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Side by Side Diff: src/gpu/batches/GrBWFillRectBatch.cpp

Issue 1319733002: Rename GrBWFillRectBatch to GrNonAAFillRectBAtch (Closed) Base URL: https://skia.googlesource.com/skia.git@master
Patch Set: tweaks Created 5 years, 3 months ago
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1 /*
2 * Copyright 2015 Google Inc.
3 *
4 * Use of this source code is governed by a BSD-style license that can be
5 * found in the LICENSE file.
6 */
7
8 #include "GrBWFillRectBatch.h"
9
10 #include "GrBatchFlushState.h"
11 #include "GrColor.h"
12 #include "GrDefaultGeoProcFactory.h"
13 #include "GrPrimitiveProcessor.h"
14 #include "GrResourceProvider.h"
15 #include "GrTInstanceBatch.h"
16 #include "GrQuad.h"
17 #include "GrVertexBatch.h"
18
19 // Common functions
20 class BWFillRectBatchBase {
21 public:
22 static const int kVertsPerInstance = 4;
23 static const int kIndicesPerInstance = 6;
24
25 static void InitInvariantOutputCoverage(GrInitInvariantOutput* out) {
26 out->setKnownSingleComponent(0xff);
27 }
28
29 static const GrIndexBuffer* GetIndexBuffer(GrResourceProvider* rp) {
30 return rp->refQuadIndexBuffer();
31 }
32
33 template <typename Geometry>
34 static void SetBounds(const Geometry& geo, SkRect* outBounds) {
35 geo.fViewMatrix.mapRect(outBounds, geo.fRect);
36 }
37 };
38
39 /** We always use per-vertex colors so that rects can be batched across color ch anges. Sometimes
40 we have explicit local coords and sometimes not. We *could* always provide explicit local
41 coords and just duplicate the positions when the caller hasn't provided a lo cal coord rect,
42 but we haven't seen a use case which frequently switches between local rect and no local
43 rect draws.
44
45 The vertex attrib order is always pos, color, [local coords].
46 */
47 static const GrGeometryProcessor* create_gp(const SkMatrix& viewMatrix,
48 bool readsCoverage,
49 bool hasExplicitLocalCoords,
50 const SkMatrix* localMatrix) {
51 using namespace GrDefaultGeoProcFactory;
52 Color color(Color::kAttribute_Type);
53 Coverage coverage(readsCoverage ? Coverage::kSolid_Type : Coverage::kNone_Ty pe);
54
55 // If we have perspective on the viewMatrix then we won't map on the CPU, no r will we map
56 // the local rect on the cpu (in case the localMatrix also has perspective).
57 // Otherwise, if we have a local rect, then we apply the localMatrix directl y to the localRect
58 // to generate vertex local coords
59 if (viewMatrix.hasPerspective()) {
60 LocalCoords localCoords(hasExplicitLocalCoords ? LocalCoords::kHasExplic it_Type :
61 LocalCoords::kUsePositi on_Type,
62 localMatrix);
63 return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, vie wMatrix);
64 } else if (hasExplicitLocalCoords) {
65 LocalCoords localCoords(LocalCoords::kHasExplicit_Type);
66 return GrDefaultGeoProcFactory::Create(color, coverage, localCoords, SkM atrix::I());
67 } else {
68 LocalCoords localCoords(LocalCoords::kUsePosition_Type, localMatrix);
69 return GrDefaultGeoProcFactory::CreateForDeviceSpace(color, coverage, lo calCoords,
70 viewMatrix);
71 }
72 }
73
74 static void tesselate(intptr_t vertices,
75 size_t vertexStride,
76 GrColor color,
77 const SkMatrix& viewMatrix,
78 const SkRect& rect,
79 const GrQuad* localQuad) {
80 SkPoint* positions = reinterpret_cast<SkPoint*>(vertices);
81
82 positions->setRectFan(rect.fLeft, rect.fTop,
83 rect.fRight, rect.fBottom, vertexStride);
84
85 if (!viewMatrix.hasPerspective()) {
86 viewMatrix.mapPointsWithStride(positions, vertexStride,
87 BWFillRectBatchBase::kVertsPerInstance);
88 }
89
90 // Setup local coords
91 // TODO we should only do this if local coords are being read
92 if (localQuad) {
93 static const int kLocalOffset = sizeof(SkPoint) + sizeof(GrColor);
94 for (int i = 0; i < BWFillRectBatchBase::kVertsPerInstance; i++) {
95 SkPoint* coords = reinterpret_cast<SkPoint*>(vertices + kLocalOffset +
96 i * vertexStride);
97 *coords = localQuad->point(i);
98 }
99 }
100
101 static const int kColorOffset = sizeof(SkPoint);
102 GrColor* vertColor = reinterpret_cast<GrColor*>(vertices + kColorOffset);
103 for (int j = 0; j < 4; ++j) {
104 *vertColor = color;
105 vertColor = (GrColor*) ((intptr_t) vertColor + vertexStride);
106 }
107 }
108
109 class BWFillRectBatchNoLocalMatrixImp : public BWFillRectBatchBase {
110 public:
111 struct Geometry {
112 SkMatrix fViewMatrix;
113 SkRect fRect;
114 GrQuad fLocalQuad;
115 GrColor fColor;
116 };
117
118 static const char* Name() { return "BWFillRectBatchNoLocalMatrix"; }
119
120 static bool CanCombine(const Geometry& mine, const Geometry& theirs,
121 const GrPipelineOptimizations& opts) {
122 return true;
123 }
124
