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Side by Side Diff: Source/modules/webgl/WebGL2RenderingContextBase.cpp

Issue 1318853003: Implemented copyTexSubImage3D WebGL2 entry point in Blink (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 3 months ago
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1 // Copyright 2015 The Chromium Authors. All rights reserved. 1 // Copyright 2015 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #include "config.h" 5 #include "config.h"
6 #include "modules/webgl/WebGL2RenderingContextBase.h" 6 #include "modules/webgl/WebGL2RenderingContextBase.h"
7 7
8 #include "bindings/modules/v8/WebGLAny.h" 8 #include "bindings/modules/v8/WebGLAny.h"
9 #include "core/html/HTMLCanvasElement.h" 9 #include "core/html/HTMLCanvasElement.h"
10 #include "core/html/HTMLImageElement.h" 10 #include "core/html/HTMLImageElement.h"
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586 RefPtr<Image> image = videoFrameToImage(video); 586 RefPtr<Image> image = videoFrameToImage(video);
587 if (!image) 587 if (!image)
588 return; 588 return;
589 texSubImage3DImpl(target, level, xoffset, yoffset, zoffset, format, type, im age.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultipl yAlpha); 589 texSubImage3DImpl(target, level, xoffset, yoffset, zoffset, format, type, im age.get(), WebGLImageConversion::HtmlDomVideo, m_unpackFlipY, m_unpackPremultipl yAlpha);
590 } 590 }
591 591
592 void WebGL2RenderingContextBase::copyTexSubImage3D(GLenum target, GLint level, G Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLs izei height) 592 void WebGL2RenderingContextBase::copyTexSubImage3D(GLenum target, GLint level, G Lint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLs izei height)
593 { 593 {
594 if (isContextLost()) 594 if (isContextLost())
595 return; 595 return;
596 596 if (!validateCopyTexSubImage("copyTexSubImage3D", target, level, xoffset, yo ffset, zoffset, x, y, width, height))
597 notImplemented(); 597 return;
598 WebGLFramebuffer* readFramebufferBinding = nullptr;
599 if (!validateReadBufferAndGetInfo("copyTexSubImage3D", readFramebufferBindin g, nullptr, nullptr))
600 return;
601 clearIfComposited();
602 ScopedDrawingBufferBinder binder(drawingBuffer(), readFramebufferBinding);
603 webContext()->copyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
598 } 604 }
599 605
600 void WebGL2RenderingContextBase::compressedTexImage3D(GLenum target, GLint level , GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bor der, DOMArrayBufferView* data) 606 void WebGL2RenderingContextBase::compressedTexImage3D(GLenum target, GLint level , GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint bor der, DOMArrayBufferView* data)
601 { 607 {
602 if (isContextLost()) 608 if (isContextLost())
603 return; 609 return;
604 610
605 WebGLTexture* tex = validateTextureBinding("compressedTexImage3D", target, t rue); 611 WebGLTexture* tex = validateTextureBinding("compressedTexImage3D", target, t rue);
606 if (!tex) 612 if (!tex)
607 return; 613 return;
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2471 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat() 2477 GLenum WebGL2RenderingContextBase::boundFramebufferColorFormat()
2472 { 2478 {
2473 if (m_readFramebufferBinding && m_readFramebufferBinding->object()) 2479 if (m_readFramebufferBinding && m_readFramebufferBinding->object())
2474 return m_readFramebufferBinding->colorBufferFormat(); 2480 return m_readFramebufferBinding->colorBufferFormat();
2475 if (m_requestedAttributes.alpha()) 2481 if (m_requestedAttributes.alpha())
2476 return GL_RGBA; 2482 return GL_RGBA;
2477 return GL_RGB; 2483 return GL_RGB;
2478 } 2484 }
2479 2485
2480 } // namespace blink 2486 } // namespace blink
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