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1 // Copyright 2014 The Chromium Authors. All rights reserved. | 1 // Copyright 2014 The Chromium Authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 // This file is auto-generated from | 5 // This file is auto-generated from |
6 // gpu/command_buffer/build_gles2_cmd_buffer.py | 6 // gpu/command_buffer/build_gles2_cmd_buffer.py |
7 // It's formatted by clang-format using chromium coding style: | 7 // It's formatted by clang-format using chromium coding style: |
8 // clang-format -i -style=chromium filename | 8 // clang-format -i -style=chromium filename |
9 // DO NOT EDIT! | 9 // DO NOT EDIT! |
10 | 10 |
11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ | 11 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ |
12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ | 12 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGEN_H
_ |
13 | 13 |
14 static const GLenum valid_attachment_table[] = { | 14 static const GLenum valid_attachment_table[] = { |
15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, | 15 GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, GL_STENCIL_ATTACHMENT, |
16 }; | 16 }; |
17 | 17 |
18 static const GLenum valid_attachment_table_es3[] = { | 18 static const GLenum valid_attachment_table_es3[] = { |
19 GL_DEPTH_STENCIL_ATTACHMENT, | 19 GL_DEPTH_STENCIL_ATTACHMENT, GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, |
20 }; | 20 }; |
21 | 21 |
22 static const GLenum valid_backbuffer_attachment_table[] = { | 22 static const GLenum valid_backbuffer_attachment_table[] = { |
23 GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, | 23 GL_COLOR_EXT, GL_DEPTH_EXT, GL_STENCIL_EXT, |
24 }; | 24 }; |
25 | 25 |
26 static const GLenum valid_blit_filter_table[] = { | 26 static const GLenum valid_blit_filter_table[] = { |
27 GL_NEAREST, GL_LINEAR, | 27 GL_NEAREST, GL_LINEAR, |
28 }; | 28 }; |
29 | 29 |
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1178 arraysize(valid_texture_internal_format_storage_table_es3)); | 1178 arraysize(valid_texture_internal_format_storage_table_es3)); |
1179 texture_parameter.AddValues(valid_texture_parameter_table_es3, | 1179 texture_parameter.AddValues(valid_texture_parameter_table_es3, |
1180 arraysize(valid_texture_parameter_table_es3)); | 1180 arraysize(valid_texture_parameter_table_es3)); |
1181 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, | 1181 vertex_attrib_type.AddValues(valid_vertex_attrib_type_table_es3, |
1182 arraysize(valid_vertex_attrib_type_table_es3)); | 1182 arraysize(valid_vertex_attrib_type_table_es3)); |
1183 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, | 1183 vertex_attribute.AddValues(valid_vertex_attribute_table_es3, |
1184 arraysize(valid_vertex_attribute_table_es3)); | 1184 arraysize(valid_vertex_attribute_table_es3)); |
1185 } | 1185 } |
1186 | 1186 |
1187 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ | 1187 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_VALIDATION_IMPLEMENTATION_AUTOGE
N_H_ |
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