125 static const GrGeometryProcessor* CreateGP(const Geometry& geo,
126 const GrPipelineOptimizations& op ts) {
127 const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCov erage(), true,
128 nullptr);
129
130 SkASSERT(gp->getVertexStride() ==
131 sizeof(GrDefaultGeoProcFactory::PositionColorLocalCoordAttr));
132 return gp;
133 }
134
135 static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry & geo,
136 const GrPipelineOptimizations& opts) {
137 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.fRect , &geo.fLocalQuad);
138 }
139 };
140
141 // We handle perspective in the local matrix or viewmatrix with special batches
142 class BWFillRectBatchPerspectiveImp : public BWFillRectBatchBase {
143 public:
144 struct Geometry {
145 SkMatrix fViewMatrix;
146 SkMatrix fLocalMatrix;
147 SkRect fRect;
148 SkRect fLocalRect;
149 GrColor fColor;
150 bool fHasLocalMatrix;
151 bool fHasLocalRect;
152 };
153
154 static const char* Name() { return "BWFillRectBatchPerspective"; }
155
156 static bool CanCombine(const Geometry& mine, const Geometry& theirs,
157 const GrPipelineOptimizations& opts) {
158 // We could batch across perspective vm changes if we really wanted to
159 return mine.fViewMatrix.cheapEqualTo(theirs.fViewMatrix) &&
160 (!mine.fHasLocalMatrix || mine.fLocalMatrix.cheapEqualTo(theirs.f LocalMatrix));
161 }
162
163 static const GrGeometryProcessor* CreateGP(const Geometry& geo,
164 const GrPipelineOptimizations& op ts) {
165 const GrGeometryProcessor* gp = create_gp(geo.fViewMatrix, opts.readsCov erage(),
166 geo.fHasLocalRect,
167 geo.fHasLocalMatrix ? &geo.fLo calMatrix :
168 nullptr) ;
169
170 SkASSERT(geo.fHasLocalRect ?
171 gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionCo lorLocalCoordAttr) :
172 gp->getVertexStride() == sizeof(GrDefaultGeoProcFactory::PositionCo lorAttr));
173 return gp;
174 }
175
176 static void Tesselate(intptr_t vertices, size_t vertexStride, const Geometry & geo,
177 const GrPipelineOptimizations& opts) {
178 if (geo.fHasLocalRect) {
179 GrQuad quad(geo.fLocalRect);
180 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, &quad);
181 } else {
182 tesselate(vertices, vertexStride, geo.fColor, geo.fViewMatrix, geo.f Rect, nullptr);
183 }
184 }
185 };
186
187 typedef GrTInstanceBatch<BWFillRectBatchNoLocalMatrixImp> BWFillRectBatchSimple;
188 typedef GrTInstanceBatch<BWFillRectBatchPerspectiveImp> BWFillRectBatchPerspecti ve;
189
190 namespace GrBWFillRectBatch {
191 GrDrawBatch* Create(GrColor color,
192 const SkMatrix& viewMatrix,
193 const SkRect& rect,
194 const SkRect* localRect,
195 const SkMatrix* localMatrix) {
196
197 /* Perspective has to be handled in a slow path for now */
198 if (viewMatrix.hasPerspective() || (localMatrix && localMatrix->hasPerspecti ve())) {
199 BWFillRectBatchPerspective* batch = BWFillRectBatchPerspective::Create() ;
200 BWFillRectBatchPerspective::Geometry& geo = *batch->geometry();
201
202 geo.fColor = color;
203 geo.fViewMatrix = viewMatrix;
204 geo.fRect = rect;
205 geo.fHasLocalRect = SkToBool(localRect);
206 geo.fHasLocalMatrix = SkToBool(localMatrix);
207 if (localMatrix) {
208 geo.fLocalMatrix = *localMatrix;
209 }
210 if (localRect) {
211 geo.fLocalRect = *localRect;
212 }
213
214 batch->init();
215 return batch;
216 } else {
217 // TODO bubble these up as separate calls
218 BWFillRectBatchSimple* batch = BWFillRectBatchSimple::Create();
219 BWFillRectBatchSimple::Geometry& geo = *batch->geometry();
220
221 geo.fColor = color;
222 geo.fViewMatrix = viewMatrix;
223 geo.fRect = rect;
224
225 if (localRect && localMatrix) {
226 geo.fLocalQuad.setFromMappedRect(*localRect, *localMatrix);
227 } else if (localRect) {
228 geo.fLocalQuad.set(*localRect);
229 } else if (localMatrix) {
230 geo.fLocalQuad.setFromMappedRect(rect, *localMatrix);
231 } else {
232 geo.fLocalQuad.set(rect);
233 }
234
235 batch->init();
236 return batch;
237 }
238 }
239 };
240
241 //////////////////////////////////////////////////////////////////////////////// ///////////////////
242
243 #ifdef GR_TEST_UTILS
244
245 #include "GrBatchTest.h"
246
247 DRAW_BATCH_TEST_DEFINE(RectBatch) {
248 GrColor color = GrRandomColor(random);
249 SkRect rect = GrTest::TestRect(random);
250 SkRect localRect = GrTest::TestRect(random);
251 SkMatrix viewMatrix = GrTest::TestMatrixInvertible(random);
252 SkMatrix localMatrix = GrTest::TestMatrix(random);
253
254 bool hasLocalRect = random->nextBool();
255 bool hasLocalMatrix = random->nextBool();
256 return GrBWFillRectBatch::Create(color, viewMatrix, rect, hasLocalRect ? &lo calRect : nullptr,
257 hasLocalMatrix ? &localMatrix : nullptr);
258 }
259
260 #endif
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