Index: src/core/SkBitmapScaler.h |
diff --git a/src/core/SkBitmapScaler.h b/src/core/SkBitmapScaler.h |
index 1b7eef5952f9e162523887d8959fefb38bc19ee3..03feec3e127c239eb4ac056d7845f748775242ab 100644 |
--- a/src/core/SkBitmapScaler.h |
+++ b/src/core/SkBitmapScaler.h |
@@ -19,68 +19,18 @@ |
class SK_API SkBitmapScaler { |
public: |
enum ResizeMethod { |
- // Quality Methods |
- // |
- // Those enumeration values express a desired quality/speed tradeoff. |
- // They are translated into an algorithm-specific method that depends |
- // on the capabilities (CPU, GPU) of the underlying platform. |
- // It is possible for all three methods to be mapped to the same |
- // algorithm on a given platform. |
- |
- // Good quality resizing. Fastest resizing with acceptable visual quality. |
- // This is typically intended for use during interactive layouts |
- // where slower platforms may want to trade image quality for large |
- // increase in resizing performance. |
- // |
- // For example the resizing implementation may devolve to linear |
- // filtering if this enables GPU acceleration to be used. |
- // |
- // Note that the underlying resizing method may be determined |
- // on the fly based on the parameters for a given resize call. |
- // For example an implementation using a GPU-based linear filter |
- // in the common case may still use a higher-quality software-based |
- // filter in cases where using the GPU would actually be slower - due |
- // to too much latency - or impossible - due to image format or size |
- // constraints. |
- RESIZE_GOOD, |
- |
- // Medium quality resizing. Close to high quality resizing (better |
- // than linear interpolation) with potentially some quality being |
- // traded-off for additional speed compared to RESIZE_BEST. |
- // |
- // This is intended, for example, for generation of large thumbnails |
- // (hundreds of pixels in each dimension) from large sources, where |
- // a linear filter would produce too many artifacts but where |
- // a RESIZE_HIGH might be too costly time-wise. |
- RESIZE_BETTER, |
- |
- // High quality resizing. The algorithm is picked to favor image quality. |
- RESIZE_BEST, |
- |
- // |
- // Algorithm-specific enumerations |
- // |
- |
- // Box filter. This is a weighted average of all of the pixels touching |
- // the destination pixel. For enlargement, this is nearest neighbor. |
- // |
- // You probably don't want this, it is here for testing since it is easy to |
- // compute. Use RESIZE_LANCZOS3 instead. |
RESIZE_BOX, |
RESIZE_TRIANGLE, |
RESIZE_LANCZOS3, |
RESIZE_HAMMING, |
RESIZE_MITCHELL, |
- // enum aliases for first and last methods by algorithm or by quality. |
- RESIZE_FIRST_QUALITY_METHOD = RESIZE_GOOD, |
- RESIZE_LAST_QUALITY_METHOD = RESIZE_BEST, |
- RESIZE_FIRST_ALGORITHM_METHOD = RESIZE_BOX, |
- RESIZE_LAST_ALGORITHM_METHOD = RESIZE_MITCHELL, |
+ RESIZE_FirstMethod = RESIZE_BOX, |
+ RESIZE_LastMethod = RESIZE_MITCHELL, |
}; |
static bool Resize(SkBitmap* result, const SkPixmap& src, ResizeMethod method, |
- float dest_width, float dest_height, SkBitmap::Allocator* = nullptr); |
+ int dest_width, int dest_height, SkBitmap::Allocator* = nullptr); |
/** Platforms can also optionally overwrite the convolution functions |
if we have SIMD versions of them. |