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1 /* | 1 /* |
2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. | 2 * Copyright (C) Research In Motion Limited 2010. All rights reserved. |
3 * | 3 * |
4 * This library is free software; you can redistribute it and/or | 4 * This library is free software; you can redistribute it and/or |
5 * modify it under the terms of the GNU Library General Public | 5 * modify it under the terms of the GNU Library General Public |
6 * License as published by the Free Software Foundation; either | 6 * License as published by the Free Software Foundation; either |
7 * version 2 of the License, or (at your option) any later version. | 7 * version 2 of the License, or (at your option) any later version. |
8 * | 8 * |
9 * This library is distributed in the hope that it will be useful, | 9 * This library is distributed in the hope that it will be useful, |
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
12 * Library General Public License for more details. | 12 * Library General Public License for more details. |
13 * | 13 * |
14 * You should have received a copy of the GNU Library General Public License | 14 * You should have received a copy of the GNU Library General Public License |
15 * along with this library; see the file COPYING.LIB. If not, write to | 15 * along with this library; see the file COPYING.LIB. If not, write to |
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
17 * Boston, MA 02110-1301, USA. | 17 * Boston, MA 02110-1301, USA. |
18 */ | 18 */ |
19 | 19 |
20 #ifndef SVGTextChunkBuilder_h | 20 #ifndef SVGTextChunkBuilder_h |
21 #define SVGTextChunkBuilder_h | 21 #define SVGTextChunkBuilder_h |
22 | 22 |
| 23 #include "wtf/Allocator.h" |
23 #include "wtf/Vector.h" | 24 #include "wtf/Vector.h" |
24 | 25 |
25 namespace blink { | 26 namespace blink { |
26 | 27 |
27 class AffineTransform; | 28 class AffineTransform; |
28 class SVGInlineTextBox; | 29 class SVGInlineTextBox; |
29 struct SVGTextFragment; | 30 struct SVGTextFragment; |
30 | 31 |
31 // SVGTextChunkBuilder performs the third layout phase for SVG text. | 32 // SVGTextChunkBuilder performs the third layout phase for SVG text. |
32 // | 33 // |
33 // Phase one built the layout information from the SVG DOM stored in the LayoutS
VGInlineText objects (SVGTextLayoutAttributes). | 34 // Phase one built the layout information from the SVG DOM stored in the LayoutS
VGInlineText objects (SVGTextLayoutAttributes). |
34 // Phase two performed the actual per-character layout, computing the final posi
tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen
t). | 35 // Phase two performed the actual per-character layout, computing the final posi
tions for each character, stored in the SVGInlineTextBox objects (SVGTextFragmen
t). |
35 // Phase three performs all modifications that have to be applied to each indivi
dual text chunk (text-anchor & textLength). | 36 // Phase three performs all modifications that have to be applied to each indivi
dual text chunk (text-anchor & textLength). |
36 | 37 |
37 class SVGTextChunkBuilder { | 38 class SVGTextChunkBuilder { |
| 39 STACK_ALLOCATED(); |
38 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); | 40 WTF_MAKE_NONCOPYABLE(SVGTextChunkBuilder); |
39 public: | 41 public: |
40 SVGTextChunkBuilder(); | 42 SVGTextChunkBuilder(); |
41 | 43 |
42 void processTextChunks(const Vector<SVGInlineTextBox*>&); | 44 void processTextChunks(const Vector<SVGInlineTextBox*>&); |
43 | 45 |
44 protected: | 46 protected: |
45 typedef Vector<SVGInlineTextBox*>::const_iterator BoxListConstIterator; | 47 typedef Vector<SVGInlineTextBox*>::const_iterator BoxListConstIterator; |
46 | 48 |
47 virtual void handleTextChunk(BoxListConstIterator boxStart, BoxListConstIter
ator boxEnd); | 49 virtual void handleTextChunk(BoxListConstIterator boxStart, BoxListConstIter
ator boxEnd); |
48 | 50 |
49 private: | 51 private: |
50 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt
hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); | 52 void processTextLengthSpacingCorrection(bool isVerticalText, float textLengt
hShift, Vector<SVGTextFragment>&, unsigned& atCharacter); |
51 void applyTextLengthScaleAdjustment(const AffineTransform&, Vector<SVGTextFr
agment>&); | 53 void applyTextLengthScaleAdjustment(const AffineTransform&, Vector<SVGTextFr
agment>&); |
52 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift,
Vector<SVGTextFragment>&); | 54 void processTextAnchorCorrection(bool isVerticalText, float textAnchorShift,
Vector<SVGTextFragment>&); |
53 }; | 55 }; |
54 | 56 |
55 class SVGTextPathChunkBuilder final : public SVGTextChunkBuilder { | 57 class SVGTextPathChunkBuilder final : public SVGTextChunkBuilder { |
| 58 STACK_ALLOCATED(); |
56 WTF_MAKE_NONCOPYABLE(SVGTextPathChunkBuilder); | 59 WTF_MAKE_NONCOPYABLE(SVGTextPathChunkBuilder); |
57 public: | 60 public: |
58 SVGTextPathChunkBuilder(); | 61 SVGTextPathChunkBuilder(); |
59 | 62 |
60 float totalLength() const { return m_totalLength; } | 63 float totalLength() const { return m_totalLength; } |
61 unsigned totalCharacters() const { return m_totalCharacters; } | 64 unsigned totalCharacters() const { return m_totalCharacters; } |
62 float totalTextAnchorShift() const { return m_totalTextAnchorShift; } | 65 float totalTextAnchorShift() const { return m_totalTextAnchorShift; } |
63 | 66 |
64 private: | 67 private: |
65 void handleTextChunk(BoxListConstIterator boxStart, BoxListConstIterator box
End) override; | 68 void handleTextChunk(BoxListConstIterator boxStart, BoxListConstIterator box
End) override; |
66 | 69 |
67 float m_totalLength; | 70 float m_totalLength; |
68 unsigned m_totalCharacters; | 71 unsigned m_totalCharacters; |
69 float m_totalTextAnchorShift; | 72 float m_totalTextAnchorShift; |
70 }; | 73 }; |
71 | 74 |
72 } // namespace blink | 75 } // namespace blink |
73 | 76 |
74 #endif | 77 #endif |
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