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| 1 /* | 1 /* |
| 2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. | 2 * Copyright (C) 2006, 2007, 2008 Apple Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. | 4 * Portions are Copyright (C) 1998 Netscape Communications Corporation. |
| 5 * | 5 * |
| 6 * Other contributors: | 6 * Other contributors: |
| 7 * Robert O'Callahan <roc+@cs.cmu.edu> | 7 * Robert O'Callahan <roc+@cs.cmu.edu> |
| 8 * David Baron <dbaron@fas.harvard.edu> | 8 * David Baron <dbaron@fas.harvard.edu> |
| 9 * Christian Biesinger <cbiesinger@web.de> | 9 * Christian Biesinger <cbiesinger@web.de> |
| 10 * Randall Jesup <rjesup@wgate.com> | 10 * Randall Jesup <rjesup@wgate.com> |
| (...skipping 24 matching lines...) Expand all Loading... |
| 35 * version of this file only under the terms of one of those two | 35 * version of this file only under the terms of one of those two |
| 36 * licenses (the MPL or the GPL) and not to allow others to use your | 36 * licenses (the MPL or the GPL) and not to allow others to use your |
| 37 * version of this file under the LGPL, indicate your decision by | 37 * version of this file under the LGPL, indicate your decision by |
| 38 * deletingthe provisions above and replace them with the notice and | 38 * deletingthe provisions above and replace them with the notice and |
| 39 * other provisions required by the MPL or the GPL, as the case may be. | 39 * other provisions required by the MPL or the GPL, as the case may be. |
| 40 * If you do not delete the provisions above, a recipient may use your | 40 * If you do not delete the provisions above, a recipient may use your |
| 41 * version of this file under any of the LGPL, the MPL or the GPL. | 41 * version of this file under any of the LGPL, the MPL or the GPL. |
| 42 */ | 42 */ |
| 43 | 43 |
| 44 #include "config.h" | 44 #include "config.h" |
| 45 #include "core/rendering/ScrollBehavior.h" | 45 #include "core/rendering/ScrollAlignment.h" |
| 46 | 46 |
| 47 #include "platform/geometry/LayoutRect.h" | 47 #include "platform/geometry/LayoutRect.h" |
| 48 | 48 |
| 49 namespace WebCore { | 49 namespace WebCore { |
| 50 | 50 |
| 51 const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { noScroll, alignCe
nter, alignToClosestEdge }; | 51 const ScrollAlignment ScrollAlignment::alignCenterIfNeeded = { ScrollAlignmentNo
Scroll, ScrollAlignmentCenter, ScrollAlignmentClosestEdge }; |
| 52 const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { noScroll, alignTo
ClosestEdge, alignToClosestEdge }; | 52 const ScrollAlignment ScrollAlignment::alignToEdgeIfNeeded = { ScrollAlignmentNo
Scroll, ScrollAlignmentClosestEdge, ScrollAlignmentClosestEdge }; |
| 53 const ScrollAlignment ScrollAlignment::alignCenterAlways = { alignCenter, alignC
enter, alignCenter }; | 53 const ScrollAlignment ScrollAlignment::alignCenterAlways = { ScrollAlignmentCent
er, ScrollAlignmentCenter, ScrollAlignmentCenter }; |
| 54 const ScrollAlignment ScrollAlignment::alignTopAlways = { alignTop, alignTop, al
ignTop }; | 54 const ScrollAlignment ScrollAlignment::alignTopAlways = { ScrollAlignmentTop, Sc
rollAlignmentTop, ScrollAlignmentTop }; |
| 55 const ScrollAlignment ScrollAlignment::alignBottomAlways = { alignBottom, alignB
ottom, alignBottom }; | 55 const ScrollAlignment ScrollAlignment::alignBottomAlways = { ScrollAlignmentBott
om, ScrollAlignmentBottom, ScrollAlignmentBottom }; |
| 56 | 56 |
| 57 #define MIN_INTERSECT_FOR_REVEAL 32 | 57 #define MIN_INTERSECT_FOR_REVEAL 32 |
| 58 | 58 |
| 59 LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const
LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& a
lignY) | 59 LayoutRect ScrollAlignment::getRectToExpose(const LayoutRect& visibleRect, const
LayoutRect& exposeRect, const ScrollAlignment& alignX, const ScrollAlignment& a
lignY) |
| 60 { | 60 { |
| 61 // Determine the appropriate X behavior. | 61 // Determine the appropriate X behavior. |
| 62 ScrollBehavior scrollX; | 62 ScrollAlignmentBehavior scrollX; |
