quad_index_list[8]; 40 QuadIndex quad_index_list[8];
49 for (int i = 0; i < 8; i++) { 41 for (int i = 0; i < 8; i++) {
50 Vertex v0 = { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, 42 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
51 1.0f, i * 4.0f + 0.0f }; 43 { 0.0f, 1.0f, },
52 Vertex v1 = { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, 0.0f, 0.0f, 44 i * 4.0f + 0.0f };
45 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
46 { 0.0f, 0.0f, },
53 i * 4.0f + 1.0f }; 47 i * 4.0f + 1.0f };
54 Vertex v2 = { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, 1.0f, 48 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
55 0.0f, i * 4.0f + 2.0f }; 49 { 1.0f, .0f, },
56 Vertex v3 = { quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, 50 i * 4.0f + 2.0f };
57 1.0f, 1.0f, i * 4.0f + 3.0f }; 51 Vertex v3 = { { quad_vertex_rect.right(),
52 quad_vertex_rect.bottom(),
53 0.0f, },
54 { 1.0f, 1.0f, },
55 i * 4.0f + 3.0f };
58 Quad x = { v0, v1, v2, v3 }; 56 Quad x = { v0, v1, v2, v3 };
59 quad_list[i] = x; 57 quad_list[i] = x;
60 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 58 QuadIndex y = { { 0 + 4 * i,
61 2 + 4 * i }; 59 1 + 4 * i,
60 2 + 4 * i,
61 3 + 4 * i,
62 0 + 4 * i,
63 2 + 4 * i } };
62 quad_index_list[i] = y; 64 quad_index_list[i] = y;
63 } 65 }
64 66
65 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); 67 GLC(context_, quad_vertices_vbo_ = context_->createBuffer());
66 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); 68 GLC(context_, quad_elements_vbo_ = context_->createBuffer());
67 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); 69 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
68 GLC(context_, 70 GLC(context_,
69 context_->bufferData( 71 context_->bufferData(
70 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); 72 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
71 GLC(context_, 73 GLC(context_,
(...skipping 39 matching lines...) Expand 10 before | Expand all | Expand 10 after
111 false, 113 false,
112 6 * sizeof(float), // NOLINT(runtime/sizeof) 114 6 * sizeof(float), // NOLINT(runtime/sizeof)
113 5 * sizeof(float))); // NOLINT(runtime/sizeof) 115 5 * sizeof(float))); // NOLINT(runtime/sizeof)
114 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); 116 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation()));
115 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); 117 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation()));
116 GLC(context_, 118 GLC(context_,
117 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); 119 context_->enableVertexAttribArray(TriangleIndexAttribLocation()));
118 } 120 }
119 121
120 } // namespace cc 122 } // namespace cc
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