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1 /* | 1 /* |
2 * Copyright 2012 Google Inc. | 2 * Copyright 2012 Google Inc. |
3 * | 3 * |
4 * Use of this source code is governed by a BSD-style license that can be | 4 * Use of this source code is governed by a BSD-style license that can be |
5 * found in the LICENSE file. | 5 * found in the LICENSE file. |
6 */ | 6 */ |
7 | 7 |
8 #include "SkSurface_Base.h" | 8 #include "SkSurface_Base.h" |
9 #include "SkImagePriv.h" | 9 #include "SkImagePriv.h" |
10 #include "SkCanvas.h" | 10 #include "SkCanvas.h" |
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76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 76 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); |
77 | 77 |
78 return SkImage::NewTexture(rt->asTexture()); | 78 return SkImage::NewTexture(rt->asTexture()); |
79 } | 79 } |
80 | 80 |
81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, | 81 void SkSurface_Gpu::onDraw(SkCanvas* canvas, SkScalar x, SkScalar y, |
82 const SkPaint* paint) { | 82 const SkPaint* paint) { |
83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); | 83 canvas->drawBitmap(fDevice->accessBitmap(false), x, y, paint); |
84 } | 84 } |
85 | 85 |
86 // Copy the contents of the SkGpuDevice into a new texture and give that | 86 // Create a new SkGpuDevice and, if necessary, copy the contents of the old |
87 // texture to the SkImage. Note that this flushes the SkGpuDevice but | 87 // device into it. Note that this flushes the SkGpuDevice but |
88 // doesn't force an OpenGL flush. | 88 // doesn't force an OpenGL flush. |
89 void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas*) { | 89 void SkSurface_Gpu::onCopyOnWrite(SkImage* image, SkCanvas* canvas) { |
90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); | 90 GrRenderTarget* rt = (GrRenderTarget*) fDevice->accessRenderTarget(); |
91 | 91 |
92 // are we sharing our render target with the image? | 92 // are we sharing our render target with the image? |
93 if (rt->asTexture() == SkTextureImageGetTexture(image)) { | 93 if (rt->asTexture() == SkTextureImageGetTexture(image)) { |
94 GrTextureDesc desc; | 94 SkGpuDevice* newDevice = static_cast<SkGpuDevice*>( |
95 // copyTexture requires a render target as the destination | 95 fDevice->createCompatibleDevice(fDevice->config(), fDevice->width(), |
96 desc.fFlags = kRenderTarget_GrTextureFlagBit; | 96 fDevice->height(), fDevice->isOpaque())); |
97 desc.fWidth = fDevice->width(); | 97 SkAutoTUnref<SkGpuDevice> aurd(newDevice); |
98 desc.fHeight = fDevice->height(); | 98 fDevice->context()->copyTexture(rt->asTexture(), |
99 desc.fConfig = SkBitmapConfig2GrPixelConfig(fDevice->config()); | 99 (GrRenderTarget*)newDevice->accessRenderTarget()); |
100 desc.fSampleCnt = 0; | 100 SkASSERT(NULL != canvas); |
101 | 101 SkASSERT(canvas->getDevice() == fDevice); |
102 SkAutoTUnref<GrTexture> tex(fDevice->context()->createUncachedTexture(de
sc, NULL, 0)); | 102 canvas->setDevice(newDevice); |
103 if (NULL == tex) { | 103 SkRefCnt_SafeAssign(fDevice, newDevice); |
104 SkTextureImageSetTexture(image, NULL); | |
105 return; | |
106 } | |
107 | |
108 fDevice->context()->copyTexture(rt->asTexture(), tex->asRenderTarget()); | |
109 | |
110 SkTextureImageSetTexture(image, tex); | |
111 } | 104 } |
112 } | 105 } |
113 | 106 |
114 /////////////////////////////////////////////////////////////////////////////// | 107 /////////////////////////////////////////////////////////////////////////////// |
115 | 108 |
116 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, | 109 SkSurface* SkSurface::NewRenderTargetDirect(GrContext* ctx, |
117 GrRenderTarget* target) { | 110 GrRenderTarget* target) { |
118 if (NULL == ctx || NULL == target) { | 111 if (NULL == ctx || NULL == target) { |
119 return NULL; | 112 return NULL; |
120 } | 113 } |
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137 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); | 130 desc.fConfig = SkBitmapConfig2GrPixelConfig(config); |
138 desc.fSampleCnt = sampleCount; | 131 desc.fSampleCnt = sampleCount; |
139 | 132 |
140 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); | 133 SkAutoTUnref<GrTexture> tex(ctx->createUncachedTexture(desc, NULL, 0)); |
141 if (NULL == tex) { | 134 if (NULL == tex) { |
142 return NULL; | 135 return NULL; |
143 } | 136 } |
144 | 137 |
145 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); | 138 return SkNEW_ARGS(SkSurface_Gpu, (ctx, tex->asRenderTarget())); |
146 } | 139 } |
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