| 63 LayoutRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(),
visibleRect.height()); | 63 LayoutRect exposeRectX(exposeRect.x(), visibleRect.y(), exposeRect.width(),
visibleRect.height()); |
| 64 LayoutUnit intersectWidth = intersection(visibleRect, exposeRectX).width(); | 64 LayoutUnit intersectWidth = intersection(visibleRect, exposeRectX).width(); |
| 65 if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_
FOR_REVEAL) { | 65 if (intersectWidth == exposeRect.width() || intersectWidth >= MIN_INTERSECT_
FOR_REVEAL) { |
| 66 // If the rectangle is fully visible, use the specified visible behavior
. | 66 // If the rectangle is fully visible, use the specified visible behavior
. |
| 67 // If the rectangle is partially visible, but over a certain threshold, | 67 // If the rectangle is partially visible, but over a certain threshold, |
| 68 // then treat it as fully visible to avoid unnecessary horizontal scroll
ing | 68 // then treat it as fully visible to avoid unnecessary horizontal scroll
ing |
| 69 scrollX = getVisibleBehavior(alignX); | 69 scrollX = getVisibleBehavior(alignX); |
| 70 } else if (intersectWidth == visibleRect.width()) { | 70 } else if (intersectWidth == visibleRect.width()) { |
| 71 // If the rect is bigger than the visible area, don't bother trying to c
enter. Other alignments will work. | 71 // If the rect is bigger than the visible area, don't bother trying to c
enter. Other alignments will work. |
| 72 scrollX = getVisibleBehavior(alignX); | 72 scrollX = getVisibleBehavior(alignX); |
| 73 if (scrollX == alignCenter) | 73 if (scrollX == ScrollAlignmentCenter) |
| 74 scrollX = noScroll; | 74 scrollX = ScrollAlignmentNoScroll; |
| 75 } else if (intersectWidth > 0) { | 75 } else if (intersectWidth > 0) { |
| 76 // If the rectangle is partially visible, but not above the minimum thre
shold, use the specified partial behavior | 76 // If the rectangle is partially visible, but not above the minimum thre
shold, use the specified partial behavior |
| 77 scrollX = getPartialBehavior(alignX); | 77 scrollX = getPartialBehavior(alignX); |
| 78 } else { | 78 } else { |
| 79 scrollX = getHiddenBehavior(alignX); | 79 scrollX = getHiddenBehavior(alignX); |
| 80 } | 80 } |
| 81 | 81 |
| 82 if (scrollX == alignToClosestEdge) { | 82 if (scrollX == ScrollAlignmentClosestEdge) { |
| 83 // Closest edge is the right in two cases: | 83 // Closest edge is the right in two cases: |
| 84 // (1) exposeRect to the right of and smaller than visibleRect | 84 // (1) exposeRect to the right of and smaller than visibleRect |
| 85 // (2) exposeRect to the left of and larger than visibleRect | 85 // (2) exposeRect to the left of and larger than visibleRect |
| 86 if ((exposeRect.maxX() > visibleRect.maxX() && exposeRect.width() < visi
bleRect.width()) | 86 if ((exposeRect.maxX() > visibleRect.maxX() && exposeRect.width() < visi
bleRect.width()) |
| 87 || (exposeRect.maxX() < visibleRect.maxX() && exposeRect.width() > v
isibleRect.width())) { | 87 || (exposeRect.maxX() < visibleRect.maxX() && exposeRect.width() > v
isibleRect.width())) { |
| 88 scrollX = alignRight; | 88 scrollX = ScrollAlignmentRight; |
| 89 } | 89 } |
| 90 } | 90 } |
| 91 | 91 |
| 92 // Given the X behavior, compute the X coordinate. | 92 // Given the X behavior, compute the X coordinate. |
| 93 LayoutUnit x; | 93 LayoutUnit x; |
| 94 if (scrollX == noScroll) | 94 if (scrollX == ScrollAlignmentNoScroll) |
| 95 x = visibleRect.x(); | 95 x = visibleRect.x(); |
| 96 else if (scrollX == alignRight) | 96 else if (scrollX == ScrollAlignmentRight) |
| 97 x = exposeRect.maxX() - visibleRect.width(); | 97 x = exposeRect.maxX() - visibleRect.width(); |
| 98 else if (scrollX == alignCenter) | 98 else if (scrollX == ScrollAlignmentCenter) |
| 99 x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2; | 99 x = exposeRect.x() + (exposeRect.width() - visibleRect.width()) / 2; |
| 100 else | 100 else |
| 101 x = exposeRect.x(); | 101 x = exposeRect.x(); |
| 102 | 102 |
