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1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #include <stdio.h> | 5 #include <stdio.h> |
6 | 6 |
7 #include "cc/layers/append_quads_data.h" | 7 #include "cc/layers/append_quads_data.h" |
8 #include "cc/layers/nine_patch_layer_impl.h" | 8 #include "cc/layers/nine_patch_layer_impl.h" |
9 #include "cc/quads/texture_draw_quad.h" | 9 #include "cc/quads/texture_draw_quad.h" |
10 #include "cc/test/fake_impl_proxy.h" | 10 #include "cc/test/fake_impl_proxy.h" |
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56 // the shared draw transform. | 56 // the shared draw transform. |
57 gfx::Transform transform; | 57 gfx::Transform transform; |
58 transform.Scale(10, 10); | 58 transform.Scale(10, 10); |
59 layer->draw_properties().target_space_transform = transform; | 59 layer->draw_properties().target_space_transform = transform; |
60 | 60 |
61 AppendQuadsData data; | 61 AppendQuadsData data; |
62 layer->AppendQuads(&quad_culler, &data); | 62 layer->AppendQuads(&quad_culler, &data); |
63 | 63 |
64 // Verify quad rects | 64 // Verify quad rects |
65 const QuadList& quads = quad_culler.quad_list(); | 65 const QuadList& quads = quad_culler.quad_list(); |
66 EXPECT_EQ(8, quads.size()); | 66 EXPECT_EQ(8u, quads.size()); |
67 Region remaining(visible_content_rect); | 67 Region remaining(visible_content_rect); |
68 for (size_t i = 0; i < quads.size(); ++i) { | 68 for (size_t i = 0; i < quads.size(); ++i) { |
69 DrawQuad* quad = quads[i]; | 69 DrawQuad* quad = quads[i]; |
70 gfx::Rect quad_rect = quad->rect; | 70 gfx::Rect quad_rect = quad->rect; |
71 | 71 |
72 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << i; | 72 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << i; |
73 EXPECT_TRUE(remaining.Contains(quad_rect)) << i; | 73 EXPECT_TRUE(remaining.Contains(quad_rect)) << i; |
74 EXPECT_EQ(transform, quad->quadTransform()); | 74 EXPECT_EQ(transform, quad->quadTransform()); |
75 remaining.Subtract(Region(quad_rect)); | 75 remaining.Subtract(Region(quad_rect)); |
76 } | 76 } |
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112 layer->CreateRenderSurface(); | 112 layer->CreateRenderSurface(); |
113 layer->draw_properties().render_target = layer.get(); | 113 layer->draw_properties().render_target = layer.get(); |
114 layer->SetLayout(bitmap_size, aperture_rect); | 114 layer->SetLayout(bitmap_size, aperture_rect); |
115 layer->SetResourceId(1); | 115 layer->SetResourceId(1); |
116 | 116 |
117 AppendQuadsData data; | 117 AppendQuadsData data; |
118 layer->AppendQuads(&quad_culler, &data); | 118 layer->AppendQuads(&quad_culler, &data); |
119 | 119 |
120 // Verify corner rects fill the layer and don't overlap | 120 // Verify corner rects fill the layer and don't overlap |
121 const QuadList& quads = quad_culler.quad_list(); | 121 const QuadList& quads = quad_culler.quad_list(); |
122 EXPECT_EQ(4, quads.size()); | 122 EXPECT_EQ(4u, quads.size()); |
123 Region filled; | 123 Region filled; |
124 for (size_t i = 0; i < quads.size(); ++i) { | 124 for (size_t i = 0; i < quads.size(); ++i) { |
125 DrawQuad* quad = quads[i]; | 125 DrawQuad* quad = quads[i]; |
126 gfx::Rect quad_rect = quad->rect; | 126 gfx::Rect quad_rect = quad->rect; |
127 | 127 |
128 EXPECT_FALSE(filled.Intersects(quad_rect)); | 128 EXPECT_FALSE(filled.Intersects(quad_rect)); |
129 filled.Union(quad_rect); | 129 filled.Union(quad_rect); |
130 } | 130 } |
131 Region expected_full(visible_content_rect); | 131 Region expected_full(visible_content_rect); |
132 EXPECT_EQ(expected_full, filled); | 132 EXPECT_EQ(expected_full, filled); |
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146 Region expected_remaining_region = Region(gfx::Rect(bitmap_size)); | 146 Region expected_remaining_region = Region(gfx::Rect(bitmap_size)); |
147 expected_remaining_region.Subtract(gfx::Rect(0, 0, 17, 28)); | 147 expected_remaining_region.Subtract(gfx::Rect(0, 0, 17, 28)); |
148 expected_remaining_region.Subtract(gfx::Rect(67, 0, 34, 28)); | 148 expected_remaining_region.Subtract(gfx::Rect(67, 0, 34, 28)); |
149 expected_remaining_region.Subtract(gfx::Rect(0, 78, 17, 23)); | 149 expected_remaining_region.Subtract(gfx::Rect(0, 78, 17, 23)); |
150 expected_remaining_region.Subtract(gfx::Rect(67, 78, 34, 23)); | 150 expected_remaining_region.Subtract(gfx::Rect(67, 78, 34, 23)); |
151 EXPECT_EQ(expected_remaining_region, tex_remaining); | 151 EXPECT_EQ(expected_remaining_region, tex_remaining); |
152 } | 152 } |
153 | 153 |
154 } // namespace | 154 } // namespace |
155 } // namespace cc | 155 } // namespace cc |
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