OLD | NEW |
1 /* | 1 /* |
2 * Copyright (C) 2013 Google Inc. All rights reserved. | 2 * Copyright (C) 2013 Google Inc. All rights reserved. |
3 * | 3 * |
4 * Redistribution and use in source and binary forms, with or without | 4 * Redistribution and use in source and binary forms, with or without |
5 * modification, are permitted provided that the following conditions are | 5 * modification, are permitted provided that the following conditions are |
6 * met: | 6 * met: |
7 * | 7 * |
8 * * Redistributions of source code must retain the above copyright | 8 * * Redistributions of source code must retain the above copyright |
9 * notice, this list of conditions and the following disclaimer. | 9 * notice, this list of conditions and the following disclaimer. |
10 * * Redistributions in binary form must reproduce the above | 10 * * Redistributions in binary form must reproduce the above |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
42 | 42 |
43 namespace { | 43 namespace { |
44 | 44 |
45 void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<Inte
rpolation>>& source, ActiveInterpolationMap& target) | 45 void copyToActiveInterpolationMap(const WillBeHeapVector<RefPtrWillBeMember<Inte
rpolation>>& source, ActiveInterpolationMap& target) |
46 { | 46 { |
47 for (const auto& interpolation : source) { | 47 for (const auto& interpolation : source) { |
48 target.set(interpolation->property(), interpolation.get()); | 48 target.set(interpolation->property(), interpolation.get()); |
49 } | 49 } |
50 } | 50 } |
51 | 51 |
52 bool compareEffects(const OwnPtrWillBeMember<SampledEffect>& effect1, const OwnP
trWillBeMember<SampledEffect>& effect2) | 52 bool compareEffects(const Member<SampledEffect>& effect1, const Member<SampledEf
fect>& effect2) |
53 { | 53 { |
54 ASSERT(effect1 && effect2); | 54 ASSERT(effect1 && effect2); |
55 return effect1->sequenceNumber() < effect2->sequenceNumber(); | 55 return effect1->sequenceNumber() < effect2->sequenceNumber(); |
56 } | 56 } |
57 | 57 |
58 void copyNewAnimationsToActiveInterpolationMap(const WillBeHeapVector<RawPtrWill
BeMember<InertEffect>>& newAnimations, ActiveInterpolationMap& result) | 58 void copyNewAnimationsToActiveInterpolationMap(const HeapVector<Member<InertEffe
ct>>& newAnimations, ActiveInterpolationMap& result) |
59 { | 59 { |
60 for (const auto& newAnimation : newAnimations) { | 60 for (const auto& newAnimation : newAnimations) { |
61 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>>
sample = nullptr; | 61 OwnPtrWillBeRawPtr<WillBeHeapVector<RefPtrWillBeMember<Interpolation>>>
sample = nullptr; |
62 newAnimation->sample(sample); | 62 newAnimation->sample(sample); |
63 if (sample) | 63 if (sample) |
64 copyToActiveInterpolationMap(*sample, result); | 64 copyToActiveInterpolationMap(*sample, result); |
65 } | 65 } |
66 } | 66 } |
67 | 67 |
68 } // namespace | 68 } // namespace |
69 | 69 |
70 AnimationStack::AnimationStack() | 70 AnimationStack::AnimationStack() |
71 { | 71 { |
72 } | 72 } |
73 | 73 |
74 bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) con
st | 74 bool AnimationStack::hasActiveAnimationsOnCompositor(CSSPropertyID property) con
st |
75 { | 75 { |
76 for (const auto& sampledEffect : m_effects) { | 76 for (const auto& sampledEffect : m_effects) { |
77 // TODO(dstockwell): move the playing check into AnimationEffect and exp
ose both hasAnimations and hasActiveAnimations | 77 // TODO(dstockwell): move the playing check into AnimationEffect and exp
ose both hasAnimations and hasActiveAnimations |
78 if (sampledEffect->effect() && sampledEffect->effect()->animation()->pla
ying() && sampledEffect->effect()->hasActiveAnimationsOnCompositor(property)) | 78 if (sampledEffect->effect() && sampledEffect->effect()->animation()->pla
ying() && sampledEffect->effect()->hasActiveAnimationsOnCompositor(property)) |
79 return true; | 79 return true; |
80 } | 80 } |
81 return false; | 81 return false; |
82 } | 82 } |
83 | 83 |
84 ActiveInterpolationMap AnimationStack::activeInterpolations(AnimationStack* anim
ationStack, const WillBeHeapVector<RawPtrWillBeMember<InertEffect>>* newAnimatio
ns, const WillBeHeapHashSet<RawPtrWillBeMember<const Animation>>* suppressedAnim
ations, KeyframeEffect::Priority priority, double timelineCurrentTime) | 84 ActiveInterpolationMap AnimationStack::activeInterpolations(AnimationStack* anim
ationStack, const HeapVector<Member<InertEffect>>* newAnimations, const HeapHash
Set<Member<const Animation>>* suppressedAnimations, KeyframeEffect::Priority pri
ority, double timelineCurrentTime) |
85 { | 85 { |
86 // We don't exactly know when new animations will start, but timelineCurrent
Time is a good estimate. | 86 // We don't exactly know when new animations will start, but timelineCurrent
Time is a good estimate. |
87 | 87 |
88 ActiveInterpolationMap result; | 88 ActiveInterpolationMap result; |
89 | 89 |
90 if (animationStack) { | 90 if (animationStack) { |
91 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect>>& effects = animation
Stack->m_effects; | 91 HeapVector<Member<SampledEffect>>& effects = animationStack->m_effects; |
92 // std::sort doesn't work with OwnPtrs | 92 // std::sort doesn't work with OwnPtrs |
93 nonCopyingSort(effects.begin(), effects.end(), compareEffects); | 93 nonCopyingSort(effects.begin(), effects.end(), compareEffects); |
94 animationStack->removeClearedEffects(); | 94 animationStack->removeClearedEffects(); |
95 for (const auto& effect : effects) { | 95 for (const auto& effect : effects) { |
96 if (effect->priority() != priority || (suppressedAnimations && effec
t->effect() && suppressedAnimations->contains(effect->effect()->animation()))) | 96 if (effect->priority() != priority || (suppressedAnimations && effec
t->effect() && suppressedAnimations->contains(effect->effect()->animation()))) |
97 continue; | 97 continue; |
98 copyToActiveInterpolationMap(effect->interpolations(), result); | 98 copyToActiveInterpolationMap(effect->interpolations(), result); |
99 } | 99 } |
100 } | 100 } |
101 | 101 |
(...skipping 31 matching lines...) Expand 10 before | Expand all | Expand 10 after Loading... |
133 FloatBox expandingBox(originalBox); | 133 FloatBox expandingBox(originalBox); |
134 if (!CompositorAnimations::instance()->getAnimatedBoundingBox(expand
ingBox, *effect->model(), startRange, endRange)) | 134 if (!CompositorAnimations::instance()->getAnimatedBoundingBox(expand
ingBox, *effect->model(), startRange, endRange)) |
135 return false; | 135 return false; |
136 box.expandTo(expandingBox); | 136 box.expandTo(expandingBox); |
137 } | 137 } |
138 } | 138 } |
139 return true; | 139 return true; |
140 } | 140 } |
141 | 141 |
142 } // namespace blink | 142 } // namespace blink |
OLD | NEW |