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Side by Side Diff: src/gpu/batches/GrNonAAFillRectBatch.cpp

Issue 1319733002: Rename GrBWFillRectBatch to GrNonAAFillRectBAtch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 3 months ago
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1 /* 1 /*
2 * Copyright 2015 Google Inc. 2 * Copyright 2015 Google Inc.
3 * 3 *
4 * Use of this source code is governed by a BSD-style license that can be 4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file. 5 * found in the LICENSE file.
6 */ 6 */
7 7
8 #include "GrBWFillRectBatch.h" 8 #include "GrNonAAFillRectBatch.h"
9 9
10 #include "GrBatchFlushState.h" 10 #include "GrBatchFlushState.h"
11 #include "GrColor.h" 11 #include "GrColor.h"
12 #include "GrDefaultGeoProcFactory.h" 12 #include "GrDefaultGeoProcFactory.h"
13 #include "GrPrimitiveProcessor.h" 13 #include "GrPrimitiveProcessor.h"
14 #include "GrResourceProvider.h" 14 #include "GrResourceProvider.h"
15 #include "GrTInstanceBatch.h" 15 #include "GrTInstanceBatch.h"
16 #include "GrQuad.h" 16 #include "GrQuad.h"
17 #include "GrVertexBatch.h" 17 #include "GrVertexBatch.h"
18 18
19 // Common functions 19 // Common functions
20 class BWFillRectBatchBase { 20 class NonAAFillRectBatchBase {
21 public: 21 public:
22 static const int kVertsPerInstance = 4; 22 static const int kVertsPerInstance = 4;
23 static const int kIndicesPerInstance = 6; 23 static const int kIndicesPerInstance = 6;
24 24
25 static void InitInvariantOutputCoverage(GrInitInvariantOutput* out) { 25 static void InitInvariantOutputCoverage(GrInitInvariantOutput* out) {
26 out->setKnownSingleComponent(0xff); 26 out->setKnownSingleComponent(0xff);
27 } 27 }
28 28
29 static const GrIndexBuffer* GetIndexBuffer(GrResourceProvider* rp) { 29 static const GrIndexBuffer* GetIndexBuffer(GrResourceProvider* rp) {
30 return rp->refQuadIndexBuffer(); 30 return rp->refQuadIndexBuffer();
(...skipping 46 matching lines...) Expand 10 before | Expand all | Expand 10 after
77 const SkMatrix& viewMatrix, 77 const SkMatrix& viewMatrix,
78 const SkRect& rect, 78 const SkRect& rect,
79 const GrQuad* localQuad) { 79 const GrQuad* localQuad) {
80 SkPoint* positions = reinterpret_cast<SkPoint*>(vertices); 80 SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
81 81
82 positions->setRectFan(rect.fLeft, rect.fTop, 82 positions->setRectFan(rect.fLeft, rect.fTop,
83 rect.fRight, rect.fBottom, vertexStride); 83 rect.fRight, rect.fBottom, vertexStride);
84 84
85 if (!viewMatrix.hasPerspective()) { 85 if (!viewMatrix.hasPerspective()) {
86 viewMatrix.mapPointsWithStride(positions, vertexStride, 86 viewMatrix.mapPointsWithStride(positions, vertexStride,
87 BWFillRectBatchBase::kVertsPerInstance); 87 NonAAFillRectBatchBase::kVertsPerInstance );
88 } 88 }
89 89
90 // Setup local coords 90 // Setup local coords
91 // TODO we should only do this if local coords are being read 91 // TODO we should only do this if local coords are being read
92 if (localQuad) { 92 if (localQuad) {
93 static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor); 93 static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
94 for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) { 94 for (int i = 0; i < NonAAFillRectBatchBase::kVertsPerInstance; i++) {
95 SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset + 95 SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
96 i * vertexStride); 96 i * vertexStride);
97 *coords = localQuad->point(i); 97 *coords = localQuad->point(i);
98 } 98 }
99 } 99 }
100 100
101 static const int kColorOffset = sizeof(SkPoint); 101 static const int kColorOffset = sizeof(SkPoint);
102 GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset); 102 GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
103 for (int j = 0; j < 4; ++j) { 103 for (int j = 0; j < 4; ++j) {
104 *vertColor = color; 104 *vertColor = color;
105 vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride); 105 vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
106 } 106 }
107 } 107 }
108 108
109 class BWFillRectBatchNoLocalMatrixImp : public BWFillRectBatchBase { 109 class NonAAFillRectBatchImp : public NonAAFillRectBatchBase {
