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1 /* | 1 /* |
2 * Copyright (C) 2010 Google Inc. All rights reserved. | 2 * Copyright (C) 2010 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions | 5 * modification, are permitted provided that the following conditions |
6 * are met: | 6 * are met: |
7 * | 7 * |
8 * 1. Redistributions of source code must retain the above copyright | 8 * 1. Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * 2. Redistributions in binary form must reproduce the above copyright | 10 * 2. Redistributions in binary form must reproduce the above copyright |
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23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | 23 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND |
24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | 24 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT |
25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF | 25 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF |
26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | 26 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. |
27 */ | 27 */ |
28 | 28 |
29 #ifndef IDBEventDispatcher_h | 29 #ifndef IDBEventDispatcher_h |
30 #define IDBEventDispatcher_h | 30 #define IDBEventDispatcher_h |
31 | 31 |
32 #include "platform/heap/Handle.h" | 32 #include "platform/heap/Handle.h" |
| 33 #include "wtf/Allocator.h" |
33 #include "wtf/RefPtr.h" | 34 #include "wtf/RefPtr.h" |
34 #include "wtf/Vector.h" | 35 #include "wtf/Vector.h" |
35 | 36 |
36 namespace blink { | 37 namespace blink { |
37 | 38 |
38 class Event; | 39 class Event; |
39 class EventTarget; | 40 class EventTarget; |
40 | 41 |
41 class IDBEventDispatcher { | 42 class IDBEventDispatcher { |
| 43 STATIC_ONLY(IDBEventDispatcher); |
42 public: | 44 public: |
43 static bool dispatch(Event*, WillBeHeapVector<RefPtrWillBeMember<EventTarget
>>&); // The target first and then its ancestors in order of how the event bubbl
es. | 45 static bool dispatch(Event*, WillBeHeapVector<RefPtrWillBeMember<EventTarget
>>&); // The target first and then its ancestors in order of how the event bubbl
es. |
44 | |
45 private: | |
46 IDBEventDispatcher(); | |
47 }; | 46 }; |
48 | 47 |
49 } // namespace blink | 48 } // namespace blink |
50 | 49 |
51 #endif // IDBEventDispatcher_h | 50 #endif // IDBEventDispatcher_h |
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