| OLD | NEW |
| 1 /* | 1 /* |
| 2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
| 3 * | 3 * |
| 4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
| 5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
| 6 */ | 6 */ |
| 7 | 7 |
| 8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
| 9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
| 10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
| (...skipping 65 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
| 76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); |
| 77 | 77 |
| 78 return SkImage::NewTexture(rt->asTexture()); | 78 return SkImage::NewTexture(rt->asTexture()); |
| 79 } | 79 } |
| 80 | 80 |
| 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
| 82 const SkPaint* paint) { | 82 const SkPaint* paint) { |
| 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
| 84 } | 84 } |
| 85 | 85 |
| 86 // Copy the contents of the SkGpuDevice into a new texture and give that | 86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
| 87 // texture to the SkImage. Note that this flushes the SkGpuDevice but | 87 // device into it. Note that this flushes the SkGpuDevice but |
| 88 // doesn't force an OpenGL flush. | 88 // doesn't force an OpenGL flush. |
| 89 void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas*) { | 89 void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas* canvas) { |
| 90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); |
| 91 | 91 |
| 92 // are we sharing our render target with the image? | 92 // are we sharing our render target with the image? |
| 93 if (rt->asTexture() == SkTextureImageGetTexture(image)) { | 93 if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
| 94 GrTextureDesc desc; | 94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( |
| 95 // copyTexture requires a render target as the destination | 95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), |
| 96 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 96 fDevice->height(), fDevice->isOpaque())); |
| 97 desc.fWidth = fDevice->width(); | 97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); |
| 98 desc.fHeight = fDevice->height(); | 98 fDevice->context()->copyTexture(rt->asTexture(), |
| 99 desc.fConfig = SkBitmapConfig2GrPixelConfig(fDevice->config()); | 99 (GrRenderTarget*)newDevice->accessRenderTarget()); |
| 100 desc.fSampleCnt = 0; | 100 SkASSERT(NULL != canvas); |
| 101 | 101 SkASSERT(canvas->getDevice() == fDevice); |
| 102 SkAutoTUnref<GrTexture> tex(fDevice->context()->createUncachedTexture(de
sc, NULL, 0)); | 102 canvas->setDevice(newDevice); |
| 103 if (NULL == tex) { | 103 SkRefCnt_SafeAssign(fDevice, newDevice); |
| 104 SkTextureImageSetTexture(image, NULL); | |
| 105 return; | |
| 106 } | |
| 107 | |
| 108 fDevice->context()->copyTexture(rt->asTexture(), tex->asRenderTarget()); | |
| 109 | |
| 110 SkTextureImageSetTexture(image, tex); | |
| 111 } | 104 } |
| 112 } | 105 } |
| 113 | 106 |
| 114 /////////////////////////////////////////////////////////////////////////////// | 107 /////////////////////////////////////////////////////////////////////////////// |
| 115 | 108 |
| 116 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, | 109 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, |
| 117 GrRenderTarget* target) { | 110 GrRenderTarget* target) { |
| 118 if (NULL == ctx || NULL == target) { | 111 if (NULL == ctx || NULL == target) { |
| 119 return NULL; | 112 return NULL; |
| 120 } | 113 } |
| (...skipping 16 matching lines...) Expand all Loading... |
| 137 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 130 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
| 138 desc.fSampleCnt = sampleCount; | 131 desc.fSampleCnt = sampleCount; |
| 139 | 132 |
| 140 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 133 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
| 141 if (NULL == tex) { | 134 if (NULL == tex) { |
| 142 return NULL; | 135 return NULL; |
| 143 } | 136 } |
| 144 | 137 |
| 145 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 138 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); |
| 146 } | 139 } |
| OLD | NEW |