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Side by Side Diff: Source/modules/gamepad/GamepadDispatcher.h

Issue 1318793005: [part 2] Make classes and structures in modules fast-allocated. (Closed) Base URL: https://chromium.googlesource.com/chromium/blink.git@master
Patch Set: Created 5 years, 3 months ago
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1 // Copyright 2014 The Chromium Authors. All rights reserved. 1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be 2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file. 3 // found in the LICENSE file.
4 4
5 #ifndef GamepadDispatcher_h 5 #ifndef GamepadDispatcher_h
6 #define GamepadDispatcher_h 6 #define GamepadDispatcher_h
7 7
8 #include "core/frame/PlatformEventDispatcher.h" 8 #include "core/frame/PlatformEventDispatcher.h"
9 #include "platform/heap/Handle.h" 9 #include "platform/heap/Handle.h"
10 #include "public/platform/WebGamepad.h" 10 #include "public/platform/WebGamepad.h"
11 #include "public/platform/WebGamepadListener.h" 11 #include "public/platform/WebGamepadListener.h"
12 12
13 namespace blink { 13 namespace blink {
14 14
15 class WebGamepads; 15 class WebGamepads;
16 16
17 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch er>, public PlatformEventDispatcher, public WebGamepadListener { 17 class GamepadDispatcher final : public GarbageCollectedFinalized<GamepadDispatch er>, public PlatformEventDispatcher, public WebGamepadListener {
18 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher); 18 USING_GARBAGE_COLLECTED_MIXIN(GamepadDispatcher);
19 public: 19 public:
20 static GamepadDispatcher& instance(); 20 static GamepadDispatcher& instance();
21 ~GamepadDispatcher() override; 21 ~GamepadDispatcher() override;
22 22
23 void sampleGamepads(WebGamepads&); 23 void sampleGamepads(WebGamepads&);
24 24
25 struct ConnectionChange { 25 struct ConnectionChange {
26 DISALLOW_ALLOCATION();
26 WebGamepad pad; 27 WebGamepad pad;
27 unsigned index; 28 unsigned index;
28 }; 29 };
29 30
30 const ConnectionChange& latestConnectionChange() const { return m_latestChan ge; } 31 const ConnectionChange& latestConnectionChange() const { return m_latestChan ge; }
31 32
32 DECLARE_VIRTUAL_TRACE(); 33 DECLARE_VIRTUAL_TRACE();
33 34
34 private: 35 private:
35 GamepadDispatcher(); 36 GamepadDispatcher();
36 37
37 // WebGamepadListener 38 // WebGamepadListener
38 void didConnectGamepad(unsigned index, const WebGamepad&) override; 39 void didConnectGamepad(unsigned index, const WebGamepad&) override;
39 void didDisconnectGamepad(unsigned index, const WebGamepad&) override; 40 void didDisconnectGamepad(unsigned index, const WebGamepad&) override;
40 41
41 // PlatformEventDispatcher 42 // PlatformEventDispatcher
42 void startListening() override; 43 void startListening() override;
43 void stopListening() override; 44 void stopListening() override;
44 45
45 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad& , bool connected); 46 void dispatchDidConnectOrDisconnectGamepad(unsigned index, const WebGamepad& , bool connected);
46 47
47 ConnectionChange m_latestChange; 48 ConnectionChange m_latestChange;
48 }; 49 };
49 50
50 } // namespace blink 51 } // namespace blink
51 52
52 #endif 53 #endif
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