110 public: 110 public:
111 struct Geometry { 111 struct Geometry {
112 SkMatrix fViewMatrix; 112 SkMatrix fViewMatrix;
113 SkRect fRect; 113 SkRect fRect;
114 GrQuad fLocalQuad; 114 GrQuad fLocalQuad;
115 GrColor fColor; 115 GrColor fColor;
116 }; 116 };
117 117
118 static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; } 118 static const char* Name() { return "NonAAFillRectBatch"; }
119 119
120 static bool CanCombine(const Geometry& mine, const Geometry& theirs, 120 static bool CanCombine(const Geometry& mine, const Geometry& theirs,
121 const GrPipelineOptimizations& opts) { 121 const GrPipelineOptimizations& opts) {
122 return true; 122 return true;
123 } 123 }
124 124
125 static const GrGeometryProcessor* CreateGP(const Geometry& geo, 125 static const GrGeometryProcessor* CreateGP(const Geometry& geo,
126 const GrPipelineOptimizations& op ts) { 126 const GrPipelineOptimizations& op ts) {
127 const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCov erage(), true, 127 const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCov erage(), true,
128 nullptr); 128 nullptr);
129 129
130 SkASSERT(gp->getVertexStride() == 130 SkASSERT(gp->getVertexStride() ==
131 sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr)); 131 sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
132 return gp; 132 return gp;
133 } 133 }
134 134
135 static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry & geo, 135 static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry & geo,
136 const GrPipelineOptimizations& opts) { 136 const GrPipelineOptimizations& opts) {
137 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect , &geo.fLocalQuad); 137 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect , &geo.fLocalQuad);
138 } 138 }
139 }; 139 };
140 140
141 // We handle perspective in the local matrix or viewmatrix with special batches 141 // We handle perspective in the local matrix or viewmatrix with special batches
142 class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase { 142 class NonAAFillRectBatchPerspectiveImp : public NonAAFillRectBatchBase {
143 public: 143 public:
144 struct Geometry { 144 struct Geometry {
145 SkMatrix fViewMatrix; 145 SkMatrix fViewMatrix;
146 SkMatrix fLocalMatrix; 146 SkMatrix fLocalMatrix;
147 SkRect fRect; 147 SkRect fRect;
148 SkRect fLocalRect; 148 SkRect fLocalRect;
149 GrColor fColor; 149 GrColor fColor;
150 bool fHasLocalMatrix; 150 bool fHasLocalMatrix;
151 bool fHasLocalRect; 151 bool fHasLocalRect;
152 }; 152 };
153 153
154 static const char* Name() { return "BWFillRectBatchPerspective"; } 154 static const char* Name() { return "NonAAFillRectBatchPerspective"; }
155 155
156 static bool CanCombine(const Geometry& mine, const Geometry& theirs, 156 static bool CanCombine(const Geometry& mine, const Geometry& theirs,
157 const GrPipelineOptimizations& opts) { 157 const GrPipelineOptimizations& opts) {
158 // We could batch across perspective vm changes if we really wanted to 158 // We could batch across perspective vm changes if we really wanted to
159 return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) && 159 return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
160 (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.f LocalMatrix)); 160 (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.f LocalMatrix));
161 } 161 }
162 162
163 static const GrGeometryProcessor* CreateGP(const Geometry& geo, 163 static const GrGeometryProcessor* CreateGP(const Geometry& geo,
164 const GrPipelineOptimizations& op ts) { 164 const GrPipelineOptimizations& op ts) {
(...skipping 12 matching lines...) Expand all
177 const GrPipelineOptimizations& opts) { 177 const GrPipelineOptimizations& opts) {
178 if (geo.fHasLocalRect) { 178 if (geo.fHasLocalRect) {
179 GrQuad quad(geo.fLocalRect); 179 GrQuad quad(geo.fLocalRect);
180 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, &quad); 180 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, &quad);
181 } else { 181 } else {
182 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, nullptr); 182 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, nullptr);
183 } 183 }
184 } 184 }
