Index: Source/core/rendering/ScrollAlignment.cpp |
diff --git a/Source/core/rendering/ScrollBehavior.cpp b/Source/core/rendering/ScrollAlignment.cpp |
similarity index 80% |
rename from Source/core/rendering/ScrollBehavior.cpp |
rename to Source/core/rendering/ScrollAlignment.cpp |
index d331f1dc07b361eb530eb97758baab2a8e0c3bff..433a0864815295184e104455d5da81568e3be096 100644 |
--- a/Source/core/rendering/ScrollBehavior.cpp |
+++ b/Source/core/rendering/ScrollAlignment.cpp |
@@ -42,24 +42,24 @@ |
*/ |
#include "config.h" |
-#include "core/rendering/ScrollBehavior.h" |
+#include "core/rendering/ScrollAlignment.h" |
#include "platform/geometry/LayoutRect.h" |
namespace WebCore { |
-const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { noScroll, alignCenter, alignToClosestEdge }; |
-const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { noScroll, alignToClosestEdge, alignToClosestEdge }; |
-const ScrollAlignment ScrollAlignment::alignCenterAlways = { alignCenter, alignCenter, alignCenter }; |
-const ScrollAlignment ScrollAlignment::alignTopAlways = { alignTop, alignTop, alignTop }; |
-const ScrollAlignment ScrollAlignment::alignBottomAlways = { alignBottom, alignBottom, alignBottom }; |
+const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentCenter, ScrollAlignmentClosestEdge }; |
+const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { ScrollAlignmentNoScroll, ScrollAlignmentClosestEdge, ScrollAlignmentClosestEdge }; |
+const ScrollAlignment ScrollAlignment::alignCenterAlways = { ScrollAlignmentCenter, ScrollAlignmentCenter, ScrollAlignmentCenter }; |
+const ScrollAlignment ScrollAlignment::alignTopAlways = { ScrollAlignmentTop, ScrollAlignmentTop, ScrollAlignmentTop }; |
+const ScrollAlignment ScrollAlignment::alignBottomAlways = { ScrollAlignmentBottom, ScrollAlignmentBottom, ScrollAlignmentBottom }; |
#define MIN_INTERSECT_FOR_REVEAL 32 |
LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& alignY) |
{ |
// Determine the appropriate X behavior. |
- ScrollBehavior scrollX; |
+ ScrollAlignmentBehavior scrollX; |
LayoutRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(), visibleRect.height()); |
LayoutUnit intersectWidth = intersection(visibleRect, exposeRectX).width(); |
if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_FOR_REVEAL) { |
@@ -70,8 +70,8 @@ LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const |
} else if (intersectWidth == visibleRect.width()) { |
// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work. |
scrollX = getVisibleBehavior(alignX); |
- if (scrollX == alignCenter) |
- scrollX = noScroll; |
+ if (scrollX == ScrollAlignmentCenter) |
+ scrollX = ScrollAlignmentNoScroll; |
} else if (intersectWidth > 0) { |
// If the rectangle is partially visible, but not above the minimum threshold, use the specified partial behavior |
scrollX = getPartialBehavior(alignX); |
@@ -79,29 +79,29 @@ LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const |
scrollX = getHiddenBehavior(alignX); |
} |
- if (scrollX == alignToClosestEdge) { |
+ if (scrollX == ScrollAlignmentClosestEdge) { |
// Closest edge is the right in two cases: |
// (1) exposeRect to the right of and smaller than visibleRect |
// (2) exposeRect to the left of and larger than visibleRect |
if ((exposeRect.maxX() > visibleRect.maxX() && exposeRect.width() < visibleRect.width()) |
|| (exposeRect.maxX() < visibleRect.maxX() && exposeRect.width() > visibleRect.width())) { |
- scrollX = alignRight; |
+ scrollX = ScrollAlignmentRight; |
} |
} |
// Given the X behavior, compute the X coordinate. |
LayoutUnit x; |
- if (scrollX == noScroll) |
+ if (scrollX == ScrollAlignmentNoScroll) |
x = visibleRect.x(); |
- else if (scrollX == alignRight) |
+ else if (scrollX == ScrollAlignmentRight) |
x = exposeRect.maxX() - visibleRect.width(); |
- else if (scrollX == alignCenter) |
+ else if (scrollX == ScrollAlignmentCenter) |
x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2; |
else |
x = exposeRect.x(); |
// Determine the appropriate Y behavior. |
- ScrollBehavior scrollY; |
+ ScrollAlignmentBehavior scrollY; |
LayoutRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(), exposeRect.height()); |
LayoutUnit intersectHeight = intersection(visibleRect, exposeRectY).height(); |
if (intersectHeight == exposeRect.height()) { |
@@ -110,8 +110,8 @@ LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const |
} else if (intersectHeight == visibleRect.height()) { |
// If the rect is bigger than the visible area, don't bother trying to center. Other alignments will work. |
scrollY = getVisibleBehavior(alignY); |
- if (scrollY == alignCenter) |
- scrollY = noScroll; |
+ if (scrollY == ScrollAlignmentCenter) |
+ scrollY = ScrollAlignmentNoScroll; |
} else if (intersectHeight > 0) { |
// If the rectangle is partially visible, use the specified partial behavior |
scrollY = getPartialBehavior(alignY); |
@@ -119,23 +119,23 @@ LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const |
scrollY = getHiddenBehavior(alignY); |
} |
- if (scrollY == alignToClosestEdge) { |
+ if (scrollY == ScrollAlignmentClosestEdge) { |
// Closest edge is the bottom in two cases: |
// (1) exposeRect below and smaller than visibleRect |
// (2) exposeRect above and larger than visibleRect |
if ((exposeRect.maxY() > visibleRect.maxY() && exposeRect.height() < visibleRect.height()) |
|| (exposeRect.maxY() < visibleRect.maxY() && exposeRect.height() > visibleRect.height())) { |
- scrollY = alignBottom; |
+ scrollY = ScrollAlignmentBottom; |
} |
} |
// Given the Y behavior, compute the Y coordinate. |
LayoutUnit y; |
- if (scrollY == noScroll) |
+ if (scrollY == ScrollAlignmentNoScroll) |
y = visibleRect.y(); |
- else if (scrollY == alignBottom) |
+ else if (scrollY == ScrollAlignmentBottom) |
y = exposeRect.maxY() - visibleRect.height(); |
- else if (scrollY == alignCenter) |
+ else if (scrollY == ScrollAlignmentCenter) |
y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2; |
else |
y = exposeRect.y(); |