Index: src/gpu/effects/GrTextureDomain.h |
diff --git a/src/gpu/effects/GrTextureDomain.h b/src/gpu/effects/GrTextureDomain.h |
index a2e6652e91cf91823cbe167104e4c9f62ab0bbad..5d91e72ddeab709c68ea141d0cc8aad6e1fa134f 100644 |
--- a/src/gpu/effects/GrTextureDomain.h |
+++ b/src/gpu/effects/GrTextureDomain.h |
@@ -95,7 +95,9 @@ public: |
class GLDomain { |
public: |
GLDomain() { |
- fPrevDomain[0] = SK_FloatNaN; |
+ for (int i = 0; i < kPrevDomainCount; i++) { |
+ fPrevDomain[i] = SK_FloatNaN; |
+ } |
SkDEBUGCODE(fMode = (Mode) -1;) |
} |
@@ -137,6 +139,7 @@ public: |
} |
private: |
+ static const int kPrevDomainCount = 4; |
SkDEBUGCODE(Mode fMode;) |
GrGLProgramDataManager::UniformHandle fDomainUni; |
SkString fDomainName; |
robertphillips
2015/08/25 18:00:00
use kPrevDomainCount here too ?
|