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Side by Side Diff: cc/output/geometry_binding.cc

Issue 13206004: cc: Fix build issues for adding ‘chromium_code’: 1 to cc.gyp and cc_tests.gyp (Closed) Base URL: svn://svn.chromium.org/chrome/trunk/src
Patch Set: Created 7 years, 9 months ago
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1 // Copyright 2011 The Chromium Authors. All rights reserved. 1 // Copyright 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "cc/output/geometry_binding.h" 5 #include "cc/output/geometry_binding.h"
6 6
7 #include "cc/output/gl_renderer.h" // For the GLC() macro. 7 #include "cc/output/gl_renderer.h" // For the GLC() macro.
8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h" 8 #include "third_party/WebKit/Source/Platform/chromium/public/WebGraphicsContext3 D.h"
9 #include "third_party/khronos/GLES2/gl2.h" 9 #include "third_party/khronos/GLES2/gl2.h"
10 #include "ui/gfx/rect_f.h" 10 #include "ui/gfx/rect_f.h"
11 11
12 namespace cc { 12 namespace cc {
13 13
14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context, 14 GeometryBinding::GeometryBinding(WebKit::WebGraphicsContext3D* context,
15 const gfx::RectF& quad_vertex_rect) 15 const gfx::RectF& quad_vertex_rect)
16 : context_(context), 16 : context_(context),
17 quad_vertices_vbo_(0), 17 quad_vertices_vbo_(0),
18 quad_elements_vbo_(0) { 18 quad_elements_vbo_(0) {
19 float vertices[] = {
20 quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f,
21 1.0f, quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f,
22 0.0f, 0.0f, quad_vertex_rect.right(), quad_vertex_rect.y(),
23 0.0f, 1.0f, 0.0f, quad_vertex_rect.right(),
24 quad_vertex_rect.bottom(), 0.0f, 1.0f, 1.0f
25 };
26
27 struct Vertex { 19 struct Vertex {
28 float a_position[3]; 20 float a_position[3];
29 float a_texCoord[2]; 21 float a_texCoord[2];
30 // Index of the vertex, divide by 4 to have the matrix for this quad. 22 // Index of the vertex, divide by 4 to have the matrix for this quad.
31 float a_index; 23 float a_index;
32 }; 24 };
33 struct Quad { 25 struct Quad {
34 Vertex v0, v1, v2, v3; 26 Vertex v0, v1, v2, v3;
35 }; 27 };
36 struct QuadIndex { 28 struct QuadIndex {
37 uint16_t data[6]; 29 uint16_t data[6];
38 }; 30 };
39 31
40 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed); 32 COMPILE_ASSERT(sizeof(Quad) == 24 * sizeof(float), struct_is_densely_packed);
41 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t), 33 COMPILE_ASSERT(sizeof(QuadIndex) == 6 * sizeof(uint16_t),
42 struct_is_densely_packed); 34 struct_is_densely_packed);
43 35
44 Quad quad_list[8]; 36 Quad quad_list[8];
45 QuadIndex quad_index_list[8]; 37 QuadIndex quad_index_list[8];
46 for (int i = 0; i < 8; i++) { 38 for (int i = 0; i < 8; i++) {
47 Vertex v0 = { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, 0.0f, 39 Vertex v0 = { { quad_vertex_rect.x(), quad_vertex_rect.bottom(), 0.0f, },
48 1.0f, i * 4.0f + 0.0f }; 40 { 0.0f, 1.0f, },
49 Vertex v1 = { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, 0.0f, 0.0f, 41 i * 4.0f + 0.0f };
42 Vertex v1 = { { quad_vertex_rect.x(), quad_vertex_rect.y(), 0.0f, },
43 { 0.0f, 0.0f, },
50 i * 4.0f + 1.0f }; 44 i * 4.0f + 1.0f };
51 Vertex v2 = { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, 1.0f, 45 Vertex v2 = { { quad_vertex_rect.right(), quad_vertex_rect.y(), 0.0f, },
52 0.0f, i * 4.0f + 2.0f }; 46 { 1.0f, .0f, },
53 Vertex v3 = { quad_vertex_rect.right(), quad_vertex_rect.bottom(), 0.0f, 47 i * 4.0f + 2.0f };
54 1.0f, 1.0f, i * 4.0f + 3.0f }; 48 Vertex v3 = { { quad_vertex_rect.right(),
49 quad_vertex_rect.bottom(),
50 0.0f, },
51 { 1.0f, 1.0f, },
52 i * 4.0f + 3.0f };
55 Quad x = { v0, v1, v2, v3 }; 53 Quad x = { v0, v1, v2, v3 };
56 quad_list[i] = x; 54 quad_list[i] = x;
57 QuadIndex y = { 0 + 4 * i, 1 + 4 * i, 2 + 4 * i, 3 + 4 * i, 0 + 4 * i, 55 QuadIndex y = { { 0 + 4 * i,
58 2 + 4 * i }; 56 1 + 4 * i,
57 2 + 4 * i,
58 3 + 4 * i,
59 0 + 4 * i,
60 2 + 4 * i } };
59 quad_index_list[i] = y; 61 quad_index_list[i] = y;
60 } 62 }
61 63
62 GLC(context_, quad_vertices_vbo_ = context_->createBuffer()); 64 GLC(context_, quad_vertices_vbo_ = context_->createBuffer());
63 GLC(context_, quad_elements_vbo_ = context_->createBuffer()); 65 GLC(context_, quad_elements_vbo_ = context_->createBuffer());
64 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_)); 66 GLC(context_, context_->bindBuffer(GL_ARRAY_BUFFER, quad_vertices_vbo_));
65 GLC(context_, 67 GLC(context_,
66 context_->bufferData( 68 context_->bufferData(
67 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW)); 69 GL_ARRAY_BUFFER, sizeof(quad_list), quad_list, GL_STATIC_DRAW));
68 GLC(context_, 70 GLC(context_,
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101 false, 103 false,
102 6 * sizeof(float), 104 6 * sizeof(float),
103 5 * sizeof(float))); 105 5 * sizeof(float)));
104 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation())); 106 GLC(context_, context_->enableVertexAttribArray(PositionAttribLocation()));
105 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation())); 107 GLC(context_, context_->enableVertexAttribArray(TexCoordAttribLocation()));
106 GLC(context_, 108 GLC(context_,
107 context_->enableVertexAttribArray(TriangleIndexAttribLocation())); 109 context_->enableVertexAttribArray(TriangleIndexAttribLocation()));
108 } 110 }
109 111
110 } // namespace cc 112 } // namespace cc
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