OLD | NEW |
1 // Copyright 2014 the V8 project authors. All rights reserved. | 1 // Copyright 2014 the V8 project authors. All rights reserved. |
2 // Use of this source code is governed by a BSD-style license that can be | 2 // Use of this source code is governed by a BSD-style license that can be |
3 // found in the LICENSE file. | 3 // found in the LICENSE file. |
4 | 4 |
5 #if V8_TARGET_ARCH_IA32 | 5 #if V8_TARGET_ARCH_IA32 |
6 | 6 |
7 #include "src/ic/access-compiler.h" | 7 #include "src/ic/access-compiler.h" |
8 | 8 |
9 namespace v8 { | 9 namespace v8 { |
10 namespace internal { | 10 namespace internal { |
(...skipping 12 matching lines...) Expand all Loading... |
23 Register name = LoadDescriptor::NameRegister(); | 23 Register name = LoadDescriptor::NameRegister(); |
24 static Register registers[] = {receiver, name, ebx, eax, edi, no_reg}; | 24 static Register registers[] = {receiver, name, ebx, eax, edi, no_reg}; |
25 return registers; | 25 return registers; |
26 } | 26 } |
27 | 27 |
28 | 28 |
29 Register* PropertyAccessCompiler::store_calling_convention() { | 29 Register* PropertyAccessCompiler::store_calling_convention() { |
30 // receiver, name, scratch1, scratch2, scratch3. | 30 // receiver, name, scratch1, scratch2, scratch3. |
31 Register receiver = StoreDescriptor::ReceiverRegister(); | 31 Register receiver = StoreDescriptor::ReceiverRegister(); |
32 Register name = StoreDescriptor::NameRegister(); | 32 Register name = StoreDescriptor::NameRegister(); |
33 DCHECK(ebx.is(StoreTransitionDescriptor::MapRegister())); | 33 DCHECK(FLAG_vector_stores || |
| 34 ebx.is(StoreTransitionDescriptor::MapRegister())); |
34 static Register registers[] = {receiver, name, ebx, edi, no_reg}; | 35 static Register registers[] = {receiver, name, ebx, edi, no_reg}; |
35 return registers; | 36 return registers; |
36 } | 37 } |
37 | 38 |
38 #undef __ | 39 #undef __ |
39 } // namespace internal | 40 } // namespace internal |
40 } // namespace v8 | 41 } // namespace v8 |
41 | 42 |
42 #endif // V8_TARGET_ARCH_IA32 | 43 #endif // V8_TARGET_ARCH_IA32 |
OLD | NEW |