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| 1 // Copyright 2012 The Chromium Authors. All rights reserved. | 1 // Copyright 2012 The Chromium Authors. All rights reserved. |
| 2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
| 3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
| 4 | 4 |
| 5 #include <stdio.h> | 5 #include <stdio.h> |
| 6 | 6 |
| 7 #include "cc/layers/append_quads_data.h" | 7 #include "cc/layers/append_quads_data.h" |
| 8 #include "cc/layers/nine_patch_layer_impl.h" | 8 #include "cc/layers/nine_patch_layer_impl.h" |
| 9 #include "cc/quads/texture_draw_quad.h" | 9 #include "cc/quads/texture_draw_quad.h" |
| 10 #include "cc/test/fake_impl_proxy.h" | 10 #include "cc/test/fake_impl_proxy.h" |
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| 56 // the shared draw transform. | 56 // the shared draw transform. |
| 57 gfx::Transform transform; | 57 gfx::Transform transform; |
| 58 transform.Scale(10, 10); | 58 transform.Scale(10, 10); |
| 59 layer->draw_properties().target_space_transform = transform; | 59 layer->draw_properties().target_space_transform = transform; |
| 60 | 60 |
| 61 AppendQuadsData data; | 61 AppendQuadsData data; |
| 62 layer->AppendQuads(&quad_culler, &data); | 62 layer->AppendQuads(&quad_culler, &data); |
| 63 | 63 |
| 64 // Verify quad rects | 64 // Verify quad rects |
| 65 const QuadList& quads = quad_culler.quad_list(); | 65 const QuadList& quads = quad_culler.quad_list(); |
| 66 EXPECT_EQ(8, quads.size()); | 66 EXPECT_EQ(8u, quads.size()); |
| 67 Region remaining(visible_content_rect); | 67 Region remaining(visible_content_rect); |
| 68 for (size_t i = 0; i < quads.size(); ++i) { | 68 for (size_t i = 0; i < quads.size(); ++i) { |
| 69 DrawQuad* quad = quads[i]; | 69 DrawQuad* quad = quads[i]; |
| 70 gfx::Rect quad_rect = quad->rect; | 70 gfx::Rect quad_rect = quad->rect; |
| 71 | 71 |
| 72 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << i; | 72 EXPECT_TRUE(visible_content_rect.Contains(quad_rect)) << i; |
| 73 EXPECT_TRUE(remaining.Contains(quad_rect)) << i; | 73 EXPECT_TRUE(remaining.Contains(quad_rect)) << i; |
| 74 EXPECT_EQ(transform, quad->quadTransform()); | 74 EXPECT_EQ(transform, quad->quadTransform()); |
| 75 remaining.Subtract(Region(quad_rect)); | 75 remaining.Subtract(Region(quad_rect)); |
| 76 } | 76 } |
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| 112 layer->CreateRenderSurface(); | 112 layer->CreateRenderSurface(); |
| 113 layer->draw_properties().render_target = layer.get(); | 113 layer->draw_properties().render_target = layer.get(); |
| 114 layer->SetLayout(bitmap_size, aperture_rect); | 114 layer->SetLayout(bitmap_size, aperture_rect); |
| 115 layer->SetResourceId(1); | 115 layer->SetResourceId(1); |
| 116 | 116 |
| 117 AppendQuadsData data; | 117 AppendQuadsData data; |
| 118 layer->AppendQuads(&quad_culler, &data); | 118 layer->AppendQuads(&quad_culler, &data); |
| 119 | 119 |
| 120 // Verify corner rects fill the layer and don't overlap | 120 // Verify corner rects fill the layer and don't overlap |
| 121 const QuadList& quads = quad_culler.quad_list(); | 121 const QuadList& quads = quad_culler.quad_list(); |
| 122 EXPECT_EQ(4, quads.size()); | 122 EXPECT_EQ(4u, quads.size()); |
| 123 Region filled; | 123 Region filled; |
| 124 for (size_t i = 0; i < quads.size(); ++i) { | 124 for (size_t i = 0; i < quads.size(); ++i) { |
| 125 DrawQuad* quad = quads[i]; | 125 DrawQuad* quad = quads[i]; |
| 126 gfx::Rect quad_rect = quad->rect; | 126 gfx::Rect quad_rect = quad->rect; |
| 127 | 127 |
| 128 EXPECT_FALSE(filled.Intersects(quad_rect)); | 128 EXPECT_FALSE(filled.Intersects(quad_rect)); |
| 129 filled.Union(quad_rect); | 129 filled.Union(quad_rect); |
| 130 } | 130 } |
| 131 Region expected_full(visible_content_rect); | 131 Region expected_full(visible_content_rect); |
| 132 EXPECT_EQ(expected_full, filled); | 132 EXPECT_EQ(expected_full, filled); |
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| 146 Region expected_remaining_region = Region(gfx::Rect(bitmap_size)); | 146 Region expected_remaining_region = Region(gfx::Rect(bitmap_size)); |
| 147 expected_remaining_region.Subtract(gfx::Rect(0, 0, 17, 28)); | 147 expected_remaining_region.Subtract(gfx::Rect(0, 0, 17, 28)); |
| 148 expected_remaining_region.Subtract(gfx::Rect(67, 0, 34, 28)); | 148 expected_remaining_region.Subtract(gfx::Rect(67, 0, 34, 28)); |
| 149 expected_remaining_region.Subtract(gfx::Rect(0, 78, 17, 23)); | 149 expected_remaining_region.Subtract(gfx::Rect(0, 78, 17, 23)); |
| 150 expected_remaining_region.Subtract(gfx::Rect(67, 78, 34, 23)); | 150 expected_remaining_region.Subtract(gfx::Rect(67, 78, 34, 23)); |
| 151 EXPECT_EQ(expected_remaining_region, tex_remaining); | 151 EXPECT_EQ(expected_remaining_region, tex_remaining); |
| 152 } | 152 } |
| 153 | 153 |
| 154 } // namespace | 154 } // namespace |
| 155 } // namespace cc | 155 } // namespace cc |
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