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1 /* | 1 /* |
2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) | 2 * Copyright (C) 2000 Lars Knoll (knoll@kde.org) |
3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. | 3 * Copyright (C) 2003, 2004, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All r
ight reserved. |
4 * Copyright (C) 2010 Google Inc. All rights reserved. | 4 * Copyright (C) 2010 Google Inc. All rights reserved. |
5 * Copyright (C) 2014 Adobe Systems Inc. | 5 * Copyright (C) 2014 Adobe Systems Inc. |
6 * | 6 * |
7 * This library is free software; you can redistribute it and/or | 7 * This library is free software; you can redistribute it and/or |
8 * modify it under the terms of the GNU Library General Public | 8 * modify it under the terms of the GNU Library General Public |
9 * License as published by the Free Software Foundation; either | 9 * License as published by the Free Software Foundation; either |
10 * version 2 of the License, or (at your option) any later version. | 10 * version 2 of the License, or (at your option) any later version. |
11 * | 11 * |
12 * This library is distributed in the hope that it will be useful, | 12 * This library is distributed in the hope that it will be useful, |
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of | 13 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | 14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
15 * Library General Public License for more details. | 15 * Library General Public License for more details. |
16 * | 16 * |
17 * You should have received a copy of the GNU Library General Public License | 17 * You should have received a copy of the GNU Library General Public License |
18 * along with this library; see the file COPYING.LIB. If not, write to | 18 * along with this library; see the file COPYING.LIB. If not, write to |
19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, | 19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, |
20 * Boston, MA 02110-1301, USA. | 20 * Boston, MA 02110-1301, USA. |
21 * | 21 * |
22 */ | 22 */ |
23 | 23 |
24 #ifndef TrailingObjects_h | 24 #ifndef TrailingObjects_h |
25 #define TrailingObjects_h | 25 #define TrailingObjects_h |
26 | 26 |
27 #include "core/layout/api/LineLayoutItem.h" | 27 #include "core/layout/api/LineLayoutItem.h" |
28 #include "core/layout/api/LineLayoutText.h" | 28 #include "core/layout/api/LineLayoutText.h" |
| 29 #include "wtf/Allocator.h" |
29 #include "wtf/Vector.h" | 30 #include "wtf/Vector.h" |
30 | 31 |
31 namespace blink { | 32 namespace blink { |
32 | 33 |
33 class InlineIterator; | 34 class InlineIterator; |
34 | 35 |
35 struct BidiRun; | 36 struct BidiRun; |
36 | 37 |
37 template <class Iterator, class Run> class BidiResolver; | 38 template <class Iterator, class Run> class BidiResolver; |
38 template <class Iterator> class MidpointState; | 39 template <class Iterator> class MidpointState; |
39 typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver; | 40 typedef BidiResolver<InlineIterator, BidiRun> InlineBidiResolver; |
40 typedef MidpointState<InlineIterator> LineMidpointState; | 41 typedef MidpointState<InlineIterator> LineMidpointState; |
41 | 42 |
42 // This class allows us to ensure lineboxes are created in the right place on th
e line when | 43 // This class allows us to ensure lineboxes are created in the right place on th
e line when |
43 // an out-of-flow positioned object or an empty inline is encountered between a
trailing space | 44 // an out-of-flow positioned object or an empty inline is encountered between a
trailing space |
44 // and subsequent spaces and we want to ignore (i.e. collapse) surplus whitespac
e. So for example: | 45 // and subsequent spaces and we want to ignore (i.e. collapse) surplus whitespac
e. So for example: |
45 // <div>X <span></span> Y</div> | 46 // <div>X <span></span> Y</div> |
46 // or | 47 // or |
47 // <div>X <div style="position: absolute"></div> Y</div> | 48 // <div>X <div style="position: absolute"></div> Y</div> |
48 // In both of the above snippets the inline and the positioned object occur afte
r a trailing space | 49 // In both of the above snippets the inline and the positioned object occur afte
r a trailing space |
49 // and before a space that will cause our line breaking algorithm to start ignor
ing spaces. When it | 50 // and before a space that will cause our line breaking algorithm to start ignor
ing spaces. When it |
50 // does that we want to ensure that the inline/positioned object gets a linebox
and that it is part | 51 // does that we want to ensure that the inline/positioned object gets a linebox
and that it is part |
51 // of the collapsed whitespace. So to achieve this we use appendObjectIfNeeded()
to keep track of | 52 // of the collapsed whitespace. So to achieve this we use appendObjectIfNeeded()
to keep track of |
52 // objects encountered after a trailing whitespace and updateMidpointsForTrailin
gObjects() to put | 53 // objects encountered after a trailing whitespace and updateMidpointsForTrailin
gObjects() to put |
53 // them in the right place when we start ignoring surplus whitespace. | 54 // them in the right place when we start ignoring surplus whitespace. |
54 | 55 |
55 class TrailingObjects { | 56 class TrailingObjects { |
| 57 STACK_ALLOCATED(); |
56 public: | 58 public: |
57 TrailingObjects() | 59 TrailingObjects() |
58 : m_whitespace(nullptr) | 60 : m_whitespace(nullptr) |
59 { | 61 { |
60 } | 62 } |
61 | 63 |
62 void setTrailingWhitespace(LineLayoutText whitespace) | 64 void setTrailingWhitespace(LineLayoutText whitespace) |
63 { | 65 { |
64 ASSERT(whitespace); | 66 ASSERT(whitespace); |
65 m_whitespace = whitespace; | 67 m_whitespace = whitespace; |
(...skipping 19 matching lines...) Expand all Loading... |
85 void updateMidpointsForTrailingObjects(LineMidpointState&, const InlineItera
tor& lBreak, CollapseFirstSpaceOrNot); | 87 void updateMidpointsForTrailingObjects(LineMidpointState&, const InlineItera
tor& lBreak, CollapseFirstSpaceOrNot); |
86 | 88 |
87 private: | 89 private: |
88 LineLayoutText m_whitespace; | 90 LineLayoutText m_whitespace; |
89 Vector<LineLayoutItem, 4> m_objects; | 91 Vector<LineLayoutItem, 4> m_objects; |
90 }; | 92 }; |
91 | 93 |
92 } | 94 } |
93 | 95 |
94 #endif // TrailingObjects_h | 96 #endif // TrailingObjects_h |
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