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1 /* | 1 /* |
2 * Copyright (C) 2011 Apple Inc. All rights reserved. | 2 * Copyright (C) 2011 Apple Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
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36 | 36 |
37 // WebGLSharedObject the base class for objects that can be shared by multiple | 37 // WebGLSharedObject the base class for objects that can be shared by multiple |
38 // WebGLRenderingContexts. | 38 // WebGLRenderingContexts. |
39 class WebGLSharedObject : public WebGLObject { | 39 class WebGLSharedObject : public WebGLObject { |
40 public: | 40 public: |
41 virtual ~WebGLSharedObject(); | 41 virtual ~WebGLSharedObject(); |
42 | 42 |
43 WebGLContextGroup* contextGroup() const { return m_contextGroup; } | 43 WebGLContextGroup* contextGroup() const { return m_contextGroup; } |
44 | 44 |
45 virtual bool isBuffer() const { return false; } | 45 virtual bool isBuffer() const { return false; } |
46 virtual bool isFramebuffer() const { return false; } | |
47 virtual bool isProgram() const { return false; } | 46 virtual bool isProgram() const { return false; } |
48 virtual bool isRenderbuffer() const { return false; } | 47 virtual bool isRenderbuffer() const { return false; } |
49 virtual bool isShader() const { return false; } | 48 virtual bool isShader() const { return false; } |
50 virtual bool isTexture() const { return false; } | 49 virtual bool isTexture() const { return false; } |
51 | 50 |
52 virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRend
eringContext*) const | 51 virtual bool validate(const WebGLContextGroup* contextGroup, const WebGLRend
eringContext*) const OVERRIDE FINAL |
53 { | 52 { |
54 return contextGroup == m_contextGroup; | 53 return contextGroup == m_contextGroup; |
55 } | 54 } |
56 | 55 |
57 void detachContextGroup(); | 56 void detachContextGroup(); |
58 | 57 |
59 protected: | 58 protected: |
60 WebGLSharedObject(WebGLRenderingContext*); | 59 WebGLSharedObject(WebGLRenderingContext*); |
61 | 60 |
62 virtual bool hasGroupOrContext() const | 61 virtual bool hasGroupOrContext() const OVERRIDE FINAL |
63 { | 62 { |
64 return m_contextGroup; | 63 return m_contextGroup; |
65 } | 64 } |
66 | 65 |
67 virtual GraphicsContext3D* getAGraphicsContext3D() const; | 66 virtual GraphicsContext3D* getAGraphicsContext3D() const OVERRIDE FINAL; |
68 | 67 |
69 private: | 68 private: |
70 WebGLContextGroup* m_contextGroup; | 69 WebGLContextGroup* m_contextGroup; |
71 }; | 70 }; |
72 | 71 |
73 } // namespace WebCore | 72 } // namespace WebCore |
74 | 73 |
75 #endif // WebGLSharedObject_h | 74 #endif // WebGLSharedObject_h |
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