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| 1 /* | 1 /* |
| 2 * Copyright (C) 2010, Google Inc. All rights reserved. | 2 * Copyright (C) 2010, Google Inc. All rights reserved. |
| 3 * | 3 * |
| 4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
| 5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
| 6 * are met: | 6 * are met: |
| 7 * 1. Redistributions of source code must retain the above copyright | 7 * 1. Redistributions of source code must retain the above copyright |
| 8 * notice, this list of conditions and the following disclaimer. | 8 * notice, this list of conditions and the following disclaimer. |
| 9 * 2. Redistributions in binary form must reproduce the above copyright | 9 * 2. Redistributions in binary form must reproduce the above copyright |
| 10 * notice, this list of conditions and the following disclaimer in the | 10 * notice, this list of conditions and the following disclaimer in the |
| (...skipping 10 matching lines...) Expand all Loading... |
| 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | 21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS |
| 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
| 23 */ | 23 */ |
| 24 | 24 |
| 25 #ifndef AudioNodeInput_h | 25 #ifndef AudioNodeInput_h |
| 26 #define AudioNodeInput_h | 26 #define AudioNodeInput_h |
| 27 | 27 |
| 28 #include "modules/webaudio/AudioNode.h" | 28 #include "modules/webaudio/AudioNode.h" |
| 29 #include "modules/webaudio/AudioSummingJunction.h" | 29 #include "modules/webaudio/AudioSummingJunction.h" |
| 30 #include "platform/audio/AudioBus.h" | 30 #include "platform/audio/AudioBus.h" |
| 31 #include "wtf/FastAllocBase.h" |
| 31 #include "wtf/HashSet.h" | 32 #include "wtf/HashSet.h" |
| 32 | 33 |
| 33 namespace blink { | 34 namespace blink { |
| 34 | 35 |
| 35 class AudioNodeOutput; | 36 class AudioNodeOutput; |
| 36 | 37 |
| 37 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. | 38 // An AudioNodeInput represents an input to an AudioNode and can be connected fr
om one or more AudioNodeOutputs. |
| 38 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. | 39 // In the case of multiple connections, the input will act as a unity-gain summi
ng junction, mixing all the outputs. |
| 39 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. | 40 // The number of channels of the input's bus is the maximum of the number of cha
nnels of all its connections. |
| 40 | 41 |
| 41 class AudioNodeInput final : public AudioSummingJunction { | 42 class AudioNodeInput final : public AudioSummingJunction { |
| 43 WTF_MAKE_FAST_ALLOCATED(AudioNodeInput); |
| 42 public: | 44 public: |
| 43 static PassOwnPtr<AudioNodeInput> create(AudioHandler&); | 45 static PassOwnPtr<AudioNodeInput> create(AudioHandler&); |
| 44 | 46 |
| 45 // AudioSummingJunction | 47 // AudioSummingJunction |
| 46 void didUpdate() override; | 48 void didUpdate() override; |
| 47 | 49 |
| 48 // Can be called from any thread. | 50 // Can be called from any thread. |
| 49 AudioHandler& handler() const { return m_handler; } | 51 AudioHandler& handler() const { return m_handler; } |
| 50 | 52 |
| 51 // Must be called with the context's graph lock. | 53 // Must be called with the context's graph lock. |
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| 96 // Called from context's audio thread. | 98 // Called from context's audio thread. |
| 97 AudioBus* internalSummingBus(); | 99 AudioBus* internalSummingBus(); |
| 98 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); | 100 void sumAllConnections(AudioBus* summingBus, size_t framesToProcess); |
| 99 | 101 |
| 100 RefPtr<AudioBus> m_internalSummingBus; | 102 RefPtr<AudioBus> m_internalSummingBus; |
| 101 }; | 103 }; |
| 102 | 104 |
| 103 } // namespace blink | 105 } // namespace blink |
| 104 | 106 |
| 105 #endif // AudioNodeInput_h | 107 #endif // AudioNodeInput_h |
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