| 103 // Determine the appropriate Y behavior. | 103 // Determine the appropriate Y behavior. |
| 104 ScrollBehavior scrollY; | 104 ScrollAlignmentBehavior scrollY; |
| 105 LayoutRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(),
exposeRect.height()); | 105 LayoutRect exposeRectY(visibleRect.x(), exposeRect.y(), visibleRect.width(),
exposeRect.height()); |
| 106 LayoutUnit intersectHeight = intersection(visibleRect, exposeRectY).height()
; | 106 LayoutUnit intersectHeight = intersection(visibleRect, exposeRectY).height()
; |
| 107 if (intersectHeight == exposeRect.height()) { | 107 if (intersectHeight == exposeRect.height()) { |
| 108 // If the rectangle is fully visible, use the specified visible behavior
. | 108 // If the rectangle is fully visible, use the specified visible behavior
. |
| 109 scrollY = getVisibleBehavior(alignY); | 109 scrollY = getVisibleBehavior(alignY); |
| 110 } else if (intersectHeight == visibleRect.height()) { | 110 } else if (intersectHeight == visibleRect.height()) { |
| 111 // If the rect is bigger than the visible area, don't bother trying to c
enter. Other alignments will work. | 111 // If the rect is bigger than the visible area, don't bother trying to c
enter. Other alignments will work. |
| 112 scrollY = getVisibleBehavior(alignY); | 112 scrollY = getVisibleBehavior(alignY); |
| 113 if (scrollY == alignCenter) | 113 if (scrollY == ScrollAlignmentCenter) |
| 114 scrollY = noScroll; | 114 scrollY = ScrollAlignmentNoScroll; |
| 115 } else if (intersectHeight > 0) { | 115 } else if (intersectHeight > 0) { |
| 116 // If the rectangle is partially visible, use the specified partial beha
vior | 116 // If the rectangle is partially visible, use the specified partial beha
vior |
| 117 scrollY = getPartialBehavior(alignY); | 117 scrollY = getPartialBehavior(alignY); |
| 118 } else { | 118 } else { |
| 119 scrollY = getHiddenBehavior(alignY); | 119 scrollY = getHiddenBehavior(alignY); |
| 120 } | 120 } |
| 121 | 121 |
| 122 if (scrollY == alignToClosestEdge) { | 122 if (scrollY == ScrollAlignmentClosestEdge) { |
| 123 // Closest edge is the bottom in two cases: | 123 // Closest edge is the bottom in two cases: |
| 124 // (1) exposeRect below and smaller than visibleRect | 124 // (1) exposeRect below and smaller than visibleRect |
| 125 // (2) exposeRect above and larger than visibleRect | 125 // (2) exposeRect above and larger than visibleRect |
| 126 if ((exposeRect.maxY() > visibleRect.maxY() && exposeRect.height() < vis
ibleRect.height()) | 126 if ((exposeRect.maxY() > visibleRect.maxY() && exposeRect.height() < vis
ibleRect.height()) |
| 127 || (exposeRect.maxY() < visibleRect.maxY() && exposeRect.height() >
visibleRect.height())) { | 127 || (exposeRect.maxY() < visibleRect.maxY() && exposeRect.height() >
visibleRect.height())) { |
| 128 scrollY = alignBottom; | 128 scrollY = ScrollAlignmentBottom; |
| 129 } | 129 } |
| 130 } | 130 } |
| 131 | 131 |
| 132 // Given the Y behavior, compute the Y coordinate. | 132 // Given the Y behavior, compute the Y coordinate. |
| 133 LayoutUnit y; | 133 LayoutUnit y; |
| 134 if (scrollY == noScroll) | 134 if (scrollY == ScrollAlignmentNoScroll) |
| 135 y = visibleRect.y(); | 135 y = visibleRect.y(); |
| 136 else if (scrollY == alignBottom) | 136 else if (scrollY == ScrollAlignmentBottom) |
| 137 y = exposeRect.maxY() - visibleRect.height(); | 137 y = exposeRect.maxY() - visibleRect.height(); |
| 138 else if (scrollY == alignCenter) | 138 else if (scrollY == ScrollAlignmentCenter) |
| 139 y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2; | 139 y = exposeRect.y() + (exposeRect.height() - visibleRect.height()) / 2; |
| 140 else | 140 else |
| 141 y = exposeRect.y(); | 141 y = exposeRect.y(); |
| 142 | 142 |
| 143 return LayoutRect(LayoutPoint(x, y), visibleRect.size()); | 143 return LayoutRect(LayoutPoint(x, y), visibleRect.size()); |
| 144 } | 144 } |
| 145 | 145 |
| 146 }; // namespace WebCore | 146 }; // namespace WebCore |
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