185 }; 185 };
186 186
187 typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple; 187 typedef GrTInstanceBatch<NonAAFillRectBatchImp> NonAAFillRectBatchSimple;
188 typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspecti ve; 188 typedef GrTInstanceBatch<NonAAFillRectBatchPerspectiveImp> NonAAFillRectBatchPer spective;
189 189
190 namespace GrBWFillRectBatch { 190 namespace GrNonAAFillRectBatch {
191 GrDrawBatch* Create(GrColor color, 191 GrDrawBatch* Create(GrColor color,
192 const SkMatrix& viewMatrix, 192 const SkMatrix& viewMatrix,
193 const SkRect& rect, 193 const SkRect& rect,
194 const SkRect* localRect, 194 const SkRect* localRect,
195 const SkMatrix* localMatrix) { 195 const SkMatrix* localMatrix) {
196 196
197 /* Perspective has to be handled in a slow path for now */ 197 /* Perspective has to be handled in a slow path for now */
198 if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspecti ve())) { 198 if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspecti ve())) {
199 BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create() ; 199 NonAAFillRectBatchPerspective* batch = NonAAFillRectBatchPerspective::Cr eate();
200 BWFillRectBatchPerspective::Geometry& geo = *batch->geometry(); 200 NonAAFillRectBatchPerspective::Geometry& geo = *batch->geometry();
201 201
202 geo.fColor = color; 202 geo.fColor = color;
203 geo.fViewMatrix = viewMatrix; 203 geo.fViewMatrix = viewMatrix;
204 geo.fRect = rect; 204 geo.fRect = rect;
205 geo.fHasLocalRect = SkToBool(localRect); 205 geo.fHasLocalRect = SkToBool(localRect);
206 geo.fHasLocalMatrix = SkToBool(localMatrix); 206 geo.fHasLocalMatrix = SkToBool(localMatrix);
207 if (localMatrix) { 207 if (localMatrix) {
208 geo.fLocalMatrix = *localMatrix; 208 geo.fLocalMatrix = *localMatrix;
209 } 209 }
210 if (localRect) { 210 if (localRect) {
211 geo.fLocalRect = *localRect; 211 geo.fLocalRect = *localRect;
212 } 212 }
213 213
214 batch->init(); 214 batch->init();
215 return batch; 215 return batch;
216 } else { 216 } else {
217 // TODO bubble these up as separate calls 217 // TODO bubble these up as separate calls
218 BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create(); 218 NonAAFillRectBatchSimple* batch = NonAAFillRectBatchSimple::Create();
219 BWFillRectBatchSimple::Geometry& geo = *batch->geometry(); 219 NonAAFillRectBatchSimple::Geometry& geo = *batch->geometry();
220 220
221 geo.fColor = color; 221 geo.fColor = color;
222 geo.fViewMatrix = viewMatrix; 222 geo.fViewMatrix = viewMatrix;
223 geo.fRect = rect; 223 geo.fRect = rect;
224 224
225 if (localRect && localMatrix) { 225 if (localRect && localMatrix) {
226 geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix); 226 geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
227 } else if (localRect) { 227 } else if (localRect) {
228 geo.fLocalQuad.set(*localRect); 228 geo.fLocalQuad.set(*localRect);
229 } else if (localMatrix) { 229 } else if (localMatrix) {
(...skipping 16 matching lines...) Expand all
246 246
247 DRAW_BATCH_TEST_DEFINE(RectBatch) { 247 DRAW_BATCH_TEST_DEFINE(RectBatch) {
248 GrColor color = GrRandomColor(random); 248 GrColor color = GrRandomColor(random);
249 SkRect rect = GrTest::TestRect(random); 249 SkRect rect = GrTest::TestRect(random);
250 SkRect localRect = GrTest::TestRect(random); 250 SkRect localRect = GrTest::TestRect(random);
251 SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random); 251 SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
252 SkMatrix localMatrix = GrTest::TestMatrix(random); 252 SkMatrix localMatrix = GrTest::TestMatrix(random);
253 253
254 bool hasLocalRect = random->nextBool(); 254 bool hasLocalRect = random->nextBool();
255 bool hasLocalMatrix = random->nextBool(); 255 bool hasLocalMatrix = random->nextBool();
256 return GrBWFillRectBatch::Create(color, viewMatrix, rect, hasLocalRect ? &lo calRect : nullptr, 256 return GrNonAAFillRectBatch::Create(color, viewMatrix, rect,
257 hasLocalMatrix ? &localMatrix : nullptr); 257 hasLocalRect ? &localRect : nullptr,
258 hasLocalMatrix ? &localMatrix : nullptr) ;
258 } 259 }
259 260
260 #endif 261 #endif
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