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1 // Copyright 2013 The Chromium Authors. All rights reserved. | 1 // Copyright 2013 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 5 #ifndef ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 6 #define ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
7 | 7 |
8 #include <vector> | 8 #include <vector> |
9 | 9 |
10 #include "ash/ash_export.h" | 10 #include "ash/ash_export.h" |
11 #include "ash/wm/immersive_revealed_lock.h" | 11 #include "ash/wm/immersive_revealed_lock.h" |
12 #include "base/timer/timer.h" | 12 #include "base/timer/timer.h" |
13 #include "ui/aura/window_observer.h" | 13 #include "ui/aura/window_observer.h" |
14 #include "ui/events/event_handler.h" | 14 #include "ui/events/event_handler.h" |
15 #include "ui/gfx/animation/animation_delegate.h" | 15 #include "ui/gfx/animation/animation_delegate.h" |
16 #include "ui/views/corewm/transient_window_observer.h" | |
16 #include "ui/views/focus/focus_manager.h" | 17 #include "ui/views/focus/focus_manager.h" |
17 #include "ui/views/widget/widget_observer.h" | 18 #include "ui/views/widget/widget_observer.h" |
18 | 19 |
19 namespace aura { | 20 namespace aura { |
20 class Window; | 21 class Window; |
21 } | 22 } |
22 | 23 |
23 namespace gfx { | 24 namespace gfx { |
24 class Point; | 25 class Point; |
25 class Rect; | 26 class Rect; |
26 class SlideAnimation; | 27 class SlideAnimation; |
27 } | 28 } |
28 | 29 |
29 namespace ui { | 30 namespace ui { |
30 class LocatedEvent; | 31 class LocatedEvent; |
31 } | 32 } |
32 | 33 |
33 namespace views { | 34 namespace views { |
34 class View; | 35 class View; |
35 class Widget; | 36 class Widget; |
36 } | 37 } |
37 | 38 |
38 namespace ash { | 39 namespace ash { |
39 | 40 |
40 class ASH_EXPORT ImmersiveFullscreenController | 41 class ASH_EXPORT ImmersiveFullscreenController |
41 : public gfx::AnimationDelegate, | 42 : public gfx::AnimationDelegate, |
42 public ui::EventHandler, | 43 public ui::EventHandler, |
44 public views::corewm::TransientWindowObserver, | |
43 public views::FocusChangeListener, | 45 public views::FocusChangeListener, |
44 public views::WidgetObserver, | 46 public views::WidgetObserver, |
45 public aura::WindowObserver, | |
46 public ImmersiveRevealedLock::Delegate { | 47 public ImmersiveRevealedLock::Delegate { |
47 public: | 48 public: |
48 // The enum is used for an enumerated histogram. New items should be only | 49 // The enum is used for an enumerated histogram. New items should be only |
49 // added to the end. | 50 // added to the end. |
50 enum WindowType { | 51 enum WindowType { |
51 WINDOW_TYPE_OTHER, | 52 WINDOW_TYPE_OTHER, |
52 WINDOW_TYPE_BROWSER, | 53 WINDOW_TYPE_BROWSER, |
53 WINDOW_TYPE_HOSTED_APP, | 54 WINDOW_TYPE_HOSTED_APP, |
54 WINDOW_TYPE_PACKAGED_APP, | 55 WINDOW_TYPE_PACKAGED_APP, |
55 WINDOW_TYPE_COUNT | 56 WINDOW_TYPE_COUNT |
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135 | 136 |
136 // views::WidgetObserver overrides: | 137 // views::WidgetObserver overrides: |
137 virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE; | 138 virtual void OnWidgetDestroying(views::Widget* widget) OVERRIDE; |
138 virtual void OnWidgetActivationChanged(views::Widget* widget, | 139 virtual void OnWidgetActivationChanged(views::Widget* widget, |
139 bool active) OVERRIDE; | 140 bool active) OVERRIDE; |
140 | 141 |
141 // gfx::AnimationDelegate overrides: | 142 // gfx::AnimationDelegate overrides: |
142 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE; | 143 virtual void AnimationEnded(const gfx::Animation* animation) OVERRIDE; |
143 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE; | 144 virtual void AnimationProgressed(const gfx::Animation* animation) OVERRIDE; |
144 | 145 |
145 // aura::WindowObserver overrides: | 146 // views::coremw::TransientWindowObserver overrides: |
Ben Goodger (Google)
2014/01/09 18:43:18
corewm
| |
146 virtual void OnAddTransientChild(aura::Window* window, | 147 virtual void OnTransientChildAdded(aura::Window* window, |
147 aura::Window* transient) OVERRIDE; | 148 aura::Window* transient) OVERRIDE; |
148 virtual void OnRemoveTransientChild(aura::Window* window, | 149 virtual void OnTransientChildRemoved(aura::Window* window, |
149 aura::Window* transient) OVERRIDE; | 150 aura::Window* transient) OVERRIDE; |
150 | 151 |
151 // ash::ImmersiveRevealedLock::Delegate overrides: | 152 // ash::ImmersiveRevealedLock::Delegate overrides: |
152 virtual void LockRevealedState(AnimateReveal animate_reveal) OVERRIDE; | 153 virtual void LockRevealedState(AnimateReveal animate_reveal) OVERRIDE; |
153 virtual void UnlockRevealedState() OVERRIDE; | 154 virtual void UnlockRevealedState() OVERRIDE; |
154 | 155 |
155 private: | 156 private: |
156 friend class ImmersiveFullscreenControllerTest; | 157 friend class ImmersiveFullscreenControllerTest; |
157 | 158 |
158 enum Animate { | 159 enum Animate { |
159 ANIMATE_NO, | 160 ANIMATE_NO, |
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289 scoped_ptr<BubbleManager> bubble_manager_; | 290 scoped_ptr<BubbleManager> bubble_manager_; |
290 | 291 |
291 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; | 292 base::WeakPtrFactory<ImmersiveFullscreenController> weak_ptr_factory_; |
292 | 293 |
293 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); | 294 DISALLOW_COPY_AND_ASSIGN(ImmersiveFullscreenController); |
294 }; | 295 }; |
295 | 296 |
296 } // namespace ash | 297 } // namespace ash |
297 | 298 |
298 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ | 299 #endif // ASH_WM_IMMERSIVE_FULLSCREEN_CONTROLLER_H_ |
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