Chromium Code Reviews
chromiumcodereview-hr@appspot.gserviceaccount.com (chromiumcodereview-hr) | Please choose your nickname with Settings | Help | Chromium Project | Gerrit Changes | Sign out
(185)

Side by Side Diff: Source/core/html/canvas/WebGLFramebuffer.h

Issue 131973002: Update HTML canvas classes to use OVERRIDE / FINAL when needed (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 6 years, 11 months ago
Use n/p to move between diff chunks; N/P to move between comments. Draft comments are only viewable by you.
Jump to:
View unified diff | Download patch
OLDNEW
1 /* 1 /*
2 * Copyright (C) 2009 Apple Inc. All rights reserved. 2 * Copyright (C) 2009 Apple Inc. All rights reserved.
3 * 3 *
4 * Redistribution and use in source and binary forms, with or without 4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions 5 * modification, are permitted provided that the following conditions
6 * are met: 6 * are met:
7 * 1. Redistributions of source code must retain the above copyright 7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright 9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
(...skipping 19 matching lines...) Expand all
30 #include "core/html/canvas/WebGLContextObject.h" 30 #include "core/html/canvas/WebGLContextObject.h"
31 #include "core/html/canvas/WebGLSharedObject.h" 31 #include "core/html/canvas/WebGLSharedObject.h"
32 #include "wtf/PassRefPtr.h" 32 #include "wtf/PassRefPtr.h"
33 #include "wtf/RefCounted.h" 33 #include "wtf/RefCounted.h"
34 34
35 namespace WebCore { 35 namespace WebCore {
36 36
37 class WebGLRenderbuffer; 37 class WebGLRenderbuffer;
38 class WebGLTexture; 38 class WebGLTexture;
39 39
40 class WebGLFramebuffer : public WebGLContextObject, public ScriptWrappable { 40 class WebGLFramebuffer FINAL : public WebGLContextObject, public ScriptWrappable {
41 public: 41 public:
42 class WebGLAttachment : public RefCounted<WebGLAttachment> { 42 class WebGLAttachment : public RefCounted<WebGLAttachment> {
43 public: 43 public:
44 virtual ~WebGLAttachment(); 44 virtual ~WebGLAttachment();
45 45
46 virtual GLsizei width() const = 0; 46 virtual GLsizei width() const = 0;
47 virtual GLsizei height() const = 0; 47 virtual GLsizei height() const = 0;
48 virtual GLenum format() const = 0; 48 virtual GLenum format() const = 0;
49 // For texture attachment, type() returns the type of the attached textu re. 49 // For texture attachment, type() returns the type of the attached textu re.
50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation. 50 // For renderbuffer attachment, the type of the renderbuffer may vary wi th GL implementation.
(...skipping 50 matching lines...) Expand 10 before | Expand all | Expand 10 after
101 bool hasStencilBuffer() const; 101 bool hasStencilBuffer() const;
102 102
103 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug. 103 // Wrapper for drawBuffersEXT/drawBuffersARB to work around a driver bug.
104 void drawBuffers(const Vector<GLenum>& bufs); 104 void drawBuffers(const Vector<GLenum>& bufs);
105 105
106 GLenum getDrawBuffer(GLenum); 106 GLenum getDrawBuffer(GLenum);
107 107
108 protected: 108 protected:
109 WebGLFramebuffer(WebGLRenderingContext*); 109 WebGLFramebuffer(WebGLRenderingContext*);
110 110
111 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject); 111 virtual void deleteObjectImpl(GraphicsContext3D*, Platform3DObject) OVERRIDE ;
112 112
113 private: 113 private:
114 virtual bool isFramebuffer() const { return true; }
eseidel 2014/01/10 19:11:22 Dead code?
Inactive 2014/01/10 19:18:26 Yes, it does not override anything and it is never
115
116 WebGLAttachment* getAttachment(GLenum) const; 114 WebGLAttachment* getAttachment(GLenum) const;
117 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment , const char** reason) const; 115 bool isAttachmentComplete(WebGLAttachment* attachedObject, GLenum attachment , const char** reason) const;
118 116
119 // Check if the framebuffer is currently bound. 117 // Check if the framebuffer is currently bound.
120 bool isBound() const; 118 bool isBound() const;
121 119
122 // attach 'attachment' at 'attachmentPoint'. 120 // attach 'attachment' at 'attachmentPoint'.
123 void attach(GLenum attachment, GLenum attachmentPoint); 121 void attach(GLenum attachment, GLenum attachmentPoint);
124 122
125 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment. 123 // Check if a new drawBuffers call should be issued. This is called when we add or remove an attachment.
126 void drawBuffersIfNecessary(bool force); 124 void drawBuffersIfNecessary(bool force);
127 125
128 typedef WTF::HashMap<GLenum, RefPtr<WebGLAttachment> > AttachmentMap; 126 typedef WTF::HashMap<GLenum, RefPtr<WebGLAttachment> > AttachmentMap;
129 127
130 AttachmentMap m_attachments; 128 AttachmentMap m_attachments;
131 129
132 bool m_hasEverBeenBound; 130 bool m_hasEverBeenBound;
133 131
134 Vector<GLenum> m_drawBuffers; 132 Vector<GLenum> m_drawBuffers;
135 Vector<GLenum> m_filteredDrawBuffers; 133 Vector<GLenum> m_filteredDrawBuffers;
136 }; 134 };
137 135
138 } // namespace WebCore 136 } // namespace WebCore
139 137
140 #endif // WebGLFramebuffer_h 138 #endif // WebGLFramebuffer_h
OLDNEW

Powered by Google App Engine
This is Rietveld 408576698