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| 1 // Copyright 2008 the V8 project authors. All rights reserved. | 1 // Copyright 2008 the V8 project authors. All rights reserved. |
| 2 // Redistribution and use in source and binary forms, with or without | 2 // Redistribution and use in source and binary forms, with or without |
| 3 // modification, are permitted provided that the following conditions are | 3 // modification, are permitted provided that the following conditions are |
| 4 // met: | 4 // met: |
| 5 // | 5 // |
| 6 // * Redistributions of source code must retain the above copyright | 6 // * Redistributions of source code must retain the above copyright |
| 7 // notice, this list of conditions and the following disclaimer. | 7 // notice, this list of conditions and the following disclaimer. |
| 8 // * Redistributions in binary form must reproduce the above | 8 // * Redistributions in binary form must reproduce the above |
| 9 // copyright notice, this list of conditions and the following | 9 // copyright notice, this list of conditions and the following |
| 10 // disclaimer in the documentation and/or other materials provided | 10 // disclaimer in the documentation and/or other materials provided |
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| 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 27 | 27 |
| 28 #ifndef V8_VIRTUAL_FRAME_IA32_H_ | 28 #ifndef V8_VIRTUAL_FRAME_IA32_H_ |
| 29 #define V8_VIRTUAL_FRAME_IA32_H_ | 29 #define V8_VIRTUAL_FRAME_IA32_H_ |
| 30 | 30 |
| 31 #include "macro-assembler.h" | 31 #include "macro-assembler.h" |
| 32 #include "register-allocator.h" | 32 #include "register-allocator.h" |
| 33 | 33 |
| 34 namespace v8 { namespace internal { | 34 namespace v8 { namespace internal { |
| 35 | 35 |
| 36 |
| 37 // The code generator's view of a frame element, when it wants to use it. |
| 38 // |
| 39 // A Result can be a register or a constant. |
| 40 class Result BASE_EMBEDDED { |
| 41 public: |
| 42 // Construct a register Result. |
| 43 explicit Result(Register reg, CodeGenerator* cgen); |
| 44 |
| 45 // Construct a Result whose value is a compile-time constant. |
| 46 Result(Handle<Object> value, CodeGenerator * cgen) : |
| 47 type_(CONSTANT), |
| 48 cgen_(cgen) { |
| 49 data_.handle_ = value.location(); |
| 50 } |
| 51 |
| 52 ~Result() { |
| 53 // We have called Unuse() before Result goes out of scope. |
| 54 ASSERT(reg_.is(no_reg)); |
| 55 } |
| 56 |
| 57 void Unuse(); |
| 58 |
| 59 bool is_register() const { return type() == REGISTER; } |
| 60 bool is_constant() const { return type() == CONSTANT; } |
| 61 |
| 62 Register reg() const { |
| 63 ASSERT(type() == REGISTER); |
| 64 return data_.reg_; |
| 65 } |
| 66 |
| 67 Handle<Object> handle() const { |
| 68 ASSERT(type() == CONSTANT); |
| 69 return Handle<Object>(data_.handle_); |
| 70 } |
| 71 |
| 72 private: |
| 73 enum Type { REGISTER, CONSTANT }; |
| 74 |
| 75 Type type_; |
| 76 |
| 77 Type type() const { return type_; } |
| 78 |
| 79 union { |
| 80 Register reg_; |
| 81 Object** handle_; |
| 82 } data_; |
| 83 |
| 84 CodeGenerator* cgen_; |
| 85 }; |
| 86 |
| 87 |
| 88 // A result in a register just means that the value can be read from the registe
r |
| 89 |
| 90 |
| 36 // ------------------------------------------------------------------------- | 91 // ------------------------------------------------------------------------- |
| 37 // Virtual frame elements | 92 // Virtual frame elements |
| 38 // | 93 // |
| 39 // The internal elements of the virtual frames. There are several kinds of | 94 // The internal elements of the virtual frames. There are several kinds of |
| 40 // elements: | 95 // elements: |
| 41 // * Memory: an element that resides in the actual frame. Its address is | 96 // * Memory: an element that resides in the actual frame. Its address is |
| 42 // given by its position in the virtual frame. | 97 // given by its position in the virtual frame. |
| 43 // * Register: an element that resides in a register. | 98 // * Register: an element that resides in a register. |
| 44 // * Constant: an element whose value is known at compile time. | 99 // * Constant: an element whose value is known at compile time. |
| 45 | 100 |
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| 244 int frame_arg_count); | 299 int frame_arg_count); |
| 245 | 300 |
| 246 // Drop a number of elements from the top of the expression stack. May | 301 // Drop a number of elements from the top of the expression stack. May |
| 247 // emit code to affect the physical frame. Does not clobber any registers | 302 // emit code to affect the physical frame. Does not clobber any registers |
| 248 // excepting possibly the stack pointer. | 303 // excepting possibly the stack pointer. |
| 249 void Drop(int count); | 304 void Drop(int count); |
| 250 | 305 |
| 251 // Drop one element. | 306 // Drop one element. |
| 252 void Drop(); | 307 void Drop(); |
| 253 | 308 |
| 309 // Pop an element from the top of the expression stack. |
| 310 // Returns a Result, which may be a constant or a register. |
| 311 Result Pop(); |
| 312 |
| 254 // Pop and save an element from the top of the expression stack and emit a | 313 // Pop and save an element from the top of the expression stack and emit a |
| 255 // corresponding pop instruction. | 314 // corresponding pop instruction. |
| 256 void EmitPop(Register reg); | 315 void EmitPop(Register reg); |
| 257 void EmitPop(Operand operand); | 316 void EmitPop(Operand operand); |
| 258 | 317 |
| 259 // Push an element on top of the expression stack and emit a corresponding | 318 // Push an element on top of the expression stack and emit a corresponding |
| 260 // push instruction. | 319 // push instruction. |
| 261 void EmitPush(Register reg); | 320 void EmitPush(Register reg); |
| 262 void EmitPush(Operand operand); | 321 void EmitPush(Operand operand); |
| 263 void EmitPush(Immediate immediate); | 322 void EmitPush(Immediate immediate); |
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| 364 | 423 |
| 365 // Spill the topmost elements of the frame to memory (eg, they are the | 424 // Spill the topmost elements of the frame to memory (eg, they are the |
| 366 // arguments to a call) and all registers. | 425 // arguments to a call) and all registers. |
| 367 void PrepareForCall(int count); | 426 void PrepareForCall(int count); |
| 368 }; | 427 }; |
| 369 | 428 |
| 370 | 429 |
| 371 } } // namespace v8::internal | 430 } } // namespace v8::internal |
| 372 | 431 |
| 373 #endif // V8_VIRTUAL_FRAME_IA32_H_ | 432 #endif // V8_VIRTUAL_FRAME_IA32_H_ |
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